2019-04-28 21:14:05 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenTK.Graphics.OpenGL;
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using OpenTK;
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2019-07-16 21:35:21 +00:00
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namespace Toolbox.Library.Rendering
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2019-04-28 21:14:05 +00:00
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{
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public class DrawableDividedCube
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{
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public static List<Vector3> GetBoundingVertices(Vector3 Min, Vector3 Max)
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{
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var vertices = new List<Vector3>();
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vertices.Add(new Vector3(Min.X, Min.Y, Min.Z));
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vertices.Add(new Vector3(Min.X, Min.Y, Max.Z));
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vertices.Add(new Vector3(Min.X, Max.Y, Min.Z));
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vertices.Add(new Vector3(Min.X, Max.Y, Max.Z));
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vertices.Add(new Vector3(Max.X, Min.Y, Min.Z));
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vertices.Add(new Vector3(Max.X, Min.Y, Max.Z));
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vertices.Add(new Vector3(Max.X, Max.Y, Min.Z));
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vertices.Add(new Vector3(Max.X, Max.Y, Max.Z));
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return vertices;
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}
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public static void Draw(Vector3 Min, Vector3 Max)
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{
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var vertices = GetBoundingVertices(Min, Max);
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GL.Begin(PrimitiveType.LineLoop);
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GL.Vertex3(vertices[0]);
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GL.Vertex3(vertices[1]);
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GL.Vertex3(vertices[3]);
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GL.Vertex3(vertices[2]);
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GL.End();
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GL.Begin(PrimitiveType.LineLoop);
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GL.Vertex3(vertices[4]);
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GL.Vertex3(vertices[5]);
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GL.Vertex3(vertices[7]);
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GL.Vertex3(vertices[6]);
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GL.End();
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GL.Begin(PrimitiveType.Lines);
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GL.Vertex3(vertices[0]);
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GL.Vertex3(vertices[4]);
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GL.Vertex3(vertices[1]);
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GL.Vertex3(vertices[5]);
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GL.Vertex3(vertices[3]);
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GL.Vertex3(vertices[7]);
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GL.Vertex3(vertices[2]);
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GL.Vertex3(vertices[6]);
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GL.End();
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}
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}
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}
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