mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-22 10:53:08 +00:00
82 lines
3.6 KiB
C#
82 lines
3.6 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Bfres.Structs;
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using Syroot.NintenTools.Bfres;
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namespace FirstPlugin
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{
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public partial class DebugInfoBox : Form
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{
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public DebugInfoBox()
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{
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InitializeComponent();
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}
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public void PrintDebugInfo(string FileName)
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{
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ResFile resFile = new ResFile(FileName);
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string txt = "";
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txt += "BFRES Debug Information \n";
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txt += "ResFile ======================================== \n";
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txt += $"Alignment {resFile.Alignment} \n";
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txt += $"Version VersionMajor {resFile.VersionMajor} \n";
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txt += $"Version VersionMajor2 {resFile.VersionMajor2} \n";
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txt += $"Version VersionMinor {resFile.VersionMinor} \n";
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txt += $"Version VersionMinor2 {resFile.VersionMinor2} \n";
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txt += $"Model Count {resFile.Models.Count} \n";
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txt += $"Skeletal Anim Count {resFile.SkeletalAnims.Count} \n";
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txt += $"Shader Param Anim Count {resFile.ShaderParamAnims.Count} \n";
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txt += $"Color Anim Count {resFile.ColorAnims.Count} \n";
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txt += $"Tex Srt Anim Count {resFile.TexSrtAnims.Count} \n";
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txt += $"Tex Pattern Anim Count {resFile.TexPatternAnims.Count} \n";
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txt += $"Mat Visibility Anim Count {resFile.MatVisibilityAnims.Count} \n";
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txt += $"Shape Anim Count {resFile.ShapeAnims.Count} \n";
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txt += $"Scene Anim Count {resFile.SceneAnims.Count} \n";
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txt += $"External File Count {resFile.ExternalFiles.Count} \n";
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txt += "End of ResFile ======================================== \n";
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foreach (var mdl in resFile.Models.Values)
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{
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txt += $" FMDL {mdl.Name} \n";
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txt += " ======================================== \n";
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int index = 0;
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foreach (var shp in mdl.Shapes.Values)
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{
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txt += $" FSHP {shp.Name} Index {index++} \n" +
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$" Material Index {shp.MaterialIndex} \n" +
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$" Bone Index {shp.BoneIndex} \n" +
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$" Bone Index {shp.MaterialIndex} \n" +
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$" Vertex Buffer Index {shp.VertexBufferIndex} \n" +
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$" Vertex Skin Count {shp.VertexSkinCount} \n" +
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$" Bone Index {shp.BoneIndex} \n" +
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$" Flags {shp.Flags} \n" +
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$" TargetAttribCount {shp.TargetAttribCount} \n";
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txt += " ======================================== \n";
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}
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index = 0;
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foreach (var mat in mdl.Materials.Values)
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{
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txt += " ======================================== \n";
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txt += $" FMAT {mat.Name} Index {index++} \n";
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txt += $" TextureMaps \n";
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foreach (var texture in mat.TextureRefs)
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{
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txt += $" Texture {texture.Name} \n";
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}
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}
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}
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richTextBox1.Text = txt;
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}
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}
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}
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