mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-22 10:53:08 +00:00
80 lines
2.6 KiB
C#
80 lines
2.6 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Bfres.Structs;
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namespace FirstPlugin
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{
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public partial class BfresLODMeshEditor : Form
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{
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public BfresLODMeshEditor()
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{
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InitializeComponent();
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}
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FSHP ActiveShape;
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public void LoadLODS(FSHP fshp)
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{
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meshListView.Items.Clear();
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subMeshListView.Items.Clear();
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subMeshListView.FullRowSelect = true;
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meshListView.FullRowSelect = true;
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ActiveShape = fshp;
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for (int i = 0; i < fshp.lodMeshes.Count; i++)
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{
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meshListView.Items.Add($"mesh {i}");
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}
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}
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private void meshListView_SelectedIndexChanged(object sender, EventArgs e)
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{
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if (meshListView.SelectedItems.Count > 0)
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{
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var lod = ActiveShape.lodMeshes[meshListView.SelectedIndices[0]];
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radiusUD.Value = (decimal)ActiveShape.boundingRadius[meshListView.SelectedIndices[0]];
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subMeshListView.Items.Clear();
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for (int i = 0; i < lod.subMeshes.Count; i++)
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{
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ListViewItem item = new ListViewItem();
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item.Text = lod.subMeshes[i].offset.ToString();
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item.SubItems.Add(lod.subMeshes[i].size.ToString());
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subMeshListView.Items.Add(item);
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}
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if (subMeshListView.Items.Count > 0)
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{
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subMeshListView.Items[0].Selected = true;
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subMeshListView.Select();
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}
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}
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}
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private void subMeshListView_SelectedIndexChanged(object sender, EventArgs e)
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{
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if (subMeshListView.SelectedItems.Count > 0)
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{
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int MshIndx = meshListView.SelectedIndices[0];
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int SubIndx = subMeshListView.SelectedIndices[0];
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var center = ActiveShape.boundingBoxes[MshIndx + SubIndx].Center;
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var extend = ActiveShape.boundingBoxes[MshIndx + SubIndx].Extend;
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centXUD.Value = (decimal)center.X;
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centYUD.Value = (decimal)center.Y;
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centZUD.Value = (decimal)center.Z;
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extXUD.Value = (decimal)extend.X;
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extYUD.Value = (decimal)extend.Y;
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extZUD.Value = (decimal)extend.Z;
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}
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}
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}
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}
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