mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-22 10:53:08 +00:00
55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.ComponentModel;
|
|||
|
using System.Data;
|
|||
|
using System.Drawing;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
using System.Windows.Forms;
|
|||
|
using Bfres.Structs;
|
|||
|
|
|||
|
namespace FirstPlugin
|
|||
|
{
|
|||
|
public partial class CopyMaterialMenu : Form
|
|||
|
{
|
|||
|
public CopyMaterialMenu()
|
|||
|
{
|
|||
|
InitializeComponent();
|
|||
|
StartPosition = FormStartPosition.CenterParent;
|
|||
|
}
|
|||
|
private class FmdlTreeTemp : TreeNode
|
|||
|
{
|
|||
|
public FmdlTreeTemp(string Name)
|
|||
|
{
|
|||
|
Text = Name;
|
|||
|
}
|
|||
|
}
|
|||
|
public void LoadMaterials(string SelectedMat, List<FMDL> models)
|
|||
|
{
|
|||
|
foreach (var mdl in models)
|
|||
|
{
|
|||
|
FmdlTreeTemp model = new FmdlTreeTemp(mdl.Text);
|
|||
|
foreach (var mat in mdl.materials.Keys)
|
|||
|
{
|
|||
|
if (mat != SelectedMat)
|
|||
|
model.Nodes.Add(mat);
|
|||
|
}
|
|||
|
|
|||
|
materialTreeView.Nodes.Add(model);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void treeView1_AfterCheck(object sender, TreeViewEventArgs e)
|
|||
|
{
|
|||
|
if (e.Node is FmdlTreeTemp)
|
|||
|
{
|
|||
|
foreach (TreeNode n in e.Node.Nodes)
|
|||
|
{
|
|||
|
n.Checked = e.Node.Checked;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|