mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-22 10:53:08 +00:00
139 lines
5.6 KiB
C#
139 lines
5.6 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Bfres.Structs;
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using Switch_Toolbox.Library.Forms;
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using BrightIdeasSoftware;
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namespace FirstPlugin.Forms
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{
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public partial class BoneAnimEditor2 : UserControl
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{
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public BoneAnimEditor2()
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{
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InitializeComponent();
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objectListView1.BackColor = FormThemes.BaseTheme.FormBackColor;
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objectListView1.ForeColor = FormThemes.BaseTheme.FormForeColor;
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}
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public void LoadBoneAnim(FSKA.BoneAnimNode boneAnim)
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{
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objectListView1.BeginUpdate();
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objectListView1.ClearObjects();
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objectListView1.ShowGroups = false;
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FSKA fska = (FSKA)boneAnim.Parent;
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if (boneAnim.BoneAnimU != null)
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stPropertyGrid1.LoadProperty(boneAnim.BoneAnimU, onPropertyChanged);
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else
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stPropertyGrid1.LoadProperty(boneAnim.BoneAnim, onPropertyChanged);
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frameCountLbl.Text = $" / {fska.FrameCount}";
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currentFrameUD.Maximum = fska.FrameCount;
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for (int frame = 0; frame < fska.FrameCount; frame++)
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{
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bool IsKeyed = (boneAnim.XPOS.HasAnimation() && boneAnim.XPOS.GetKeyFrame(frame).IsKeyed ||
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boneAnim.YPOS.HasAnimation() && boneAnim.YPOS.GetKeyFrame(frame).IsKeyed ||
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boneAnim.ZPOS.HasAnimation() && boneAnim.ZPOS.GetKeyFrame(frame).IsKeyed ||
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boneAnim.XROT.HasAnimation() && boneAnim.XROT.GetKeyFrame(frame).IsKeyed ||
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boneAnim.YROT.HasAnimation() && boneAnim.YROT.GetKeyFrame(frame).IsKeyed ||
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boneAnim.ZROT.HasAnimation() && boneAnim.ZROT.GetKeyFrame(frame).IsKeyed ||
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boneAnim.WROT.HasAnimation() && boneAnim.WROT.GetKeyFrame(frame).IsKeyed ||
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boneAnim.XSCA.HasAnimation() && boneAnim.XSCA.GetKeyFrame(frame).IsKeyed ||
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boneAnim.YSCA.HasAnimation() && boneAnim.YSCA.GetKeyFrame(frame).IsKeyed ||
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boneAnim.ZSCA.HasAnimation() && boneAnim.ZSCA.GetKeyFrame(frame).IsKeyed);
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if (IsKeyed)
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{
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KeyFrame key = new KeyFrame();
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key.Frame = frame;
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//Load position
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if (boneAnim.XPOS.HasAnimation())
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key.PosX = boneAnim.XPOS.GetValue(frame);
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if (boneAnim.YPOS.HasAnimation())
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key.PosY = boneAnim.YPOS.GetValue(frame);
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if (boneAnim.ZPOS.HasAnimation())
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key.PosZ = boneAnim.ZPOS.GetValue(frame);
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//Load Rotation
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if (boneAnim.XROT.HasAnimation())
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key.RotX = boneAnim.XROT.GetValue(frame);
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if (boneAnim.YROT.HasAnimation())
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key.RotY = boneAnim.YROT.GetValue(frame);
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if (boneAnim.ZROT.HasAnimation())
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key.RotZ = boneAnim.ZROT.GetValue(frame);
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if (boneAnim.WROT.HasAnimation())
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key.RotW = boneAnim.WROT.GetValue(frame);
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//Load Scale
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if (boneAnim.XSCA.HasAnimation())
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key.ScaX = boneAnim.XSCA.GetValue(frame);
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if (boneAnim.YSCA.HasAnimation())
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key.ScaY = boneAnim.YSCA.GetValue(frame);
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if (boneAnim.ZSCA.HasAnimation())
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key.ScaZ = boneAnim.ZSCA.GetValue(frame);
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objectListView1.AddObject(key);
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}
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}
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objectListView1.EndUpdate();
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}
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public class KeyFrame
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{
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public int Frame { get; set; }
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public float PosX { get; set; }
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public float PosY { get; set; }
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public float PosZ { get; set; }
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public float RotX { get; set; }
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public float RotY { get; set; }
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public float RotZ { get; set; }
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public float RotW { get; set; } = 1;
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public float ScaX { get; set; } = 1;
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public float ScaY { get; set; } = 1;
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public float ScaZ { get; set; } = 1;
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const int size = 4;
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const int padding = 8;
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/* public override string ToString()
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{
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return String.Format("[{0}][{1}],[{2}],[{3}],[{4}],[{5}],[{6}],[{7}],[{8}],[{9}]", (Frame + 1).ToString().PadLeft(5),
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PosX.ToString().ToFixedString(size, ' ').PadRight(padding),
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PosY.ToString().ToFixedString(size, ' ').PadRight(padding),
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PosZ.ToString().ToFixedString(size, ' ').PadRight(padding),
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RotX.ToString().ToFixedString(size, ' ').PadRight(padding),
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RotY.ToString().ToFixedString(size, ' ').PadRight(padding),
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RotZ.ToString().ToFixedString(size, ' ').PadRight(padding),
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RotW.ToString().ToFixedString(size, ' ').PadRight(padding),
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ScaX.ToString().ToFixedString(size, ' ').PadRight(padding),
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ScaY.ToString().ToFixedString(size, ' ').PadRight(padding),
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ScaZ.ToString().ToFixedString(size, ' ').PadRight(padding));
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}*/
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}
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public void onPropertyChanged() { }
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private void stPanel2_Paint(object sender, PaintEventArgs e)
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{
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}
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}
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}
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