mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-30 06:43:09 +00:00
49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.IO;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Switch_Toolbox.Library.Forms;
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using Switch_Toolbox.Library;
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namespace FirstPlugin.Forms
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{
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public partial class MaterialPresetDialog : STForm
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{
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public MaterialPresetDialog()
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{
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InitializeComponent();
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}
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private void MaterialPresetDialog_Load(object sender, EventArgs e) {
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ReloadMaterials();
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}
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public void ReloadMaterials()
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{
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string PresetPath = Path.Combine(Runtime.ExecutableDir, "Presets");
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string MaterialPath = Path.Combine(PresetPath, "Materials");
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foreach (var directory in Directory.GetDirectories(MaterialPath))
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{
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TreeNode GameFolder = new TreeNode(Path.GetFileName(directory));
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treeViewCustom1.Nodes.Add(GameFolder);
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foreach (var file in Directory.GetFiles(directory))
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{
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TreeNode MaterailPreset = new TreeNode(Path.GetFileName(file));
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MaterailPreset.ImageKey = "material";
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MaterailPreset.SelectedImageKey = "material";
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MaterailPreset.Tag = file;
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GameFolder.Nodes.Add(MaterailPreset);
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}
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}
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}
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}
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}
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