Switch-Toolbox/Switch_FileFormatsMain/YAML/YamlFmaa.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Threading.Tasks;
using Bfres.Structs;
using SharpYaml;
using SharpYaml.Events;
using SharpYaml.Serialization;
using SharpYaml.Serialization.Serializers;
using Syroot.NintenTools.NSW.Bfres;
using System.Reflection;
using System.Text.RegularExpressions;
namespace FirstPlugin
{
public class YamlFmaa
{
public class AnimConfig
{
public string Name { get; set; }
public string Path { get; set; }
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public bool Loop { get; set; }
public int FrameCount { get; set; }
public List<MatAnimConfig> MaterialAnimConfigs { get; set; }
public void ToYaml(MaterialAnim materialAnim)
{
MaterialAnimConfigs = new List<MatAnimConfig>();
Name = materialAnim.Name;
Path = materialAnim.Path;
FrameCount = materialAnim.FrameCount;
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Loop = materialAnim.Loop;
foreach (var mat in materialAnim.MaterialAnimDataList)
{
MatAnimConfig matConfig = new MatAnimConfig();
matConfig.Name = mat.Name;
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MaterialAnimConfigs.Add(matConfig);
foreach (var paramInfo in mat.ParamAnimInfos)
{
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ParamInfo paramCfg = new ParamInfo();
paramCfg.Name = paramInfo.Name;
paramCfg.IsConstant = paramInfo.BeginConstant != ushort.MaxValue;
matConfig.ParamInfos.Add(paramCfg);
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if (paramInfo.BeginCurve != ushort.MaxValue)
{
var curve = mat.Curves[(int)paramInfo.BeginCurve];
for (int i = 0; i < paramInfo.IntCurveCount + paramInfo.FloatCurveCount; i++)
{
}
}
}
foreach (var patternInfo in mat.TexturePatternAnimInfos)
{
PatternInfo infoCfg = new PatternInfo();
infoCfg.Name = patternInfo.Name;
infoCfg.IsConstant = patternInfo.BeginConstant != ushort.MaxValue;
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matConfig.TexturePatternInfos.Add(infoCfg);
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if (infoCfg.IsConstant)
{
infoCfg.ConstantValue = new ConstantTPConfig();
int Index = (int)mat.Constants[(int)patternInfo.BeginConstant].Value;
infoCfg.ConstantValue.Texture = materialAnim.TextureNames[Index];
}
if (patternInfo.CurveIndex != ushort.MaxValue)
{
var curve = mat.Curves[(int)patternInfo.CurveIndex];
infoCfg.CurveData = new CurveTPConfig();
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if (curve.Scale == 0)
curve.Scale = 1;
for (int f = 0; f < curve.Frames.Length; f++)
{
int frame = (int)curve.Frames[f];
int Value = (int)curve.Offset + (int)curve.Keys[f, 0] * (int)curve.Scale;
infoCfg.CurveData.KeyFrames.Add(frame, materialAnim.TextureNames[Value]);
}
}
}
}
}
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public MaterialAnim FromYaml()
{
MaterialAnim matAnim = new MaterialAnim();
matAnim.Name = Name;
matAnim.Path = Path;
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matAnim.Loop = Loop;
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matAnim.FrameCount = FrameCount;
matAnim.TextureNames = GenerateTextureList();
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matAnim.BindIndices = new ushort[MaterialAnimConfigs.Count];
for (int i = 0; i < matAnim.BindIndices.Length; i++)
matAnim.BindIndices[i] = ushort.MaxValue;
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int ShaderParamCurveIndex = 0;
int TexturePatternCurveIndex = 0;
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Console.WriteLine("MaterialAnimConfigs " + MaterialAnimConfigs.Count);
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foreach (var matCfg in MaterialAnimConfigs)
{
var matAnimData = new MaterialAnimData();
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matAnimData.Name = matCfg.Name;
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matAnimData.Constants = new List<AnimConstant>();
matAnimData.Curves = new List<AnimCurve>();
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matAnimData.TexturePatternAnimInfos = new List<TexturePatternAnimInfo>();
matAnimData.ParamAnimInfos = new List<ParamAnimInfo>();
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matAnimData.BeginVisalConstantIndex = -1;
matAnimData.ShaderParamCurveIndex = -1;
matAnimData.VisualConstantIndex = -1;
matAnimData.TexturePatternCurveIndex = -1;
matAnimData.VisalCurveIndex = -1;
matAnim.MaterialAnimDataList.Add(matAnimData);
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ushort CurveIndex = 0;
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ushort BeginConstantIndex = 0;
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foreach (var texturePatternCfg in matCfg.TexturePatternInfos)
{
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TexturePatternAnimInfo patternInfo = new TexturePatternAnimInfo();
patternInfo.Name = texturePatternCfg.Name;
matAnimData.TexturePatternAnimInfos.Add(patternInfo);
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if (texturePatternCfg.IsConstant && texturePatternCfg.ConstantValue != null)
{
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patternInfo.BeginConstant = BeginConstantIndex++;
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AnimConstant constant = new AnimConstant();
constant.AnimDataOffset = 0;
constant.Value = matAnim.TextureNames.IndexOf(texturePatternCfg.ConstantValue.Texture);
matAnimData.Constants.Add(constant);
matAnimData.VisualConstantIndex = 0;
matAnimData.BeginVisalConstantIndex = 0;
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}
else if (texturePatternCfg.CurveData != null)
{
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patternInfo.CurveIndex = CurveIndex++;
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matAnimData.TexturePatternCurveIndex = TexturePatternCurveIndex;
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matAnimData.BeginVisalConstantIndex = 0;
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AnimCurve curve = new AnimCurve();
matAnimData.Curves.Add(curve);
curve.Offset = 0;
curve.AnimDataOffset = 0;
curve.Scale = 1;
curve.CurveType = AnimCurveType.StepInt;
curve.StartFrame = 0;
int FrameCount = texturePatternCfg.CurveData.KeyFrames.Count;
curve.Frames = new float[FrameCount];
curve.Keys = new float[FrameCount, 1];
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int MaxFrame = 0;
int MaxIndex = 0;
int i = 0;
foreach (var KeyFrame in texturePatternCfg.CurveData.KeyFrames)
{
int Index = matAnim.TextureNames.IndexOf(KeyFrame.Value);
Console.WriteLine($"{Index} {KeyFrame.Value}");
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curve.Frames[i] = KeyFrame.Key;
curve.Keys[i, 0] = Index;
MaxFrame = Math.Max(MaxIndex, KeyFrame.Key);
MaxIndex = Math.Max(MaxIndex, Index);
i++;
}
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curve.EndFrame = curve.Frames.Max();
if (curve.Keys.Length > 1)
{
curve.Delta = curve.Keys[curve.Keys.Length - 1,0] - curve.Keys[0, 0];
}
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if (MaxFrame < byte.MaxValue)
curve.FrameType = AnimCurveFrameType.Byte;
else if (MaxFrame < ushort.MaxValue)
curve.FrameType = AnimCurveFrameType.Decimal10x5;
else
curve.FrameType = AnimCurveFrameType.Single;
if (MaxIndex < byte.MaxValue)
curve.KeyType = AnimCurveKeyType.SByte;
else if (MaxIndex < ushort.MaxValue)
curve.KeyType = AnimCurveKeyType.Int16;
else
curve.KeyType = AnimCurveKeyType.Single;
}
}
foreach (var paramCfg in matCfg.ParamInfos)
{
}
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TexturePatternCurveIndex += matAnimData.TexturePatternAnimInfos.Where(item => item.CurveIndex != uint.MaxValue).ToList().Count;
ShaderParamCurveIndex += matAnimData.ParamAnimInfos.Where(item => item.BeginCurve != ushort.MaxValue).ToList().Count;
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}
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return matAnim;
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}
private List<string> GenerateTextureList()
{
List<string> Textures = new List<string>();
foreach (var matCfg in MaterialAnimConfigs)
{
foreach (var texturePatternCfg in matCfg.TexturePatternInfos)
{
if (texturePatternCfg.ConstantValue == null)
{
if (!Textures.Contains(texturePatternCfg.ConstantValue.Texture))
Textures.Add(texturePatternCfg.ConstantValue.Texture);
}
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if (texturePatternCfg.CurveData == null)
continue;
foreach (var KeyFrame in texturePatternCfg.CurveData.KeyFrames)
if (!Textures.Contains(KeyFrame.Value))
Textures.Add(KeyFrame.Value);
}
}
return Textures;
}
}
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public class ConstantTPConfig
{
public string Texture { get; set; }
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}
public class CurveTPConfig
{
public Dictionary<int, string> KeyFrames { get; set; }
public CurveTPConfig()
{
KeyFrames = new Dictionary<int, string>();
}
}
public class MatAnimConfig
{
public string Name { get; set; }
public List<PatternInfo> TexturePatternInfos { get; set; }
public List<ParamInfo> ParamInfos { get; set; }
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public MatAnimConfig()
{
TexturePatternInfos = new List<PatternInfo>();
ParamInfos = new List<ParamInfo>();
}
}
public class ParamInfo
{
public string Name { get; set; }
public bool IsConstant { get; set; }
public AnimCurve Curve { get; set; }
}
public class PatternInfo
{
public string Name { get; set; }
public bool IsConstant { get; set; }
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public ConstantTPConfig ConstantValue { get; set; }
public CurveTPConfig CurveData { get; set; }
}
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public static MaterialAnim FromYaml(string Name)
{
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var serializerSettings = new SerializerSettings()
{
// EmitTags = false
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};
serializerSettings.DefaultStyle = YamlStyle.Any;
serializerSettings.ComparerForKeySorting = null;
serializerSettings.RegisterTagMapping("AnimConfig", typeof(AnimConfig));
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var serializer = new Serializer( serializerSettings);
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AnimConfig config = serializer.Deserialize<AnimConfig>(File.ReadAllText(Name));
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return config.FromYaml();
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}
public static string ToYaml(string Name, FMAA anim)
{
var serializerSettings = new SerializerSettings()
{
// EmitTags = false
};
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serializerSettings.DefaultStyle = YamlStyle.Any;
serializerSettings.ComparerForKeySorting = null;
serializerSettings.RegisterTagMapping("AnimConfig", typeof(AnimConfig));
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var MatAnim = anim.MaterialAnim;
var config = new AnimConfig();
config.ToYaml(MatAnim);
var serializer = new Serializer(serializerSettings);
string yaml = serializer.Serialize(config, typeof(AnimConfig));
return yaml;
}
private void SetConfig()
{
}
}
}