Add files for the new one.
Rework UI from scratch with proper themes and custom controls. MDI windows are now used for workspaces, comparing docs, and multiple usages. Tabs organise multiple workspaces and you can keep mdi windows maximized if you want to only use tabs. Themes currently include dark and white theme but plan to have XML files with list of color and styles
Alot of things optimized. UI is very fast and snappy now
Dae rigging fixed.
Dae bones can be imported.
Dae with textures can be imported and exported to a folder
Custom sampler editor for sampler data.
Texture refs, shader options, params, render info, and basically all material data can be added/removed and edited
User data editor
Update opengl framework by JuPaHe64 to the newest. Includes an origintation cube, multiple models in a scene, and many improvements
Skeleton can be viewed
GFPAK with some fixes in saving
NUTEXB has proper mip map viewing
PTCL Editor (Wii U and Switch). Can edit colors ( Wii U) and view textures. Also EFFN files in smash ultimate can be previewed
Files can be associated with the program and opened with on clicking them
ASTC textures can be viewed
UVs can be viewed. Includes wrap modes and also translating and scaling for some basic edits
Textures use a new editor. It includes channel viewing and some new editing options
Fixed black textures on some wii u bfres
Fixed saving sarcs in sarcs
Shortcut keys have been added in. CTRL + S can save the active file in the currently used window
Fix more issues with bfres crashing
File - New includes BNTX for creating new bntx files from scatch
Raw shader binaries can be extracted from bnsh and bfsha. Yuzu and Ryujinx can decompile these
Sharc files can have source data previewed and shader programs in XML
Aamp v1 and v2 data can be previewed. v1 can be edited and saved atm, v2 will be at a later update
Byaml uses it's own editor instead of a seperate window for easy saving within sarcs
Archives have a hex viewer
Dae exporting greatly improved and can export rigged meshes
Scene, shader param, srt, color, and texture pattern animations can all be previewed (in a list)
Memory usage is greatly improved
Narc (Nitro Archives) can be viewed and extracted.
Fixed importing TGA images
Support importing ASTC textures for bntx
Added in PBR lighting for bfres from my implimentaion in forge
Added gradient background for viewport. This can be edited in the settings
Added skybox background option for viewport. Can load cubemaps
Added grid with customizable cells for viewport.
DDS decompression no longer requires Direct X tex.
Zlib decompression has been improved for opening files that use it
Rigid bones are properly ordered on importing a mesh. May fix some exploding issues.
Endianness for KCL can be toggled for saving. Will be set to what it was using orignally
Tangents can be filled with a constant value. Will allow them to not cause seams nor flat lighting however normal maps may not work as good
Vertex buffers can be added and removed. Also re encoded
Parameters now use drop down panels with values for easier editing
Reworked the bone editor. Everything for a bone can be fully edited now besides the index, billboard index and parent index which get set automatically
Fixed animation scaling for skeletal animations finally!
Textures can be loaded in a tab now with thumbnail displaying for easy real time edits while previewing in the viewport
Fixed support for audio files to be big endian in BARS
Textures for switch now use their own folder. You can easily add textures to this and add textures to bfres that have no bntx. If there are no textures then the bfres will automatically not have one on save.
Animations are split into multiple sub sections for switch's material animation for easier access
Bfres for wii u has better binary exporting and is fully compatiable with Wexos Toolbox (to and from)
Every section can be added in as new for both wii u and switch.
Every section can be renamed properly and mostly everything can be edited. (Key frame editing and a more in depth curve editor later)
Added option to copy UV channel
Bone weights can be previewed
Tons of fixes for the switch bfres library with more games working. Splatoon 2 (more work now), BOTW, Kirby Star Allies, and more!
Fixed 3.3 Wii U bfres from not opening
Wii U Sharcfb files can have shader program data previewed (XML)
And possibly alot more things i missed! All this is still experimental but will improve over the next few weeks
2019-03-23 16:55:09 +00:00
|
|
|
<?xml version="1.0"?>
|
|
|
|
<doc>
|
|
|
|
<assembly>
|
|
|
|
<name>BfshaLibrary</name>
|
|
|
|
</assembly>
|
|
|
|
<members>
|
|
|
|
<member name="T:BfshaLibrary.BfshaFile">
|
|
|
|
<summary>
|
|
|
|
Represents a NintendoWare for Cafe (NW4F) graphics data archive file.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.BfshaFile.#ctor">
|
|
|
|
<summary>
|
|
|
|
Initializes a new instance of the <see cref="T:BfshaLibrary.BfshaFile"/> class.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.BfshaFile.#ctor(System.IO.Stream,System.Boolean)">
|
|
|
|
<summary>
|
|
|
|
Initializes a new instance of the <see cref="T:BfshaLibrary.BfshaFile"/> class from the given <paramref name="stream"/> which
|
|
|
|
is optionally left open.
|
|
|
|
</summary>
|
|
|
|
<param name="stream">The <see cref="T:System.IO.Stream"/> to load the data from.</param>
|
|
|
|
<param name="leaveOpen"><c>true</c> to leave the stream open after reading, otherwise <c>false</c>.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.BfshaFile.#ctor(System.String)">
|
|
|
|
<summary>
|
|
|
|
Initializes a new instance of the <see cref="T:BfshaLibrary.BfshaFile"/> class from the file with the given
|
|
|
|
<paramref name="fileName"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="fileName">The name of the file to load the data from.</param>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.BfshaFile.VersionMajor">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the revision of the BFRES structure formats.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.BfshaFile.ByteOrder">
|
|
|
|
<summary>
|
|
|
|
Gets the byte order in which data is stored. Must be the endianness of the target platform.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.BfshaFile.Alignment">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the alignment to use for raw data blocks in the file.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.BfshaFile.DataAlignment">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the data alignment to use for raw data blocks in the file.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.BfshaFile.TargetAddressSize">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the target adress size to use for raw data blocks in the file.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.BfshaFile.Flag">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the flag. Unknown purpose.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.BfshaFile.BlockOffset">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the BlockOffset.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.BfshaFile.Name">
|
|
|
|
<summary>
|
|
|
|
Gets or sets a name describing the contents.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.BfshaFile.Path">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the path of the file which originally supplied the data of this instance.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.BfshaFile.RelocationTable">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the stored <see cref="P:BfshaLibrary.BfshaFile.RelocationTable"/> (_RLT) instance.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.BfshaFile.ShaderModels">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the stored <see cref="!:Model"/> (FMDL) instances.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.BfshaFile.ShaderModelDict">
|
|
|
|
<summary>
|
|
|
|
Gets or sets attached <see cref="T:BfshaLibrary.ShaderModel"/> names
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.BfshaFile.Save(System.IO.Stream,System.Boolean)">
|
|
|
|
<summary>
|
|
|
|
Saves the contents in the given <paramref name="stream"/> and optionally leaves it open
|
|
|
|
</summary>
|
|
|
|
<param name="stream">The <see cref="T:System.IO.Stream"/> to save the contents into.</param>
|
|
|
|
<param name="leaveOpen"><c>true</c> to leave the stream open after writing, otherwise <c>false</c>.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.BfshaFile.Save(System.String)">
|
|
|
|
<summary>
|
|
|
|
Saves the contents in the file with the given <paramref name="fileName"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="fileName">The name of the file to save the contents into.</param>
|
|
|
|
</member>
|
2019-06-26 23:53:09 +00:00
|
|
|
<member name="T:BfshaLibrary.BnshFile">
|
|
|
|
<summary>
|
|
|
|
Represents a NintendoWare for Cafe (NW4F) shader file.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.BnshFile.#ctor">
|
|
|
|
<summary>
|
|
|
|
Initializes a new instance of the <see cref="T:BfshaLibrary.BfshaFile"/> class.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.BnshFile.#ctor(System.IO.Stream,System.Boolean)">
|
|
|
|
<summary>
|
|
|
|
Initializes a new instance of the <see cref="T:BfshaLibrary.BfshaFile"/> class from the given <paramref name="stream"/> which
|
|
|
|
is optionally left open.
|
|
|
|
</summary>
|
|
|
|
<param name="stream">The <see cref="T:System.IO.Stream"/> to load the data from.</param>
|
|
|
|
<param name="leaveOpen"><c>true</c> to leave the stream open after reading, otherwise <c>false</c>.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.BnshFile.#ctor(System.String)">
|
|
|
|
<summary>
|
|
|
|
Initializes a new instance of the <see cref="T:BfshaLibrary.BfshaFile"/> class from the file with the given
|
|
|
|
<paramref name="fileName"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="fileName">The name of the file to load the data from.</param>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.BnshFile.VersionMajor">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the revision of the BFRES structure formats.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.BnshFile.ByteOrder">
|
|
|
|
<summary>
|
|
|
|
Gets the byte order in which data is stored. Must be the endianness of the target platform.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.BnshFile.Alignment">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the alignment to use for raw data blocks in the file.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.BnshFile.DataAlignment">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the data alignment to use for raw data blocks in the file.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.BnshFile.TargetAddressSize">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the target adress size to use for raw data blocks in the file.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.BnshFile.Flag">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the flag. Unknown purpose.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.BnshFile.BlockOffset">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the BlockOffset.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.BnshFile.Name">
|
|
|
|
<summary>
|
|
|
|
Gets or sets a name describing the contents.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.BnshFile.Path">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the path of the file which originally supplied the data of this instance.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.BnshFile.RelocationTable">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the stored <see cref="P:BfshaLibrary.BnshFile.RelocationTable"/> (_RLT) instance.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.BnshFile.Save(System.IO.Stream,System.Boolean)">
|
|
|
|
<summary>
|
|
|
|
Saves the contents in the given <paramref name="stream"/> and optionally leaves it open
|
|
|
|
</summary>
|
|
|
|
<param name="stream">The <see cref="T:System.IO.Stream"/> to save the contents into.</param>
|
|
|
|
<param name="leaveOpen"><c>true</c> to leave the stream open after writing, otherwise <c>false</c>.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.BnshFile.Save(System.String)">
|
|
|
|
<summary>
|
|
|
|
Saves the contents in the file with the given <paramref name="fileName"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="fileName">The name of the file to save the contents into.</param>
|
|
|
|
</member>
|
Add files for the new one.
Rework UI from scratch with proper themes and custom controls. MDI windows are now used for workspaces, comparing docs, and multiple usages. Tabs organise multiple workspaces and you can keep mdi windows maximized if you want to only use tabs. Themes currently include dark and white theme but plan to have XML files with list of color and styles
Alot of things optimized. UI is very fast and snappy now
Dae rigging fixed.
Dae bones can be imported.
Dae with textures can be imported and exported to a folder
Custom sampler editor for sampler data.
Texture refs, shader options, params, render info, and basically all material data can be added/removed and edited
User data editor
Update opengl framework by JuPaHe64 to the newest. Includes an origintation cube, multiple models in a scene, and many improvements
Skeleton can be viewed
GFPAK with some fixes in saving
NUTEXB has proper mip map viewing
PTCL Editor (Wii U and Switch). Can edit colors ( Wii U) and view textures. Also EFFN files in smash ultimate can be previewed
Files can be associated with the program and opened with on clicking them
ASTC textures can be viewed
UVs can be viewed. Includes wrap modes and also translating and scaling for some basic edits
Textures use a new editor. It includes channel viewing and some new editing options
Fixed black textures on some wii u bfres
Fixed saving sarcs in sarcs
Shortcut keys have been added in. CTRL + S can save the active file in the currently used window
Fix more issues with bfres crashing
File - New includes BNTX for creating new bntx files from scatch
Raw shader binaries can be extracted from bnsh and bfsha. Yuzu and Ryujinx can decompile these
Sharc files can have source data previewed and shader programs in XML
Aamp v1 and v2 data can be previewed. v1 can be edited and saved atm, v2 will be at a later update
Byaml uses it's own editor instead of a seperate window for easy saving within sarcs
Archives have a hex viewer
Dae exporting greatly improved and can export rigged meshes
Scene, shader param, srt, color, and texture pattern animations can all be previewed (in a list)
Memory usage is greatly improved
Narc (Nitro Archives) can be viewed and extracted.
Fixed importing TGA images
Support importing ASTC textures for bntx
Added in PBR lighting for bfres from my implimentaion in forge
Added gradient background for viewport. This can be edited in the settings
Added skybox background option for viewport. Can load cubemaps
Added grid with customizable cells for viewport.
DDS decompression no longer requires Direct X tex.
Zlib decompression has been improved for opening files that use it
Rigid bones are properly ordered on importing a mesh. May fix some exploding issues.
Endianness for KCL can be toggled for saving. Will be set to what it was using orignally
Tangents can be filled with a constant value. Will allow them to not cause seams nor flat lighting however normal maps may not work as good
Vertex buffers can be added and removed. Also re encoded
Parameters now use drop down panels with values for easier editing
Reworked the bone editor. Everything for a bone can be fully edited now besides the index, billboard index and parent index which get set automatically
Fixed animation scaling for skeletal animations finally!
Textures can be loaded in a tab now with thumbnail displaying for easy real time edits while previewing in the viewport
Fixed support for audio files to be big endian in BARS
Textures for switch now use their own folder. You can easily add textures to this and add textures to bfres that have no bntx. If there are no textures then the bfres will automatically not have one on save.
Animations are split into multiple sub sections for switch's material animation for easier access
Bfres for wii u has better binary exporting and is fully compatiable with Wexos Toolbox (to and from)
Every section can be added in as new for both wii u and switch.
Every section can be renamed properly and mostly everything can be edited. (Key frame editing and a more in depth curve editor later)
Added option to copy UV channel
Bone weights can be previewed
Tons of fixes for the switch bfres library with more games working. Splatoon 2 (more work now), BOTW, Kirby Star Allies, and more!
Fixed 3.3 Wii U bfres from not opening
Wii U Sharcfb files can have shader program data previewed (XML)
And possibly alot more things i missed! All this is still experimental but will improve over the next few weeks
2019-03-23 16:55:09 +00:00
|
|
|
<member name="T:BfshaLibrary.AnimCurve">
|
|
|
|
<summary>
|
|
|
|
Represents an animation curve used by several sections to control different parameters over time.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.AnimCurve.FrameType">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the data type in which <see cref="P:BfshaLibrary.AnimCurve.Frames"/> are loaded and saved. For simplicity, the class
|
|
|
|
always stores frames as converted <see cref="T:System.Single"/> instances.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.AnimCurve.KeyType">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the data type in which <see cref="P:BfshaLibrary.AnimCurve.Keys"/> are loaded and saved. For simplicity, the class
|
|
|
|
always stores frames as converted <see cref="T:System.Single"/> instances.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.AnimCurve.CurveType">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the curve type, determining the number of elements stored with each key.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.AnimCurve.AnimDataOffset">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the memory offset relative to the start of the corresponding animation data structure to
|
|
|
|
animate the field stored at that address. Note that enums exist in the specific animation which map offsets
|
|
|
|
to names.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.AnimCurve.StartFrame">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the first frame at which a key is placed.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.AnimCurve.EndFrame">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the last frame at which a key is placed.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.AnimCurve.Scale">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the scale to multiply values of the curve by.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.AnimCurve.Offset">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the offset to add to the values of the curve (after multiplicating them).
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.AnimCurve.Delta">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the difference between the lowest and highest key value.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.AnimCurve.Frames">
|
|
|
|
<summary>
|
|
|
|
Gets the frame numbers at which keys of the same index in the <see cref="P:BfshaLibrary.AnimCurve.Keys"/> array are placed.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.AnimCurve.Keys">
|
|
|
|
<summary>
|
|
|
|
Gets an array of elements forming the elements of keys placed at the frames of the same index in the
|
|
|
|
<see cref="P:BfshaLibrary.AnimCurve.Frames"/> array.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.AnimCurveFrameType">
|
|
|
|
<summary>
|
|
|
|
Represents the possible data types in which <see cref="P:BfshaLibrary.AnimCurve.Frames"/> are stored. For simple library use,
|
|
|
|
they are always converted them to and from <see cref="F:BfshaLibrary.AnimCurveFrameType.Single"/> instances.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.AnimCurveFrameType.Single">
|
|
|
|
<summary>
|
|
|
|
The frames are stored as <see cref="T:System.Single"/> instances.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.AnimCurveFrameType.Decimal10x5">
|
|
|
|
<summary>
|
|
|
|
The frames are stored as <see cref="!:Bfsha.Decimal10x5"/> instances.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.AnimCurveFrameType.Byte">
|
|
|
|
<summary>
|
|
|
|
The frames are stored as <see cref="T:System.Byte"/> instances.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.AnimCurveKeyType">
|
|
|
|
<summary>
|
|
|
|
Represents the possible data types in which <see cref="P:BfshaLibrary.AnimCurve.Keys"/> are stored. For simple library use,
|
|
|
|
they are always converted them to and from <see cref="F:BfshaLibrary.AnimCurveKeyType.Single"/> instances.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.AnimCurveKeyType.Single">
|
|
|
|
<summary>
|
|
|
|
The keys are stored as <see cref="T:System.Single"/> instances.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.AnimCurveKeyType.Int16">
|
|
|
|
<summary>
|
|
|
|
The keys are stored as <see cref="!:Bfsha.Decimal10x5"/> instances.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.AnimCurveKeyType.SByte">
|
|
|
|
<summary>
|
|
|
|
The keys are stored as <see cref="T:System.SByte"/> instances.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.AnimCurveType">
|
|
|
|
<summary>
|
|
|
|
Represents the type of key values stored by this curve. This also determines the number of required elements to
|
|
|
|
define a key in the <see cref="P:BfshaLibrary.AnimCurve.Keys"/> array. Use the <see cref="P:BfshaLibrary.AnimCurve.ElementsPerKey"/>
|
|
|
|
method to retrieve the number of elements required for the <see cref="P:BfshaLibrary.AnimCurve.CurveType"/> of that curve.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.AnimCurveType.Cubic">
|
|
|
|
<summary>
|
|
|
|
The curve uses cubic interpolation. 4 elements of the <see cref="P:BfshaLibrary.AnimCurve.Keys"/> array form a key.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.AnimCurveType.Linear">
|
|
|
|
<summary>
|
|
|
|
The curve uses linear interpolation. 2 elements of the <see cref="P:BfshaLibrary.AnimCurve.Keys"/> array form a key.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.AnimCurveType.BakedFloat">
|
|
|
|
<summary>
|
|
|
|
1 element of the <see cref="P:BfshaLibrary.AnimCurve.Keys"/> array forms a key.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.AnimCurveType.StepInt">
|
|
|
|
<summary>
|
|
|
|
1 element of the <see cref="P:BfshaLibrary.AnimCurve.Keys"/> array forms a key.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.AnimCurveType.BakedInt">
|
|
|
|
<summary>
|
|
|
|
1 element of the <see cref="P:BfshaLibrary.AnimCurve.Keys"/> array forms a key.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.AnimCurveType.StepBool">
|
|
|
|
<summary>
|
|
|
|
1 element of the <see cref="P:BfshaLibrary.AnimCurve.Keys"/> array forms a key.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.AnimCurveType.BakedBool">
|
|
|
|
<summary>
|
|
|
|
1 element of the <see cref="P:BfshaLibrary.AnimCurve.Keys"/> array forms a key.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.AnimConstant.AnimDataOffset">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the memory offset relative to the start of the corresponding animation data structure to
|
|
|
|
animate the field stored at that address. Note that enums exist in the specific animation which map offsets
|
|
|
|
to names.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.Decimal10x5">
|
|
|
|
<summary>
|
|
|
|
Represents a 16-bit fixed-point decimal consisting of 1 sign bit, 10 integer bits and 5 fractional bits (denoted
|
|
|
|
as Q10.5). Note that the implementation is not reporting over- and underflowing errors.
|
|
|
|
</summary>
|
|
|
|
<remarks>
|
|
|
|
Examples:
|
|
|
|
SIIIIIII_IIIFFFFF
|
|
|
|
0b00000000_00010000 = 0.5
|
|
|
|
0b00000000_00100000 = 1
|
|
|
|
0b00000001_00000000 = 8
|
|
|
|
0b01000000_00000000 = 512
|
|
|
|
0b10000000_00000000 = -1024
|
|
|
|
</remarks>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.Decimal10x5.MaxValue">
|
|
|
|
<summary>
|
|
|
|
Represents the largest possible value of <see cref="T:BfshaLibrary.Decimal10x5"/>.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.Decimal10x5.MinValue">
|
|
|
|
<summary>
|
|
|
|
Represents the smallest possible value of <see cref="T:BfshaLibrary.Decimal10x5"/>.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Decimal10x5.#ctor(System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Initializes a new instance of the <see cref="T:BfshaLibrary.Decimal10x5"/> struct from the given <paramref name="raw"/>
|
|
|
|
representation.
|
|
|
|
</summary>
|
|
|
|
<param name="raw">The raw representation of the internally stored bits.</param>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.Decimal10x5.Raw">
|
|
|
|
<summary>
|
|
|
|
Gets the internally stored value to represent the instance.
|
|
|
|
</summary>
|
|
|
|
<remarks>Signed to get arithmetic rather than logical shifts.</remarks>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Decimal10x5.op_UnaryPlus(BfshaLibrary.Decimal10x5)">
|
|
|
|
<summary>
|
|
|
|
Returns the given <see cref="T:BfshaLibrary.Decimal10x5"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="a">The <see cref="T:BfshaLibrary.Decimal10x5"/>.</param>
|
|
|
|
<returns>The result.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Decimal10x5.op_Addition(BfshaLibrary.Decimal10x5,BfshaLibrary.Decimal10x5)">
|
|
|
|
<summary>
|
|
|
|
Adds the first <see cref="T:BfshaLibrary.Decimal10x5"/> to the second one.
|
|
|
|
</summary>
|
|
|
|
<param name="a">The first <see cref="T:BfshaLibrary.Decimal10x5"/>.</param>
|
|
|
|
<param name="b">The second <see cref="T:BfshaLibrary.Decimal10x5"/>.</param>
|
|
|
|
<returns>The addition result.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Decimal10x5.op_UnaryNegation(BfshaLibrary.Decimal10x5)">
|
|
|
|
<summary>
|
|
|
|
Negates the given <see cref="T:BfshaLibrary.Decimal10x5"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="a">The <see cref="T:BfshaLibrary.Decimal10x5"/> to negate.</param>
|
|
|
|
<returns>The negated result.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Decimal10x5.op_Subtraction(BfshaLibrary.Decimal10x5,BfshaLibrary.Decimal10x5)">
|
|
|
|
<summary>
|
|
|
|
Subtracts the first <see cref="T:BfshaLibrary.Decimal10x5"/> from the second one.
|
|
|
|
</summary>
|
|
|
|
<param name="a">The first <see cref="T:BfshaLibrary.Decimal10x5"/>.</param>
|
|
|
|
<param name="b">The second <see cref="T:BfshaLibrary.Decimal10x5"/>.</param>
|
|
|
|
<returns>The subtraction result.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Decimal10x5.op_Multiply(BfshaLibrary.Decimal10x5,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Multiplicates the given <see cref="T:BfshaLibrary.Decimal10x5"/> by the scalar.
|
|
|
|
</summary>
|
|
|
|
<param name="a">The <see cref="T:BfshaLibrary.Decimal10x5"/>.</param>
|
|
|
|
<param name="s">The scalar.</param>
|
|
|
|
<returns>The multiplication result.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Decimal10x5.op_Multiply(BfshaLibrary.Decimal10x5,BfshaLibrary.Decimal10x5)">
|
|
|
|
<summary>
|
|
|
|
Multiplicates the first <see cref="T:BfshaLibrary.Decimal10x5"/> by the second one.
|
|
|
|
</summary>
|
|
|
|
<param name="a">The first <see cref="T:BfshaLibrary.Decimal10x5"/>.</param>
|
|
|
|
<param name="b">The second <see cref="T:BfshaLibrary.Decimal10x5"/>.</param>
|
|
|
|
<returns>The multiplication result.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Decimal10x5.op_Division(BfshaLibrary.Decimal10x5,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Divides the given <see cref="T:BfshaLibrary.Decimal10x5"/> through the scalar.
|
|
|
|
</summary>
|
|
|
|
<param name="a">The <see cref="T:BfshaLibrary.Decimal10x5"/>.</param>
|
|
|
|
<param name="s">The scalar.</param>
|
|
|
|
<returns>The division result.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Decimal10x5.op_Division(BfshaLibrary.Decimal10x5,BfshaLibrary.Decimal10x5)">
|
|
|
|
<summary>
|
|
|
|
Divides the first <see cref="T:BfshaLibrary.Decimal10x5"/> through the second one.
|
|
|
|
</summary>
|
|
|
|
<param name="a">The first <see cref="T:BfshaLibrary.Decimal10x5"/>.</param>
|
|
|
|
<param name="b">The second <see cref="T:BfshaLibrary.Decimal10x5"/>.</param>
|
|
|
|
<returns>The division result.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Decimal10x5.op_Equality(BfshaLibrary.Decimal10x5,BfshaLibrary.Decimal10x5)">
|
|
|
|
<summary>
|
|
|
|
Gets a value indicating whether the first specified <see cref="T:BfshaLibrary.Decimal10x5"/> is the same as the second
|
|
|
|
specified <see cref="T:BfshaLibrary.Decimal10x5"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="a">The first <see cref="T:BfshaLibrary.Decimal10x5"/> to compare.</param>
|
|
|
|
<param name="b">The second <see cref="T:BfshaLibrary.Decimal10x5"/> to compare.</param>
|
|
|
|
<returns>true, if both <see cref="T:BfshaLibrary.Decimal10x5"/> are the same.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Decimal10x5.op_Inequality(BfshaLibrary.Decimal10x5,BfshaLibrary.Decimal10x5)">
|
|
|
|
<summary>
|
|
|
|
Gets a value indicating whether the first specified <see cref="T:BfshaLibrary.Decimal10x5"/> is not the same as the second
|
|
|
|
specified <see cref="T:BfshaLibrary.Decimal10x5"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="a">The first <see cref="T:BfshaLibrary.Decimal10x5"/> to compare.</param>
|
|
|
|
<param name="b">The second <see cref="T:BfshaLibrary.Decimal10x5"/> to compare.</param>
|
|
|
|
<returns>true, if both <see cref="T:BfshaLibrary.Decimal10x5"/> are not the same.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Decimal10x5.op_Explicit(System.Int32)~BfshaLibrary.Decimal10x5">
|
|
|
|
<summary>
|
|
|
|
Converts the given <paramref name="value"/> value to a <see cref="T:BfshaLibrary.Decimal10x5"/> instance.
|
|
|
|
</summary>
|
|
|
|
<param name="value">The <see cref="T:System.Int32"/> value to represent in the new <see cref="T:BfshaLibrary.Decimal10x5"/>
|
|
|
|
instance.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Decimal10x5.op_Explicit(System.Double)~BfshaLibrary.Decimal10x5">
|
|
|
|
<summary>
|
|
|
|
Converts the given <paramref name="value"/> value to a <see cref="T:BfshaLibrary.Decimal10x5"/> instance.
|
|
|
|
</summary>
|
|
|
|
<param name="value">The <see cref="T:System.Double"/> value to represent in the new <see cref="T:BfshaLibrary.Decimal10x5"/>
|
|
|
|
instance.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Decimal10x5.op_Explicit(System.Single)~BfshaLibrary.Decimal10x5">
|
|
|
|
<summary>
|
|
|
|
Converts the given <paramref name="value"/> value to a <see cref="T:BfshaLibrary.Decimal10x5"/> instance.
|
|
|
|
</summary>
|
|
|
|
<param name="value">The <see cref="T:System.Single"/> value to represent in the new <see cref="T:BfshaLibrary.Decimal10x5"/>
|
|
|
|
instance.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Decimal10x5.op_Explicit(BfshaLibrary.Decimal10x5)~System.Double">
|
|
|
|
<summary>
|
|
|
|
Converts the given <paramref name="value"/> value to a <see cref="T:System.Double"/> instance.
|
|
|
|
</summary>
|
|
|
|
<param name="value">The <see cref="T:BfshaLibrary.Decimal10x5"/> value to represent in the new <see cref="T:System.Double"/>
|
|
|
|
instance.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Decimal10x5.op_Explicit(BfshaLibrary.Decimal10x5)~System.Int32">
|
|
|
|
<summary>
|
|
|
|
Converts the given <paramref name="value"/> value to a <see cref="T:System.Int32"/> instance.
|
|
|
|
</summary>
|
|
|
|
<param name="value">The <see cref="T:BfshaLibrary.Decimal10x5"/> value to represent in the new <see cref="T:System.Int32"/>
|
|
|
|
instance.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Decimal10x5.op_Explicit(BfshaLibrary.Decimal10x5)~System.Single">
|
|
|
|
<summary>
|
|
|
|
Converts the given <paramref name="value"/> value to a <see cref="T:System.Single"/> instance.
|
|
|
|
</summary>
|
|
|
|
<param name="value">The <see cref="T:BfshaLibrary.Decimal10x5"/> value to represent in the new <see cref="T:System.Single"/>
|
|
|
|
instance.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Decimal10x5.Equals(System.Object)">
|
|
|
|
<summary>
|
|
|
|
Gets a value indicating whether this <see cref="T:BfshaLibrary.Decimal10x5"/> is the same as the second specified
|
|
|
|
<see cref="T:BfshaLibrary.Decimal10x5"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="obj">The object to compare, if it is a <see cref="T:BfshaLibrary.Decimal10x5"/>.</param>
|
|
|
|
<returns>true, if both <see cref="T:BfshaLibrary.Decimal10x5"/> are the same.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Decimal10x5.GetHashCode">
|
|
|
|
<summary>
|
|
|
|
Gets a hash code as an indication for object equality.
|
|
|
|
</summary>
|
|
|
|
<returns>The hash code.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Decimal10x5.ToString">
|
|
|
|
<summary>
|
|
|
|
Gets a string describing this <see cref="T:BfshaLibrary.Decimal10x5"/>.
|
|
|
|
</summary>
|
|
|
|
<returns>A string describing this <see cref="T:BfshaLibrary.Decimal10x5"/>.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Decimal10x5.Equals(BfshaLibrary.Decimal10x5)">
|
|
|
|
<summary>
|
|
|
|
Indicates whether the current <see cref="T:BfshaLibrary.Decimal10x5"/> is equal to another <see cref="T:BfshaLibrary.Decimal10x5"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="other">A <see cref="T:BfshaLibrary.Decimal10x5"/> to compare with this <see cref="T:BfshaLibrary.Decimal10x5"/>.</param>
|
|
|
|
<returns>true if the current <see cref="T:BfshaLibrary.Decimal10x5"/> is equal to the other parameter; otherwise, false.
|
|
|
|
</returns>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.DWord">
|
|
|
|
<summary>
|
|
|
|
Represents a 4-byte value which can hold differently typed data.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.DWord.Int32">
|
|
|
|
<summary>
|
|
|
|
The data as an <see cref="F:BfshaLibrary.DWord.Int32"/>.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.DWord.Single">
|
|
|
|
<summary>
|
|
|
|
The data as a <see cref="F:BfshaLibrary.DWord.Single"/>.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.DWord.UInt32">
|
|
|
|
<summary>
|
|
|
|
The data as an <see cref="F:BfshaLibrary.DWord.UInt32"/>.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.DWord.op_Implicit(System.Int32)~BfshaLibrary.DWord">
|
|
|
|
<summary>
|
|
|
|
Converts the given <paramref name="value"/> value to a <see cref="T:BfshaLibrary.DWord"/> instance.
|
|
|
|
</summary>
|
|
|
|
<param name="value">The <see cref="F:BfshaLibrary.DWord.Int32"/> value to represent in the new <see cref="T:BfshaLibrary.DWord"/> instance.
|
|
|
|
</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.DWord.op_Implicit(System.Single)~BfshaLibrary.DWord">
|
|
|
|
<summary>
|
|
|
|
Converts the given <paramref name="value"/> value to a <see cref="T:BfshaLibrary.DWord"/> instance.
|
|
|
|
</summary>
|
|
|
|
<param name="value">The <see cref="F:BfshaLibrary.DWord.Single"/> value to represent in the new <see cref="T:BfshaLibrary.DWord"/> instance.
|
|
|
|
</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.DWord.op_Implicit(System.UInt32)~BfshaLibrary.DWord">
|
|
|
|
<summary>
|
|
|
|
Converts the given <paramref name="value"/> value to a <see cref="T:BfshaLibrary.DWord"/> instance.
|
|
|
|
</summary>
|
|
|
|
<param name="value">The <see cref="F:BfshaLibrary.DWord.UInt32"/> value to represent in the new <see cref="T:BfshaLibrary.DWord"/> instance.
|
|
|
|
</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.DWord.op_Implicit(BfshaLibrary.DWord)~System.Int32">
|
|
|
|
<summary>
|
|
|
|
Converts the given <paramref name="value"/> value to an <see cref="F:BfshaLibrary.DWord.Int32"/> instance.
|
|
|
|
</summary>
|
|
|
|
<param name="value">The <see cref="T:BfshaLibrary.DWord"/> value to represent in the new <see cref="F:BfshaLibrary.DWord.Int32"/> instance.
|
|
|
|
</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.DWord.op_Implicit(BfshaLibrary.DWord)~System.Single">
|
|
|
|
<summary>
|
|
|
|
Converts the given <paramref name="value"/> value to a <see cref="F:BfshaLibrary.DWord.Single"/> instance.
|
|
|
|
</summary>
|
|
|
|
<param name="value">The <see cref="T:BfshaLibrary.DWord"/> value to represent in the new <see cref="F:BfshaLibrary.DWord.Single"/> instance.
|
|
|
|
</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.DWord.op_Implicit(BfshaLibrary.DWord)~System.UInt32">
|
|
|
|
<summary>
|
|
|
|
Converts the given <paramref name="value"/> value to an <see cref="F:BfshaLibrary.DWord.UInt32"/> instance.
|
|
|
|
</summary>
|
|
|
|
<param name="value">The <see cref="T:BfshaLibrary.DWord"/> value to represent in the new <see cref="F:BfshaLibrary.DWord.UInt32"/> instance.
|
|
|
|
</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.DWord.GetTypeCode">
|
|
|
|
<summary>
|
|
|
|
Returns the <see cref="T:System.TypeCode"/> for this instance.
|
|
|
|
</summary>
|
|
|
|
<returns>The enumerated constant that is the <see cref="T:System.TypeCode"/> of the class or value type that
|
|
|
|
implements this interface.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.DWord.ToBoolean(System.IFormatProvider)">
|
|
|
|
<summary>
|
|
|
|
This operation is not supported.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.DWord.ToByte(System.IFormatProvider)">
|
|
|
|
<summary>
|
|
|
|
This operation is not supported.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.DWord.ToChar(System.IFormatProvider)">
|
|
|
|
<summary>
|
|
|
|
This operation is not supported.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.DWord.ToDateTime(System.IFormatProvider)">
|
|
|
|
<summary>
|
|
|
|
This operation is not supported.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.DWord.ToDecimal(System.IFormatProvider)">
|
|
|
|
<summary>
|
|
|
|
This operation is not supported.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.DWord.ToDouble(System.IFormatProvider)">
|
|
|
|
<summary>
|
|
|
|
Converts the value of this instance to an equivalent double-precision floating-point number using the
|
|
|
|
specified culture-specific formatting information.
|
|
|
|
</summary>
|
|
|
|
<param name="provider">An <see cref="T:System.IFormatProvider"/> interface implementation that supplies
|
|
|
|
culture-specific formatting information.</param>
|
|
|
|
<returns>A double-precision floating-point number equivalent to the value of this instance.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.DWord.ToInt16(System.IFormatProvider)">
|
|
|
|
<summary>
|
|
|
|
This operation is not supported.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.DWord.ToInt32(System.IFormatProvider)">
|
|
|
|
<summary>
|
|
|
|
Converts the value of this instance to an equivalent 32-bit signed integer using the specified
|
|
|
|
culture-specific formatting information.
|
|
|
|
</summary>
|
|
|
|
<param name="provider">An <see cref="T:System.IFormatProvider"/> interface implementation that supplies
|
|
|
|
culture-specific formatting information.</param>
|
|
|
|
<returns>An 32-bit signed integer equivalent to the value of this instance.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.DWord.ToInt64(System.IFormatProvider)">
|
|
|
|
<summary>
|
|
|
|
Converts the value of this instance to an equivalent 64-bit signed integer using the specified
|
|
|
|
culture-specific formatting information.
|
|
|
|
</summary>
|
|
|
|
<param name="provider">An <see cref="T:System.IFormatProvider"/> interface implementation that supplies
|
|
|
|
culture-specific formatting information.</param>
|
|
|
|
<returns>An 64-bit signed integer equivalent to the value of this instance.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.DWord.ToSByte(System.IFormatProvider)">
|
|
|
|
<summary>
|
|
|
|
This operation is not supported.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.DWord.ToSingle(System.IFormatProvider)">
|
|
|
|
<summary>
|
|
|
|
Converts the value of this instance to an equivalent single-precision floating-point number using the
|
|
|
|
specified culture-specific formatting information.
|
|
|
|
</summary>
|
|
|
|
<param name="provider">An <see cref="T:System.IFormatProvider"/> interface implementation that supplies
|
|
|
|
culture-specific formatting information.</param>
|
|
|
|
<returns>A single-precision floating-point number equivalent to the value of this instance.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.DWord.ToString(System.IFormatProvider)">
|
|
|
|
<summary>
|
|
|
|
This operation is not supported.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.DWord.ToType(System.Type,System.IFormatProvider)">
|
|
|
|
<summary>
|
|
|
|
Converts the value of this instance to an <see cref="T:System.Object"/> of the specified <see cref="T:System.Type"/> that has
|
|
|
|
an equivalent value, using the specified culture-specific formatting information.
|
|
|
|
</summary>
|
|
|
|
<param name="conversionType">The <see cref="T:System.Type"/> to which the value of this instance is converted.
|
|
|
|
</param>
|
|
|
|
<param name="provider">An <see cref="T:System.IFormatProvider"/> interface implementation that supplies
|
|
|
|
culture-specific formatting information.</param>
|
|
|
|
<returns>An <see cref="T:System.Object"/> instance of type conversionType whose value is equivalent to the value of
|
|
|
|
this instance.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.DWord.ToUInt16(System.IFormatProvider)">
|
|
|
|
<summary>
|
|
|
|
This operation is not supported.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.DWord.ToUInt32(System.IFormatProvider)">
|
|
|
|
<summary>
|
|
|
|
This operation is not supported.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.DWord.ToUInt64(System.IFormatProvider)">
|
|
|
|
<summary>
|
|
|
|
This operation is not supported.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.Half">
|
|
|
|
<summary>
|
|
|
|
Represents a 16-bit half-precision floating point value according to the IEEE 754 standard.
|
|
|
|
</summary>
|
|
|
|
<remarks>
|
|
|
|
Examples:
|
|
|
|
SEEEEEFF_FFFFFFFF
|
|
|
|
0b00000000_00000000 = 0
|
|
|
|
1b00000000_00000000 = -0
|
|
|
|
0b00111100_00000000 = 1
|
|
|
|
0b11000000_00000000 = -2
|
|
|
|
0b11111011_11111111 = 65504 (MaxValue)
|
|
|
|
0b01111100_00000000 = PositiveInfinity
|
|
|
|
0b11111100_00000000 = NegativeInfinity
|
|
|
|
</remarks>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.Half.Epsilon">
|
|
|
|
<summary>
|
|
|
|
Represents the smallest positive <see cref="T:BfshaLibrary.Half"/> value greater than zero.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.Half.MaxValue">
|
|
|
|
<summary>
|
|
|
|
Represents the largest possible value of <see cref="T:BfshaLibrary.Half"/>.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.Half.MinValue">
|
|
|
|
<summary>
|
|
|
|
Represents the smallest possible value of <see cref="T:BfshaLibrary.Half"/>.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.Half.NaN">
|
|
|
|
<summary>
|
|
|
|
Represents not a number (NaN).
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.Half.NegativeInfinity">
|
|
|
|
<summary>
|
|
|
|
Represents negative infinity.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.Half.PositiveInfinity">
|
|
|
|
<summary>
|
|
|
|
Represents positive infinity.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Half.#ctor(System.UInt16)">
|
|
|
|
<summary>
|
|
|
|
Initializes a new instance of the <see cref="T:BfshaLibrary.Half"/> struct from the given <paramref name="raw"/>
|
|
|
|
representation.
|
|
|
|
</summary>
|
|
|
|
<param name="raw">The raw representation of the internally stored bits.</param>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.Half.Raw">
|
|
|
|
<summary>
|
|
|
|
Gets the internally stored value to represent the instance.
|
|
|
|
</summary>
|
|
|
|
<remarks>Signed to get arithmetic rather than logical shifts.</remarks>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Half.op_UnaryPlus(BfshaLibrary.Half)">
|
|
|
|
<summary>
|
|
|
|
Returns the given <see cref="T:BfshaLibrary.Half"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="a">The <see cref="T:BfshaLibrary.Half"/>.</param>
|
|
|
|
<returns>The result.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Half.op_Addition(BfshaLibrary.Half,BfshaLibrary.Half)">
|
|
|
|
<summary>
|
|
|
|
Adds the first <see cref="T:BfshaLibrary.Half"/> to the second one.
|
|
|
|
</summary>
|
|
|
|
<param name="a">The first <see cref="T:BfshaLibrary.Half"/>.</param>
|
|
|
|
<param name="b">The second <see cref="T:BfshaLibrary.Half"/>.</param>
|
|
|
|
<returns>The addition result.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Half.op_UnaryNegation(BfshaLibrary.Half)">
|
|
|
|
<summary>
|
|
|
|
Negates the given <see cref="T:BfshaLibrary.Half"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="a">The <see cref="T:BfshaLibrary.Half"/> to negate.</param>
|
|
|
|
<returns>The negated result.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Half.op_Subtraction(BfshaLibrary.Half,BfshaLibrary.Half)">
|
|
|
|
<summary>
|
|
|
|
Subtracts the first <see cref="T:BfshaLibrary.Half"/> from the second one.
|
|
|
|
</summary>
|
|
|
|
<param name="a">The first <see cref="T:BfshaLibrary.Half"/>.</param>
|
|
|
|
<param name="b">The second <see cref="T:BfshaLibrary.Half"/>.</param>
|
|
|
|
<returns>The subtraction result.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Half.op_Multiply(BfshaLibrary.Half,BfshaLibrary.Half)">
|
|
|
|
<summary>
|
|
|
|
Multiplicates the first <see cref="T:BfshaLibrary.Half"/> by the second one.
|
|
|
|
</summary>
|
|
|
|
<param name="a">The first <see cref="T:BfshaLibrary.Half"/>.</param>
|
|
|
|
<param name="b">The second <see cref="T:BfshaLibrary.Half"/>.</param>
|
|
|
|
<returns>The multiplication result.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Half.op_Division(BfshaLibrary.Half,BfshaLibrary.Half)">
|
|
|
|
<summary>
|
|
|
|
Divides the first <see cref="T:BfshaLibrary.Half"/> through the second one.
|
|
|
|
</summary>
|
|
|
|
<param name="a">The first <see cref="T:BfshaLibrary.Half"/>.</param>
|
|
|
|
<param name="b">The second <see cref="T:BfshaLibrary.Half"/>.</param>
|
|
|
|
<returns>The division result.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Half.op_Equality(BfshaLibrary.Half,BfshaLibrary.Half)">
|
|
|
|
<summary>
|
|
|
|
Gets a value indicating whether the first specified <see cref="T:BfshaLibrary.Half"/> is the same as the second
|
|
|
|
specified <see cref="T:BfshaLibrary.Half"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="a">The first <see cref="T:BfshaLibrary.Half"/> to compare.</param>
|
|
|
|
<param name="b">The second <see cref="T:BfshaLibrary.Half"/> to compare.</param>
|
|
|
|
<returns>true, if both <see cref="T:BfshaLibrary.Half"/> are the same.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Half.op_Inequality(BfshaLibrary.Half,BfshaLibrary.Half)">
|
|
|
|
<summary>
|
|
|
|
Gets a value indicating whether the first specified <see cref="T:BfshaLibrary.Half"/> is not the same as the second
|
|
|
|
specified <see cref="T:BfshaLibrary.Half"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="a">The first <see cref="T:BfshaLibrary.Half"/> to compare.</param>
|
|
|
|
<param name="b">The second <see cref="T:BfshaLibrary.Half"/> to compare.</param>
|
|
|
|
<returns>true, if both <see cref="T:BfshaLibrary.Half"/> are not the same.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Half.op_Explicit(System.Int32)~BfshaLibrary.Half">
|
|
|
|
<summary>
|
|
|
|
Converts the given <paramref name="value"/> value to a <see cref="T:BfshaLibrary.Half"/> instance.
|
|
|
|
</summary>
|
|
|
|
<param name="value">The <see cref="T:System.Int32"/> value to represent in the new <see cref="T:BfshaLibrary.Half"/>
|
|
|
|
instance.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Half.op_Explicit(System.Double)~BfshaLibrary.Half">
|
|
|
|
<summary>
|
|
|
|
Converts the given <paramref name="value"/> value to a <see cref="T:BfshaLibrary.Half"/> instance.
|
|
|
|
</summary>
|
|
|
|
<param name="value">The <see cref="T:System.Double"/> value to represent in the new <see cref="T:BfshaLibrary.Half"/>
|
|
|
|
instance.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Half.op_Explicit(System.Single)~BfshaLibrary.Half">
|
|
|
|
<summary>
|
|
|
|
Converts the given <paramref name="value"/> value to a <see cref="T:BfshaLibrary.Half"/> instance.
|
|
|
|
</summary>
|
|
|
|
<param name="value">The <see cref="T:System.Single"/> value to represent in the new <see cref="T:BfshaLibrary.Half"/>
|
|
|
|
instance.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Half.op_Implicit(BfshaLibrary.Half)~System.Double">
|
|
|
|
<summary>
|
|
|
|
Converts the given <paramref name="value"/> value to a <see cref="T:System.Double"/> instance.
|
|
|
|
</summary>
|
|
|
|
<param name="value">The <see cref="T:BfshaLibrary.Half"/> value to represent in the new <see cref="T:System.Double"/>
|
|
|
|
instance.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Half.op_Explicit(BfshaLibrary.Half)~System.Int32">
|
|
|
|
<summary>
|
|
|
|
Converts the given <paramref name="value"/> value to a <see cref="T:System.Int32"/> instance.
|
|
|
|
</summary>
|
|
|
|
<param name="value">The <see cref="T:BfshaLibrary.Half"/> value to represent in the new <see cref="T:System.Int32"/>
|
|
|
|
instance.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Half.op_Implicit(BfshaLibrary.Half)~System.Single">
|
|
|
|
<summary>
|
|
|
|
Converts the given <paramref name="value"/> value to a <see cref="T:System.Single"/> instance.
|
|
|
|
</summary>
|
|
|
|
<param name="value">The <see cref="T:BfshaLibrary.Half"/> value to represent in the new <see cref="T:System.Single"/>
|
|
|
|
instance.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Half.Equals(System.Object)">
|
|
|
|
<summary>
|
|
|
|
Gets a value indicating whether this <see cref="T:BfshaLibrary.Half"/> is the same as the second specified
|
|
|
|
<see cref="T:BfshaLibrary.Half"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="obj">The object to compare, if it is a <see cref="T:BfshaLibrary.Half"/>.</param>
|
|
|
|
<returns>true, if both <see cref="T:BfshaLibrary.Half"/> are the same.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Half.GetHashCode">
|
|
|
|
<summary>
|
|
|
|
Gets a hash code as an indication for object equality.
|
|
|
|
</summary>
|
|
|
|
<returns>The hash code.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Half.ToString">
|
|
|
|
<summary>
|
|
|
|
Gets a string describing this <see cref="T:BfshaLibrary.Half"/>.
|
|
|
|
</summary>
|
|
|
|
<returns>A string describing this <see cref="T:BfshaLibrary.Half"/>.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Half.Equals(BfshaLibrary.Half)">
|
|
|
|
<summary>
|
|
|
|
Indicates whether the current <see cref="T:BfshaLibrary.Half"/> is equal to another <see cref="T:BfshaLibrary.Half"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="other">A <see cref="T:BfshaLibrary.Half"/> to compare with this <see cref="T:BfshaLibrary.Half"/>.</param>
|
|
|
|
<returns>true if the current <see cref="T:BfshaLibrary.Half"/> is equal to the other parameter; otherwise, false.
|
|
|
|
</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Half.IsNaN(BfshaLibrary.Half)">
|
|
|
|
<summary>
|
|
|
|
Returns a value indicating whether the specified number evaluates to not a number (<see cref="F:BfshaLibrary.Half.NaN"/>).
|
|
|
|
</summary>
|
|
|
|
<param name="half">A half-precision floating-point number.</param>
|
|
|
|
<returns><c>true</c> if value evaluates to not a number (<see cref="F:BfshaLibrary.Half.NaN"/>); otherwise <c>false</c>.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Half.IsInfinity(BfshaLibrary.Half)">
|
|
|
|
<summary>
|
|
|
|
Returns a value indicating whether the specified number evaluates to negative or positive infinity.
|
|
|
|
</summary>
|
|
|
|
<param name="half">A half-precision floating-point number.</param>
|
|
|
|
<returns><c>true</c> if half evaluates to <see cref="F:BfshaLibrary.Half.PositiveInfinity"/> or <see cref="F:BfshaLibrary.Half.NegativeInfinity"/>;
|
|
|
|
otherwise <c>false</c>.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Half.IsNegativeInfinity(BfshaLibrary.Half)">
|
|
|
|
<summary>
|
|
|
|
Returns a value indicating whether the specified number evaluates to negative infinity.
|
|
|
|
</summary>
|
|
|
|
<param name="half">A half-precision floating-point number.</param>
|
|
|
|
<returns><c>true</c> if half evaluates to <see cref="F:BfshaLibrary.Half.NegativeInfinity"/>; otherwise <c>false</c>.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Half.IsPositiveInfinity(BfshaLibrary.Half)">
|
|
|
|
<summary>
|
|
|
|
Returns a value indicating whether the specified number evaluates to positive infinity.
|
|
|
|
</summary>
|
|
|
|
<param name="half">A half-precision floating-point number.</param>
|
|
|
|
<returns><c>true</c> if half evaluates to <see cref="F:BfshaLibrary.Half.PositiveInfinity"/>; otherwise <c>false</c>.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.Buffer">
|
|
|
|
<summary>
|
|
|
|
Represents a buffer of data uploaded to the GPU which can hold arbitrary data.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.Buffer.Stride">
|
|
|
|
<summary>
|
|
|
|
The size of a full vertex in bytes.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.Buffer.Data">
|
|
|
|
<summary>
|
|
|
|
The raw bytes stored for each buffering.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.BufferMemoryPool">
|
|
|
|
<summary>
|
|
|
|
Represents an memory pool section in a <see cref="T:BfshaLibrary.BfshaFile"/> subfile, storing memory.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.BufferMemoryPoolInfo">
|
|
|
|
<summary>
|
|
|
|
Represents an memory info section in a <see cref="T:BfshaLibrary.BfshaFile"/> subfile. References vertex and index buffers
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.BufferMemoryPoolInfo.BufferOffset">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the buffer instance that stores face data first, then vertex buffer after.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.BufferMemoryPoolInfo.Property">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the memory pool property
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.RelocationTable">
|
|
|
|
<summary>
|
|
|
|
Represents an _RLT section in a <see cref="T:BfshaLibrary.BfshaFile"/> subfile, storing pointers to sections in a Bfsha.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.RelocationTable.position">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the <see cref="!:VertexBuffer"/> instance storing the data which forms the shape's surface. Saved
|
|
|
|
depending on <see cref="!:VertexBufferIndex"/>.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.ResDict">
|
|
|
|
<summary>
|
|
|
|
Represents the non-generic base of a dictionary which can quickly look up <see cref="T:BfshaLibrary.Core.IResData"/> instances via
|
|
|
|
key or index.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.ResDict.#ctor">
|
|
|
|
<summary>
|
|
|
|
Initializes a new instance of the <see cref="T:BfshaLibrary.ResDict"/> class.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.ResDict.Count">
|
|
|
|
<summary>
|
|
|
|
Gets the number of instances stored.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.ResDict.Add(System.String)">
|
|
|
|
<summary>
|
|
|
|
Adds the given <paramref name="key"/> to insert in the dictionary.
|
|
|
|
</summary>
|
|
|
|
<exception cref="T:System.ArgumentException">Duplicated <paramref name="key"/> instances
|
|
|
|
already exists.</exception>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.ResDict.Remove(System.String)">
|
|
|
|
<summary>
|
|
|
|
Removes the given <paramref name="key"/> from the dictionary.
|
|
|
|
</summary>
|
|
|
|
<exception cref="T:System.ArgumentException">Duplicated <paramref name="key"/> instances
|
|
|
|
already exists.</exception>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.ResDict.ContainsKey(System.String)">
|
|
|
|
<summary>
|
|
|
|
Determines whether the given <paramref name="key"/> is in the dictionary.
|
|
|
|
</summary>
|
|
|
|
<returns><c>true</c> if <paramref name="key"/> was found in the dictionary; otherwise <c>false</c>.
|
|
|
|
</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.ResDict.GetKey(System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Returns the key given <paramref name="index"/> is within range of the dictionary.
|
|
|
|
</summary>
|
|
|
|
</member>
|
2019-05-21 22:08:57 +00:00
|
|
|
<member name="M:BfshaLibrary.ResDict.IndexOf(System.String)">
|
|
|
|
<summary>
|
|
|
|
Searches for the specified <paramref name="value"/> and returns the zero-based index of the first occurrence
|
|
|
|
within the entire dictionary.
|
|
|
|
</summary>
|
|
|
|
<param name="value">The <see cref="T:BfshaLibrary.Core.IResData"/> instance to locate in the dictionary. The value can be
|
|
|
|
<c>null</c>.</param>
|
|
|
|
<returns>The zero-based index of the first occurence of <paramref name="value"/> within the entire
|
|
|
|
dictionary if found; otherwise <c>-1</c>.</returns>
|
|
|
|
</member>
|
Add files for the new one.
Rework UI from scratch with proper themes and custom controls. MDI windows are now used for workspaces, comparing docs, and multiple usages. Tabs organise multiple workspaces and you can keep mdi windows maximized if you want to only use tabs. Themes currently include dark and white theme but plan to have XML files with list of color and styles
Alot of things optimized. UI is very fast and snappy now
Dae rigging fixed.
Dae bones can be imported.
Dae with textures can be imported and exported to a folder
Custom sampler editor for sampler data.
Texture refs, shader options, params, render info, and basically all material data can be added/removed and edited
User data editor
Update opengl framework by JuPaHe64 to the newest. Includes an origintation cube, multiple models in a scene, and many improvements
Skeleton can be viewed
GFPAK with some fixes in saving
NUTEXB has proper mip map viewing
PTCL Editor (Wii U and Switch). Can edit colors ( Wii U) and view textures. Also EFFN files in smash ultimate can be previewed
Files can be associated with the program and opened with on clicking them
ASTC textures can be viewed
UVs can be viewed. Includes wrap modes and also translating and scaling for some basic edits
Textures use a new editor. It includes channel viewing and some new editing options
Fixed black textures on some wii u bfres
Fixed saving sarcs in sarcs
Shortcut keys have been added in. CTRL + S can save the active file in the currently used window
Fix more issues with bfres crashing
File - New includes BNTX for creating new bntx files from scatch
Raw shader binaries can be extracted from bnsh and bfsha. Yuzu and Ryujinx can decompile these
Sharc files can have source data previewed and shader programs in XML
Aamp v1 and v2 data can be previewed. v1 can be edited and saved atm, v2 will be at a later update
Byaml uses it's own editor instead of a seperate window for easy saving within sarcs
Archives have a hex viewer
Dae exporting greatly improved and can export rigged meshes
Scene, shader param, srt, color, and texture pattern animations can all be previewed (in a list)
Memory usage is greatly improved
Narc (Nitro Archives) can be viewed and extracted.
Fixed importing TGA images
Support importing ASTC textures for bntx
Added in PBR lighting for bfres from my implimentaion in forge
Added gradient background for viewport. This can be edited in the settings
Added skybox background option for viewport. Can load cubemaps
Added grid with customizable cells for viewport.
DDS decompression no longer requires Direct X tex.
Zlib decompression has been improved for opening files that use it
Rigid bones are properly ordered on importing a mesh. May fix some exploding issues.
Endianness for KCL can be toggled for saving. Will be set to what it was using orignally
Tangents can be filled with a constant value. Will allow them to not cause seams nor flat lighting however normal maps may not work as good
Vertex buffers can be added and removed. Also re encoded
Parameters now use drop down panels with values for easier editing
Reworked the bone editor. Everything for a bone can be fully edited now besides the index, billboard index and parent index which get set automatically
Fixed animation scaling for skeletal animations finally!
Textures can be loaded in a tab now with thumbnail displaying for easy real time edits while previewing in the viewport
Fixed support for audio files to be big endian in BARS
Textures for switch now use their own folder. You can easily add textures to this and add textures to bfres that have no bntx. If there are no textures then the bfres will automatically not have one on save.
Animations are split into multiple sub sections for switch's material animation for easier access
Bfres for wii u has better binary exporting and is fully compatiable with Wexos Toolbox (to and from)
Every section can be added in as new for both wii u and switch.
Every section can be renamed properly and mostly everything can be edited. (Key frame editing and a more in depth curve editor later)
Added option to copy UV channel
Bone weights can be previewed
Tons of fixes for the switch bfres library with more games working. Splatoon 2 (more work now), BOTW, Kirby Star Allies, and more!
Fixed 3.3 Wii U bfres from not opening
Wii U Sharcfb files can have shader program data previewed (XML)
And possibly alot more things i missed! All this is still experimental but will improve over the next few weeks
2019-03-23 16:55:09 +00:00
|
|
|
<member name="M:BfshaLibrary.ResDict.Clear">
|
|
|
|
<summary>
|
|
|
|
Removes all elements from the dictionary.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.ResDict.Nodes">
|
|
|
|
<summary>
|
|
|
|
Returns only the publically visible nodes, excluding the root node.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.ResDict.Node">
|
|
|
|
<summary>
|
|
|
|
Represents a node forming the Patricia trie of the dictionary.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.ResString">
|
|
|
|
<summary>
|
|
|
|
Represents a <see cref="P:BfshaLibrary.ResString.String"/> which is stored in a <see cref="T:BfshaLibrary.BfshaFile"/>.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.ResString.String">
|
|
|
|
<summary>
|
|
|
|
The textual <see cref="P:BfshaLibrary.ResString.String"/> represented by this instance.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.ResString.Encoding">
|
|
|
|
<summary>
|
|
|
|
The <see cref="P:BfshaLibrary.ResString.Encoding"/> with which this string was read or will be written.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.ResString.op_Implicit(System.String)~BfshaLibrary.ResString">
|
|
|
|
<summary>
|
|
|
|
Converts the given <paramref name="value"/> value to a <see cref="T:BfshaLibrary.ResString"/> instance.
|
|
|
|
</summary>
|
|
|
|
<param name="value">The <see cref="P:BfshaLibrary.ResString.String"/> value to represent in the new <see cref="T:BfshaLibrary.ResString"/> instance.
|
|
|
|
</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.ResString.op_Implicit(BfshaLibrary.ResString)~System.String">
|
|
|
|
<summary>
|
|
|
|
Converts the given <paramref name="value"/> value to an <see cref="P:BfshaLibrary.ResString.String"/> instance.
|
|
|
|
</summary>
|
|
|
|
<param name="value">The <see cref="T:BfshaLibrary.ResString"/> value to represent in the new <see cref="P:BfshaLibrary.ResString.String"/> instance.
|
|
|
|
</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.ResString.ToString">
|
|
|
|
<summary>
|
|
|
|
Returns the value of the <see cref="P:BfshaLibrary.ResString.String"/> property.
|
|
|
|
</summary>
|
|
|
|
<returns>The value of the <see cref="P:BfshaLibrary.ResString.String"/> property.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.Srt2D">
|
|
|
|
<summary>
|
|
|
|
Represents a 2D transformation.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.Srt2D.SizeInBytes">
|
|
|
|
<summary>
|
|
|
|
The size of this structure.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.Srt2D.Scaling">
|
|
|
|
<summary>
|
|
|
|
The scaling amount of the transformation.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.Srt2D.Rotation">
|
|
|
|
<summary>
|
|
|
|
The rotation angle of the transformation.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.Srt2D.Translation">
|
|
|
|
<summary>
|
|
|
|
The translation amount of the transformation.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.Srt3D">
|
|
|
|
<summary>
|
|
|
|
Represents a 3D transformation.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.Srt3D.SizeInBytes">
|
|
|
|
<summary>
|
|
|
|
The size of this structure.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.Srt3D.Scaling">
|
|
|
|
<summary>
|
|
|
|
The scaling amount of the transformation.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.Srt3D.Rotation">
|
|
|
|
<summary>
|
|
|
|
The rotation amount of the transformation.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.Srt3D.Translation">
|
|
|
|
<summary>
|
|
|
|
The translation amount of the transformation.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.TexSrt">
|
|
|
|
<summary>
|
|
|
|
Represents a 2D texture transformation.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.TexSrt.SizeInBytes">
|
|
|
|
<summary>
|
|
|
|
The size of this structure.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.TexSrt.Mode">
|
|
|
|
<summary>
|
|
|
|
The <see cref="T:BfshaLibrary.TexSrtMode"/> with which the transformation is applied.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.TexSrt.Scaling">
|
|
|
|
<summary>
|
|
|
|
The scaling amount of the transformation.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.TexSrt.Rotation">
|
|
|
|
<summary>
|
|
|
|
The rotation angle of the transformation.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.TexSrt.Translation">
|
|
|
|
<summary>
|
|
|
|
The translation amount of the transformation.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.TexSrtEx">
|
|
|
|
<summary>
|
|
|
|
Represents a 2D texture transformation which is multiplied by a 3x4 matrix referenced at runtime by the
|
|
|
|
<see cref="F:BfshaLibrary.TexSrtEx.MatrixPointer"/>.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.TexSrtEx.SizeInBytes">
|
|
|
|
<summary>
|
|
|
|
The size of this structure.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.TexSrtEx.Mode">
|
|
|
|
<summary>
|
|
|
|
The <see cref="T:BfshaLibrary.TexSrtMode"/> with which the transformation is applied.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.TexSrtEx.Scaling">
|
|
|
|
<summary>
|
|
|
|
The scaling amount of the transformation.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.TexSrtEx.Rotation">
|
|
|
|
<summary>
|
|
|
|
The rotation angle of the transformation.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.TexSrtEx.Translation">
|
|
|
|
<summary>
|
|
|
|
The translation amount of the transformation.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.TexSrtEx.MatrixPointer">
|
|
|
|
<summary>
|
|
|
|
A pointer to a 3x4 matrix to multiply the transformation with. Set at runtime.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.TexSrtMode">
|
|
|
|
<summary>
|
|
|
|
Represents the texture transformation mode used in <see cref="T:BfshaLibrary.TexSrt"/> and <see cref="T:BfshaLibrary.TexSrtEx"/>.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.TextureRef">
|
|
|
|
<summary>
|
|
|
|
Represents a reference to a <see cref="!:Texture"/> instance by name.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.TextureRef.Name">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the name with which the instance can be referenced uniquely in
|
|
|
|
<see cref="!:ResDict<TextureRef>"/> instances. Typically the same as the <see cref="!:Texture.Name"/>.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.UserData">
|
|
|
|
<summary>
|
|
|
|
Represents custom user variables which can be attached to many sections and subfiles of a <see cref="T:BfshaLibrary.BfshaFile"/>.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.UserData.Name">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the name with which the instance can be referenced uniquely in <see cref="!:ResDict<UserData>"/>
|
|
|
|
instances.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.UserData.Type">
|
|
|
|
<summary>
|
|
|
|
The data type of the stored values.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.UserDataType">
|
|
|
|
<summary>
|
|
|
|
Represents the possible data types of values stored in <see cref="T:BfshaLibrary.UserData"/> instances.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.UserDataType.Int32">
|
|
|
|
<summary>
|
|
|
|
The values is an <see cref="F:BfshaLibrary.UserDataType.Int32"/> array.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.UserDataType.Single">
|
|
|
|
<summary>
|
|
|
|
The values is a <see cref="F:BfshaLibrary.UserDataType.Single"/> array.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.UserDataType.String">
|
|
|
|
<summary>
|
|
|
|
The values is a <see cref="F:BfshaLibrary.UserDataType.String"/> array encoded in ASCII.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.UserDataType.WString">
|
|
|
|
<summary>
|
|
|
|
The values is a <see cref="F:BfshaLibrary.UserDataType.String"/> array encoded in UTF-16.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.UserDataType.Byte">
|
|
|
|
<summary>
|
|
|
|
The values is a <see cref="F:BfshaLibrary.UserDataType.Byte"/> array.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.Core.BinaryDataReaderExtensions">
|
|
|
|
<summary>
|
|
|
|
Represents extension methods for the <see cref="T:Syroot.BinaryData.BinaryDataReader"/> class.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadAnimConstant(Syroot.BinaryData.BinaryDataReader)">
|
|
|
|
<summary>
|
|
|
|
Reads a <see cref="T:BfshaLibrary.AnimConstant"/> instance from the current stream and returns it.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<returns>The <see cref="T:BfshaLibrary.AnimConstant"/> instance.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadAnimConstants(Syroot.BinaryData.BinaryDataReader,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Reads a <see cref="T:BfshaLibrary.AnimConstant"/> instance from the current stream and returns it.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<param name="count">The number of instances to read.</param>
|
|
|
|
<returns>The <see cref="T:BfshaLibrary.AnimConstant"/> instance.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadDecimal10x5(Syroot.BinaryData.BinaryDataReader)">
|
|
|
|
<summary>
|
|
|
|
Reads a <see cref="T:BfshaLibrary.Decimal10x5"/> instance from the current stream and returns it.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<returns>The <see cref="T:BfshaLibrary.Decimal10x5"/> instance.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadDecimal10x5s(Syroot.BinaryData.BinaryDataReader,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Reads <see cref="T:BfshaLibrary.Decimal10x5"/> instances from the current stream and returns them.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<param name="count">The number of instances to read.</param>
|
|
|
|
<returns>The <see cref="T:BfshaLibrary.Decimal10x5"/> instances.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadHalf(Syroot.BinaryData.BinaryDataReader)">
|
|
|
|
<summary>
|
|
|
|
Reads a <see cref="T:BfshaLibrary.Half"/> instance from the current stream and returns it.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<returns>The <see cref="T:BfshaLibrary.Half"/> instance.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadHalfs(Syroot.BinaryData.BinaryDataReader,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Reads <see cref="T:BfshaLibrary.Half"/> instances from the current stream and returns them.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<param name="count">The number of instances to read.</param>
|
|
|
|
<returns>The <see cref="T:BfshaLibrary.Half"/> instances.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadMatrix3x4(Syroot.BinaryData.BinaryDataReader)">
|
|
|
|
<summary>
|
|
|
|
Reads a <see cref="T:Syroot.Maths.Matrix3x4"/> instance from the current stream and returns it.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<returns>The <see cref="T:Syroot.Maths.Matrix3x4"/> instance.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadMatrix3x4s(Syroot.BinaryData.BinaryDataReader,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Reads <see cref="T:Syroot.Maths.Matrix3x4"/> instances from the current stream and returns them.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<param name="count">The number of instances to read.</param>
|
|
|
|
<returns>The <see cref="T:Syroot.Maths.Matrix3x4"/> instances.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadVector2(Syroot.BinaryData.BinaryDataReader)">
|
|
|
|
<summary>
|
|
|
|
Reads a <see cref="T:Syroot.Maths.Vector2"/> instance from the current stream and returns it.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<returns>The <see cref="T:Syroot.Maths.Vector2"/> instance.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadVector2s(Syroot.BinaryData.BinaryDataReader,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Reads <see cref="T:Syroot.Maths.Vector2"/> instances from the current stream and returns them.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<param name="count">The number of instances to read.</param>
|
|
|
|
<returns>The <see cref="T:Syroot.Maths.Vector2"/> instances.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadVector2Bool(Syroot.BinaryData.BinaryDataReader,Syroot.BinaryData.BinaryBooleanFormat)">
|
|
|
|
<summary>
|
|
|
|
Reads a <see cref="T:Syroot.Maths.Vector2Bool"/> instance from the current stream and returns it.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<param name="format">The <see cref="T:Syroot.BinaryData.BinaryBooleanFormat"/> in which values are stored.</param>
|
|
|
|
<returns>The <see cref="T:Syroot.Maths.Vector2Bool"/> instance.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadVector2Bools(Syroot.BinaryData.BinaryDataReader,System.Int32,Syroot.BinaryData.BinaryBooleanFormat)">
|
|
|
|
<summary>
|
|
|
|
Reads <see cref="T:Syroot.Maths.Vector2Bool"/> instances from the current stream and returns them.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<param name="count">The number of instances to read.</param>
|
|
|
|
<param name="format">The <see cref="T:Syroot.BinaryData.BinaryBooleanFormat"/> in which values are stored.</param>
|
|
|
|
<returns>The <see cref="T:Syroot.Maths.Vector2Bool"/> instances.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadVector2F(Syroot.BinaryData.BinaryDataReader)">
|
|
|
|
<summary>
|
|
|
|
Reads a <see cref="T:Syroot.Maths.Vector2F"/> instance from the current stream and returns it.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<returns>The <see cref="T:Syroot.Maths.Vector2F"/> instance.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadVector2Fs(Syroot.BinaryData.BinaryDataReader,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Reads <see cref="T:Syroot.Maths.Vector2F"/> instances from the current stream and returns them.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<param name="count">The number of instances to read.</param>
|
|
|
|
<returns>The <see cref="T:Syroot.Maths.Vector2F"/> instances.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadVector2U(Syroot.BinaryData.BinaryDataReader)">
|
|
|
|
<summary>
|
|
|
|
Reads a <see cref="T:Syroot.Maths.Vector2U"/> instance from the current stream and returns it.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<returns>The <see cref="T:Syroot.Maths.Vector2U"/> instance.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadVector2Us(Syroot.BinaryData.BinaryDataReader,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Reads <see cref="T:Syroot.Maths.Vector2U"/> instances from the current stream and returns them.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<param name="count">The number of instances to read.</param>
|
|
|
|
<returns>The <see cref="T:Syroot.Maths.Vector2U"/> instances.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadVector3(Syroot.BinaryData.BinaryDataReader)">
|
|
|
|
<summary>
|
|
|
|
Reads a <see cref="T:Syroot.Maths.Vector3"/> instance from the current stream and returns it.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<returns>The <see cref="T:Syroot.Maths.Vector3"/> instance.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadVector3s(Syroot.BinaryData.BinaryDataReader,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Reads <see cref="T:Syroot.Maths.Vector3"/> instances from the current stream and returns them.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<param name="count">The number of instances to read.</param>
|
|
|
|
<returns>The <see cref="T:Syroot.Maths.Vector3"/> instances.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadVector3Bool(Syroot.BinaryData.BinaryDataReader,Syroot.BinaryData.BinaryBooleanFormat)">
|
|
|
|
<summary>
|
|
|
|
Reads a <see cref="T:Syroot.Maths.Vector3Bool"/> instance from the current stream and returns it.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<param name="format">The <see cref="T:Syroot.BinaryData.BinaryBooleanFormat"/> in which values are stored.</param>
|
|
|
|
<returns>The <see cref="T:Syroot.Maths.Vector3Bool"/> instance.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadVector3Bools(Syroot.BinaryData.BinaryDataReader,System.Int32,Syroot.BinaryData.BinaryBooleanFormat)">
|
|
|
|
<summary>
|
|
|
|
Reads <see cref="T:Syroot.Maths.Vector3Bool"/> instances from the current stream and returns them.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<param name="count">The number of instances to read.</param>
|
|
|
|
<param name="format">The <see cref="T:Syroot.BinaryData.BinaryBooleanFormat"/> in which values are stored.</param>
|
|
|
|
<returns>The <see cref="T:Syroot.Maths.Vector3Bool"/> instances.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadVector3F(Syroot.BinaryData.BinaryDataReader)">
|
|
|
|
<summary>
|
|
|
|
Reads a <see cref="T:Syroot.Maths.Vector3F"/> instance from the current stream and returns it.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<returns>The <see cref="T:Syroot.Maths.Vector3F"/> instance.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadVector3Fs(Syroot.BinaryData.BinaryDataReader,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Reads <see cref="T:Syroot.Maths.Vector3F"/> instances from the current stream and returns them.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<param name="count">The number of instances to read.</param>
|
|
|
|
<returns>The <see cref="T:Syroot.Maths.Vector3F"/> instances.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadVector3U(Syroot.BinaryData.BinaryDataReader)">
|
|
|
|
<summary>
|
|
|
|
Reads a <see cref="T:Syroot.Maths.Vector3U"/> instance from the current stream and returns it.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<returns>The <see cref="T:Syroot.Maths.Vector3U"/> instance.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadVector3Us(Syroot.BinaryData.BinaryDataReader,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Reads <see cref="T:Syroot.Maths.Vector3U"/> instances from the current stream and returns them.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<param name="count">The number of instances to read.</param>
|
|
|
|
<returns>The <see cref="T:Syroot.Maths.Vector3U"/> instances.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadVector4(Syroot.BinaryData.BinaryDataReader)">
|
|
|
|
<summary>
|
|
|
|
Reads a <see cref="T:Syroot.Maths.Vector4"/> instance from the current stream and returns it.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<returns>The <see cref="T:Syroot.Maths.Vector4"/> instance.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadVector4s(Syroot.BinaryData.BinaryDataReader,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Reads <see cref="T:Syroot.Maths.Vector4"/> instances from the current stream and returns them.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<param name="count">The number of instances to read.</param>
|
|
|
|
<returns>The <see cref="T:Syroot.Maths.Vector4"/> instances.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadVector4Bool(Syroot.BinaryData.BinaryDataReader,Syroot.BinaryData.BinaryBooleanFormat)">
|
|
|
|
<summary>
|
|
|
|
Reads a <see cref="T:Syroot.Maths.Vector4Bool"/> instance from the current stream and returns it.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<param name="format">The <see cref="T:Syroot.BinaryData.BinaryBooleanFormat"/> in which values are stored.</param>
|
|
|
|
<returns>The <see cref="T:Syroot.Maths.Vector4Bool"/> instance.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadVector4Bools(Syroot.BinaryData.BinaryDataReader,System.Int32,Syroot.BinaryData.BinaryBooleanFormat)">
|
|
|
|
<summary>
|
|
|
|
Reads <see cref="T:Syroot.Maths.Vector4Bool"/> instances from the current stream and returns them.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<param name="count">The number of instances to read.</param>
|
|
|
|
<param name="format">The <see cref="T:Syroot.BinaryData.BinaryBooleanFormat"/> in which values are stored.</param>
|
|
|
|
<returns>The <see cref="T:Syroot.Maths.Vector4Bool"/> instances.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadVector4F(Syroot.BinaryData.BinaryDataReader)">
|
|
|
|
<summary>
|
|
|
|
Reads a <see cref="T:Syroot.Maths.Vector4F"/> instance from the current stream and returns it.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<returns>The <see cref="T:Syroot.Maths.Vector4F"/> instance.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadVector4Fs(Syroot.BinaryData.BinaryDataReader,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Reads <see cref="T:Syroot.Maths.Vector4F"/> instances from the current stream and returns them.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<param name="count">The number of instances to read.</param>
|
|
|
|
<returns>The <see cref="T:Syroot.Maths.Vector4F"/> instances.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadVector4U(Syroot.BinaryData.BinaryDataReader)">
|
|
|
|
<summary>
|
|
|
|
Reads a <see cref="T:Syroot.Maths.Vector4U"/> instance from the current stream and returns it.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<returns>The <see cref="T:Syroot.Maths.Vector4U"/> instance.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataReaderExtensions.ReadVector4Us(Syroot.BinaryData.BinaryDataReader,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Reads <see cref="T:Syroot.Maths.Vector4U"/> instances from the current stream and returns them.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataReader"/>.</param>
|
|
|
|
<param name="count">The number of instances to read.</param>
|
|
|
|
<returns>The <see cref="T:Syroot.Maths.Vector4U"/> instances.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.Core.BinaryDataWriterExtensions">
|
|
|
|
<summary>
|
|
|
|
Represents extension methods for the <see cref="T:Syroot.BinaryData.BinaryDataWriter"/> class.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,BfshaLibrary.AnimConstant)">
|
|
|
|
<summary>
|
|
|
|
Writes a <see cref="T:BfshaLibrary.AnimConstant"/> instance into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="value">The <see cref="T:BfshaLibrary.AnimConstant"/> instance.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,System.Collections.Generic.IEnumerable{BfshaLibrary.AnimConstant})">
|
|
|
|
<summary>
|
|
|
|
Writes <see cref="T:BfshaLibrary.AnimConstant"/> instances into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="values">The <see cref="T:BfshaLibrary.AnimConstant"/> instances.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,BfshaLibrary.Decimal10x5)">
|
|
|
|
<summary>
|
|
|
|
Writes a <see cref="T:BfshaLibrary.Decimal10x5"/> instance into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="value">The <see cref="T:BfshaLibrary.Decimal10x5"/> instance.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,System.Collections.Generic.IEnumerable{BfshaLibrary.Decimal10x5})">
|
|
|
|
<summary>
|
|
|
|
Writes <see cref="T:BfshaLibrary.Decimal10x5"/> instances into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="values">The <see cref="T:BfshaLibrary.Decimal10x5"/> instances.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,BfshaLibrary.Half)">
|
|
|
|
<summary>
|
|
|
|
Writes a <see cref="T:BfshaLibrary.Half"/> instance into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="value">The <see cref="T:BfshaLibrary.Half"/> instance.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,System.Collections.Generic.IEnumerable{BfshaLibrary.Half})">
|
|
|
|
<summary>
|
|
|
|
Writes <see cref="T:BfshaLibrary.Half"/> instances into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="values">The <see cref="T:BfshaLibrary.Half"/> instances.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,Syroot.Maths.Matrix3x4)">
|
|
|
|
<summary>
|
|
|
|
Writes a <see cref="T:Syroot.Maths.Matrix3x4"/> instance into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="value">The <see cref="T:Syroot.Maths.Matrix3x4"/> instance.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,System.Collections.Generic.IEnumerable{Syroot.Maths.Matrix3x4})">
|
|
|
|
<summary>
|
|
|
|
Writes <see cref="T:Syroot.Maths.Matrix3x4"/> instances into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="values">The <see cref="T:Syroot.Maths.Matrix3x4"/> instances.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,Syroot.Maths.Vector2Bool,Syroot.BinaryData.BinaryBooleanFormat)">
|
|
|
|
<summary>
|
|
|
|
Writes a <see cref="T:Syroot.Maths.Vector2Bool"/> instance into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="value">The <see cref="T:Syroot.Maths.Vector2Bool"/> instance.</param>
|
|
|
|
<param name="format">The <see cref="T:Syroot.BinaryData.BinaryBooleanFormat"/> in which values are stored.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,System.Collections.Generic.IEnumerable{Syroot.Maths.Vector2Bool},Syroot.BinaryData.BinaryBooleanFormat)">
|
|
|
|
<summary>
|
|
|
|
Writes <see cref="T:Syroot.Maths.Vector2Bool"/> instances into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="values">The <see cref="T:Syroot.Maths.Vector2Bool"/> instances.</param>
|
|
|
|
<param name="format">The <see cref="T:Syroot.BinaryData.BinaryBooleanFormat"/> in which values are stored.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,Syroot.Maths.Vector2F)">
|
|
|
|
<summary>
|
|
|
|
Writes a <see cref="T:Syroot.Maths.Vector2F"/> instance into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="value">The <see cref="T:Syroot.Maths.Vector2F"/> instance.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,System.Collections.Generic.IEnumerable{Syroot.Maths.Vector2F})">
|
|
|
|
<summary>
|
|
|
|
Writes <see cref="T:Syroot.Maths.Vector2F"/> instances into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="values">The <see cref="T:Syroot.Maths.Vector2F"/> instances.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,Syroot.Maths.Vector2U)">
|
|
|
|
<summary>
|
|
|
|
Writes a <see cref="T:Syroot.Maths.Vector2U"/> instance into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="value">The <see cref="T:Syroot.Maths.Vector2U"/> instance.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,System.Collections.Generic.IEnumerable{Syroot.Maths.Vector2U})">
|
|
|
|
<summary>
|
|
|
|
Writes <see cref="T:Syroot.Maths.Vector2U"/> instances into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="values">The <see cref="T:Syroot.Maths.Vector2U"/> instances.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,Syroot.Maths.Vector3)">
|
|
|
|
<summary>
|
|
|
|
Writes a <see cref="T:Syroot.Maths.Vector3"/> instance into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="value">The <see cref="T:Syroot.Maths.Vector3"/> instance.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,System.Collections.Generic.IEnumerable{Syroot.Maths.Vector3})">
|
|
|
|
<summary>
|
|
|
|
Writes <see cref="T:Syroot.Maths.Vector3"/> instances into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="values">The <see cref="T:Syroot.Maths.Vector3"/> instances.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,Syroot.Maths.Vector3Bool,Syroot.BinaryData.BinaryBooleanFormat)">
|
|
|
|
<summary>
|
|
|
|
Writes a <see cref="T:Syroot.Maths.Vector3Bool"/> instance into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="value">The <see cref="T:Syroot.Maths.Vector3Bool"/> instance.</param>
|
|
|
|
<param name="format">The <see cref="T:Syroot.BinaryData.BinaryBooleanFormat"/> in which values are stored.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,System.Collections.Generic.IEnumerable{Syroot.Maths.Vector3Bool},Syroot.BinaryData.BinaryBooleanFormat)">
|
|
|
|
<summary>
|
|
|
|
Writes <see cref="T:Syroot.Maths.Vector3Bool"/> instances into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="values">The <see cref="T:Syroot.Maths.Vector3Bool"/> instances.</param>
|
|
|
|
<param name="format">The <see cref="T:Syroot.BinaryData.BinaryBooleanFormat"/> in which values are stored.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,Syroot.Maths.Vector3F)">
|
|
|
|
<summary>
|
|
|
|
Writes a <see cref="T:Syroot.Maths.Vector3F"/> instance into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="value">The <see cref="T:Syroot.Maths.Vector3F"/> instance.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,System.Collections.Generic.IEnumerable{Syroot.Maths.Vector3F})">
|
|
|
|
<summary>
|
|
|
|
Writes <see cref="T:Syroot.Maths.Vector3F"/> instances into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="values">The <see cref="T:Syroot.Maths.Vector3F"/> instances.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,Syroot.Maths.Vector3U)">
|
|
|
|
<summary>
|
|
|
|
Writes a <see cref="T:Syroot.Maths.Vector3U"/> instance into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="value">The <see cref="T:Syroot.Maths.Vector3U"/> instance.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,System.Collections.Generic.IEnumerable{Syroot.Maths.Vector3U})">
|
|
|
|
<summary>
|
|
|
|
Writes <see cref="T:Syroot.Maths.Vector3U"/> instances into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="values">The <see cref="T:Syroot.Maths.Vector3U"/> instances.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,Syroot.Maths.Vector4)">
|
|
|
|
<summary>
|
|
|
|
Writes a <see cref="T:Syroot.Maths.Vector4"/> instance into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="value">The <see cref="T:Syroot.Maths.Vector4"/> instance.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,System.Collections.Generic.IEnumerable{Syroot.Maths.Vector4})">
|
|
|
|
<summary>
|
|
|
|
Writes <see cref="T:Syroot.Maths.Vector4"/> instances into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="values">The <see cref="T:Syroot.Maths.Vector4"/> instances.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,Syroot.Maths.Vector4Bool,Syroot.BinaryData.BinaryBooleanFormat)">
|
|
|
|
<summary>
|
|
|
|
Writes a <see cref="T:Syroot.Maths.Vector4Bool"/> instance into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="value">The <see cref="T:Syroot.Maths.Vector4Bool"/> instance.</param>
|
|
|
|
<param name="format">The <see cref="T:Syroot.BinaryData.BinaryBooleanFormat"/> in which values are stored.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,System.Collections.Generic.IEnumerable{Syroot.Maths.Vector4Bool},Syroot.BinaryData.BinaryBooleanFormat)">
|
|
|
|
<summary>
|
|
|
|
Writes <see cref="T:Syroot.Maths.Vector4Bool"/> instances into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="values">The <see cref="T:Syroot.Maths.Vector4Bool"/> instances.</param>
|
|
|
|
<param name="format">The <see cref="T:Syroot.BinaryData.BinaryBooleanFormat"/> in which values are stored.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,Syroot.Maths.Vector4F)">
|
|
|
|
<summary>
|
|
|
|
Writes a <see cref="T:Syroot.Maths.Vector4F"/> instance into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="value">The <see cref="T:Syroot.Maths.Vector4F"/> instance.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,System.Collections.Generic.IEnumerable{Syroot.Maths.Vector4F})">
|
|
|
|
<summary>
|
|
|
|
Writes <see cref="T:Syroot.Maths.Vector4F"/> instances into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="values">The <see cref="T:Syroot.Maths.Vector4F"/> instances.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,Syroot.Maths.Vector4U)">
|
|
|
|
<summary>
|
|
|
|
Writes a <see cref="T:Syroot.Maths.Vector4U"/> instance into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="value">The <see cref="T:Syroot.Maths.Vector4U"/> instance.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BinaryDataWriterExtensions.Write(Syroot.BinaryData.BinaryDataWriter,System.Collections.Generic.IEnumerable{Syroot.Maths.Vector4U})">
|
|
|
|
<summary>
|
|
|
|
Writes <see cref="T:Syroot.Maths.Vector4U"/> instances into the current stream.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:Syroot.BinaryData.BinaryDataWriter"/>.</param>
|
|
|
|
<param name="values">The <see cref="T:Syroot.Maths.Vector4U"/> instances.</param>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.Core.ByteExtensions">
|
|
|
|
<summary>
|
|
|
|
Represents extension methods for <see cref="T:System.Byte"/> instances.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.ByteExtensions.Decode(System.Byte,System.Int32,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Returns an <see cref="T:System.Byte"/> instance represented by the given number of <paramref name="bits"/>, starting
|
|
|
|
at the <paramref name="firstBit"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:System.Byte"/> instance.</param>
|
|
|
|
<param name="firstBit">The first bit of the encoded value.</param>
|
|
|
|
<param name="bits">The number of least significant bits which are used to store the <see cref="T:System.Byte"/>
|
|
|
|
value.</param>
|
|
|
|
<returns>The decoded <see cref="T:System.Byte"/>.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.ByteExtensions.EnableBit(System.Byte,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Returns the current <see cref="T:System.Byte"/> with the bit at the <paramref name="index"/> set (being 1).
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:System.Byte"/> instance.</param>
|
|
|
|
<param name="index">The 0-based index of the bit to enable.</param>
|
|
|
|
<returns>The current <see cref="T:System.Byte"/> with the bit enabled.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.ByteExtensions.Encode(System.Byte,System.Byte,System.Int32,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Returns the current <see cref="T:System.Byte"/> with the given <paramref name="value"/> set into the given number
|
|
|
|
of <paramref name="bits"/> starting at <paramref name="firstBit"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:System.Byte"/> instance.</param>
|
|
|
|
<param name="value">The value to encode.</param>
|
|
|
|
<param name="firstBit">The first bit used for the encoded value.</param>
|
|
|
|
<param name="bits">The number of bits which are used to store the <see cref="T:System.Byte"/> value.</param>
|
|
|
|
<returns>The current <see cref="T:System.Byte"/> with the value encoded into it.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.ByteExtensions.DisableBit(System.Byte,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Returns the current <see cref="T:System.Byte"/> with the bit at the <paramref name="index"/> cleared (being 0).
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:System.Byte"/> instance.</param>
|
|
|
|
<param name="index">The 0-based index of the bit to disable.</param>
|
|
|
|
<returns>The current <see cref="T:System.Byte"/> with the bit disabled.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.ByteExtensions.GetBit(System.Byte,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Returns a value indicating whether the bit at the <paramref name="index"/> in the current
|
|
|
|
<see cref="T:System.Byte"/> is enabled or disabled.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:System.Byte"/> instance.</param>
|
|
|
|
<param name="index">The 0-based index of the bit to check.</param>
|
|
|
|
<returns><c>true</c> when the bit is set; otherwise <c>false</c>.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.ByteExtensions.RotateBits(System.Byte,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Returns the current <see cref="T:System.Byte"/> with all bits rotated in the given <paramref name="direction"/>,
|
|
|
|
where positive directions rotate left and negative directions rotate right.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:System.Byte"/> instance.</param>
|
|
|
|
<param name="direction">The direction in which to rotate, where positive directions rotate left.</param>
|
|
|
|
<returns>The current <see cref="T:System.Byte"/> with the bits rotated.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.ByteExtensions.SetBit(System.Byte,System.Int32,System.Boolean)">
|
|
|
|
<summary>
|
|
|
|
Returns the current <see cref="T:System.Byte"/> with the bit at the <paramref name="index"/> enabled or disabled,
|
|
|
|
according to <paramref name="enable"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:System.Byte"/> instance.</param>
|
|
|
|
<param name="index">The 0-based index of the bit to enable or disable.</param>
|
|
|
|
<param name="enable"><c>true</c> to enable the bit; otherwise <c>false</c>.</param>
|
|
|
|
<returns>The current <see cref="T:System.Byte"/> with the bit enabled or disabled.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.ByteExtensions.ToggleBit(System.Byte,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Returns the current <see cref="T:System.Byte"/> with the bit at the <paramref name="index"/> enabled when it is
|
|
|
|
disabled or disabled when it is enabled.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:System.Byte"/> instance.</param>
|
|
|
|
<param name="index">The 0-based index of the bit to toggle.</param>
|
|
|
|
<returns>The current <see cref="T:System.Byte"/> with the bit toggled.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.Core.UInt32Extensions">
|
|
|
|
<summary>
|
|
|
|
Represents extension methods for <see cref="T:System.UInt32"/> instances.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.UInt32Extensions.Decode(System.UInt32,System.Int32,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Returns an <see cref="T:System.UInt32"/> instance represented by the given number of <paramref name="bits"/>, starting
|
|
|
|
at the <paramref name="firstBit"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:System.UInt32"/> instance.</param>
|
|
|
|
<param name="firstBit">The first bit of the encoded value.</param>
|
|
|
|
<param name="bits">The number of least significant bits which are used to store the <see cref="T:System.UInt32"/>
|
|
|
|
value.</param>
|
|
|
|
<returns>The decoded <see cref="T:System.UInt32"/>.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.UInt32Extensions.EnableBit(System.UInt32,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Returns the current <see cref="T:System.UInt32"/> with the bit at the <paramref name="index"/> set (being 1).
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:System.UInt32"/> instance.</param>
|
|
|
|
<param name="index">The 0-based index of the bit to enable.</param>
|
|
|
|
<returns>The current <see cref="T:System.UInt32"/> with the bit enabled.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.UInt32Extensions.Encode(System.UInt32,System.UInt32,System.Int32,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Returns the current <see cref="T:System.UInt32"/> with the given <paramref name="value"/> set into the given number
|
|
|
|
of <paramref name="bits"/> starting at <paramref name="firstBit"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:System.UInt32"/> instance.</param>
|
|
|
|
<param name="value">The value to encode.</param>
|
|
|
|
<param name="firstBit">The first bit used for the encoded value.</param>
|
|
|
|
<param name="bits">The number of bits which are used to store the <see cref="T:System.UInt32"/> value.</param>
|
|
|
|
<returns>The current <see cref="T:System.UInt32"/> with the value encoded into it.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.UInt32Extensions.DisableBit(System.UInt32,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Returns the current <see cref="T:System.UInt32"/> with the bit at the <paramref name="index"/> cleared (being 0).
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:System.UInt32"/> instance.</param>
|
|
|
|
<param name="index">The 0-based index of the bit to disable.</param>
|
|
|
|
<returns>The current <see cref="T:System.UInt32"/> with the bit disabled.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.UInt32Extensions.GetBit(System.UInt32,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Returns a value indicating whether the bit at the <paramref name="index"/> in the current
|
|
|
|
<see cref="T:System.UInt32"/> is enabled or disabled.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:System.UInt32"/> instance.</param>
|
|
|
|
<param name="index">The 0-based index of the bit to check.</param>
|
|
|
|
<returns><c>true</c> when the bit is set; otherwise <c>false</c>.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.UInt32Extensions.RotateBits(System.UInt32,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Returns the current <see cref="T:System.UInt32"/> with all bits rotated in the given <paramref name="direction"/>,
|
|
|
|
where positive directions rotate left and negative directions rotate right.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:System.UInt32"/> instance.</param>
|
|
|
|
<param name="direction">The direction in which to rotate, where positive directions rotate left.</param>
|
|
|
|
<returns>The current <see cref="T:System.UInt32"/> with the bits rotated.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.UInt32Extensions.SetBit(System.UInt32,System.Int32,System.Boolean)">
|
|
|
|
<summary>
|
|
|
|
Returns the current <see cref="T:System.UInt32"/> with the bit at the <paramref name="index"/> enabled or disabled,
|
|
|
|
according to <paramref name="enable"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:System.UInt32"/> instance.</param>
|
|
|
|
<param name="index">The 0-based index of the bit to enable or disable.</param>
|
|
|
|
<param name="enable"><c>true</c> to enable the bit; otherwise <c>false</c>.</param>
|
|
|
|
<returns>The current <see cref="T:System.UInt32"/> with the bit enabled or disabled.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.UInt32Extensions.ToggleBit(System.UInt32,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Returns the current <see cref="T:System.UInt32"/> with the bit at the <paramref name="index"/> enabled when it is
|
|
|
|
disabled or disabled when it is enabled.
|
|
|
|
</summary>
|
|
|
|
<param name="self">The extended <see cref="T:System.UInt32"/> instance.</param>
|
|
|
|
<param name="index">The 0-based index of the bit to toggle.</param>
|
|
|
|
<returns>The current <see cref="T:System.UInt32"/> with the bit toggled.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.Core.IResData">
|
|
|
|
<summary>
|
|
|
|
Represents the common interface for <see cref="T:BfshaLibrary.BfshaFile"/> data instances.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.IResData.Load(BfshaLibrary.Core.BfshaFileLoader)">
|
|
|
|
<summary>
|
|
|
|
Loads raw data from the <paramref name="loader"/> data stream into instances.
|
|
|
|
</summary>
|
|
|
|
<param name="loader">The <see cref="T:BfshaLibrary.Core.BfshaFileLoader"/> to load data with.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.IResData.Save(BfshaLibrary.Core.BfshaFileSaver)">
|
|
|
|
<summary>
|
|
|
|
Saves header data of the instance and queues referenced data in the given <paramref name="saver"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="saver">The <see cref="T:BfshaLibrary.Core.BfshaFileSaver"/> to save headers and queue data with.</param>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.Core.BfshaFileLoader">
|
|
|
|
<summary>
|
|
|
|
Loads the hierachy and data of a <see cref="!:Bfsha.BfshaFile"/>.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileLoader.#ctor(BfshaLibrary.BfshaFile,System.IO.Stream,System.Boolean)">
|
|
|
|
<summary>
|
|
|
|
Initializes a new instance of the <see cref="T:BfshaLibrary.Core.BfshaFileLoader"/> class loading data into the given
|
|
|
|
<paramref name="bfshaFile"/> from the specified <paramref name="stream"/> which is optionally left open.
|
|
|
|
</summary>
|
|
|
|
<param name="bfshaFile">The <see cref="!:Bfsha.bfshaFile"/> instance to load data into.</param>
|
|
|
|
<param name="stream">The <see cref="T:System.IO.Stream"/> to read data from.</param>
|
|
|
|
<param name="leaveOpen"><c>true</c> to leave the stream open after reading, otherwise <c>false</c>.</param>
|
|
|
|
</member>
|
2019-06-26 23:53:09 +00:00
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileLoader.#ctor(BfshaLibrary.BnshFile,System.IO.Stream,System.Boolean)">
|
|
|
|
<summary>
|
|
|
|
Initializes a new instance of the <see cref="T:BfshaLibrary.Core.BfshaFileLoader"/> class loading data into the given
|
|
|
|
<paramref name="bfshaFile"/> from the specified <paramref name="stream"/> which is optionally left open.
|
|
|
|
</summary>
|
|
|
|
<param name="bfshaFile">The <see cref="!:Bfsha.bfshaFile"/> instance to load data into.</param>
|
|
|
|
<param name="stream">The <see cref="T:System.IO.Stream"/> to read data from.</param>
|
|
|
|
<param name="leaveOpen"><c>true</c> to leave the stream open after reading, otherwise <c>false</c>.</param>
|
|
|
|
</member>
|
Add files for the new one.
Rework UI from scratch with proper themes and custom controls. MDI windows are now used for workspaces, comparing docs, and multiple usages. Tabs organise multiple workspaces and you can keep mdi windows maximized if you want to only use tabs. Themes currently include dark and white theme but plan to have XML files with list of color and styles
Alot of things optimized. UI is very fast and snappy now
Dae rigging fixed.
Dae bones can be imported.
Dae with textures can be imported and exported to a folder
Custom sampler editor for sampler data.
Texture refs, shader options, params, render info, and basically all material data can be added/removed and edited
User data editor
Update opengl framework by JuPaHe64 to the newest. Includes an origintation cube, multiple models in a scene, and many improvements
Skeleton can be viewed
GFPAK with some fixes in saving
NUTEXB has proper mip map viewing
PTCL Editor (Wii U and Switch). Can edit colors ( Wii U) and view textures. Also EFFN files in smash ultimate can be previewed
Files can be associated with the program and opened with on clicking them
ASTC textures can be viewed
UVs can be viewed. Includes wrap modes and also translating and scaling for some basic edits
Textures use a new editor. It includes channel viewing and some new editing options
Fixed black textures on some wii u bfres
Fixed saving sarcs in sarcs
Shortcut keys have been added in. CTRL + S can save the active file in the currently used window
Fix more issues with bfres crashing
File - New includes BNTX for creating new bntx files from scatch
Raw shader binaries can be extracted from bnsh and bfsha. Yuzu and Ryujinx can decompile these
Sharc files can have source data previewed and shader programs in XML
Aamp v1 and v2 data can be previewed. v1 can be edited and saved atm, v2 will be at a later update
Byaml uses it's own editor instead of a seperate window for easy saving within sarcs
Archives have a hex viewer
Dae exporting greatly improved and can export rigged meshes
Scene, shader param, srt, color, and texture pattern animations can all be previewed (in a list)
Memory usage is greatly improved
Narc (Nitro Archives) can be viewed and extracted.
Fixed importing TGA images
Support importing ASTC textures for bntx
Added in PBR lighting for bfres from my implimentaion in forge
Added gradient background for viewport. This can be edited in the settings
Added skybox background option for viewport. Can load cubemaps
Added grid with customizable cells for viewport.
DDS decompression no longer requires Direct X tex.
Zlib decompression has been improved for opening files that use it
Rigid bones are properly ordered on importing a mesh. May fix some exploding issues.
Endianness for KCL can be toggled for saving. Will be set to what it was using orignally
Tangents can be filled with a constant value. Will allow them to not cause seams nor flat lighting however normal maps may not work as good
Vertex buffers can be added and removed. Also re encoded
Parameters now use drop down panels with values for easier editing
Reworked the bone editor. Everything for a bone can be fully edited now besides the index, billboard index and parent index which get set automatically
Fixed animation scaling for skeletal animations finally!
Textures can be loaded in a tab now with thumbnail displaying for easy real time edits while previewing in the viewport
Fixed support for audio files to be big endian in BARS
Textures for switch now use their own folder. You can easily add textures to this and add textures to bfres that have no bntx. If there are no textures then the bfres will automatically not have one on save.
Animations are split into multiple sub sections for switch's material animation for easier access
Bfres for wii u has better binary exporting and is fully compatiable with Wexos Toolbox (to and from)
Every section can be added in as new for both wii u and switch.
Every section can be renamed properly and mostly everything can be edited. (Key frame editing and a more in depth curve editor later)
Added option to copy UV channel
Bone weights can be previewed
Tons of fixes for the switch bfres library with more games working. Splatoon 2 (more work now), BOTW, Kirby Star Allies, and more!
Fixed 3.3 Wii U bfres from not opening
Wii U Sharcfb files can have shader program data previewed (XML)
And possibly alot more things i missed! All this is still experimental but will improve over the next few weeks
2019-03-23 16:55:09 +00:00
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileLoader.#ctor(BfshaLibrary.BfshaFile,System.String)">
|
|
|
|
<summary>
|
|
|
|
Initializes a new instance of the <see cref="T:BfshaLibrary.Core.BfshaFileLoader"/> class from the file with the given
|
|
|
|
<paramref name="fileName"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="BfshaFile">The <see cref="!:Bfsha.BfshaFile"/> instance to load data into.</param>
|
|
|
|
<param name="fileName">The name of the file to load the data from.</param>
|
|
|
|
</member>
|
2019-06-26 23:53:09 +00:00
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileLoader.#ctor(BfshaLibrary.BnshFile,System.String)">
|
|
|
|
<summary>
|
|
|
|
Initializes a new instance of the <see cref="T:BfshaLibrary.Core.BfshaFileLoader"/> class from the file with the given
|
|
|
|
<paramref name="fileName"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="BfshaFile">The <see cref="!:Bfsha.BfshaFile"/> instance to load data into.</param>
|
|
|
|
<param name="fileName">The name of the file to load the data from.</param>
|
|
|
|
</member>
|
Add files for the new one.
Rework UI from scratch with proper themes and custom controls. MDI windows are now used for workspaces, comparing docs, and multiple usages. Tabs organise multiple workspaces and you can keep mdi windows maximized if you want to only use tabs. Themes currently include dark and white theme but plan to have XML files with list of color and styles
Alot of things optimized. UI is very fast and snappy now
Dae rigging fixed.
Dae bones can be imported.
Dae with textures can be imported and exported to a folder
Custom sampler editor for sampler data.
Texture refs, shader options, params, render info, and basically all material data can be added/removed and edited
User data editor
Update opengl framework by JuPaHe64 to the newest. Includes an origintation cube, multiple models in a scene, and many improvements
Skeleton can be viewed
GFPAK with some fixes in saving
NUTEXB has proper mip map viewing
PTCL Editor (Wii U and Switch). Can edit colors ( Wii U) and view textures. Also EFFN files in smash ultimate can be previewed
Files can be associated with the program and opened with on clicking them
ASTC textures can be viewed
UVs can be viewed. Includes wrap modes and also translating and scaling for some basic edits
Textures use a new editor. It includes channel viewing and some new editing options
Fixed black textures on some wii u bfres
Fixed saving sarcs in sarcs
Shortcut keys have been added in. CTRL + S can save the active file in the currently used window
Fix more issues with bfres crashing
File - New includes BNTX for creating new bntx files from scatch
Raw shader binaries can be extracted from bnsh and bfsha. Yuzu and Ryujinx can decompile these
Sharc files can have source data previewed and shader programs in XML
Aamp v1 and v2 data can be previewed. v1 can be edited and saved atm, v2 will be at a later update
Byaml uses it's own editor instead of a seperate window for easy saving within sarcs
Archives have a hex viewer
Dae exporting greatly improved and can export rigged meshes
Scene, shader param, srt, color, and texture pattern animations can all be previewed (in a list)
Memory usage is greatly improved
Narc (Nitro Archives) can be viewed and extracted.
Fixed importing TGA images
Support importing ASTC textures for bntx
Added in PBR lighting for bfres from my implimentaion in forge
Added gradient background for viewport. This can be edited in the settings
Added skybox background option for viewport. Can load cubemaps
Added grid with customizable cells for viewport.
DDS decompression no longer requires Direct X tex.
Zlib decompression has been improved for opening files that use it
Rigid bones are properly ordered on importing a mesh. May fix some exploding issues.
Endianness for KCL can be toggled for saving. Will be set to what it was using orignally
Tangents can be filled with a constant value. Will allow them to not cause seams nor flat lighting however normal maps may not work as good
Vertex buffers can be added and removed. Also re encoded
Parameters now use drop down panels with values for easier editing
Reworked the bone editor. Everything for a bone can be fully edited now besides the index, billboard index and parent index which get set automatically
Fixed animation scaling for skeletal animations finally!
Textures can be loaded in a tab now with thumbnail displaying for easy real time edits while previewing in the viewport
Fixed support for audio files to be big endian in BARS
Textures for switch now use their own folder. You can easily add textures to this and add textures to bfres that have no bntx. If there are no textures then the bfres will automatically not have one on save.
Animations are split into multiple sub sections for switch's material animation for easier access
Bfres for wii u has better binary exporting and is fully compatiable with Wexos Toolbox (to and from)
Every section can be added in as new for both wii u and switch.
Every section can be renamed properly and mostly everything can be edited. (Key frame editing and a more in depth curve editor later)
Added option to copy UV channel
Bone weights can be previewed
Tons of fixes for the switch bfres library with more games working. Splatoon 2 (more work now), BOTW, Kirby Star Allies, and more!
Fixed 3.3 Wii U bfres from not opening
Wii U Sharcfb files can have shader program data previewed (XML)
And possibly alot more things i missed! All this is still experimental but will improve over the next few weeks
2019-03-23 16:55:09 +00:00
|
|
|
<member name="P:BfshaLibrary.Core.BfshaFileLoader.BfshaFile">
|
|
|
|
<summary>
|
|
|
|
Gets the loaded <see cref="!:Bfsha.BfshaFile"/> instance.
|
|
|
|
</summary>
|
|
|
|
</member>
|
2019-06-26 23:53:09 +00:00
|
|
|
<member name="P:BfshaLibrary.Core.BfshaFileLoader.BnshFile">
|
|
|
|
<summary>
|
|
|
|
Gets the loaded <see cref="!:Bfsha.BnshFile"/> instance.
|
|
|
|
</summary>
|
|
|
|
</member>
|
Add files for the new one.
Rework UI from scratch with proper themes and custom controls. MDI windows are now used for workspaces, comparing docs, and multiple usages. Tabs organise multiple workspaces and you can keep mdi windows maximized if you want to only use tabs. Themes currently include dark and white theme but plan to have XML files with list of color and styles
Alot of things optimized. UI is very fast and snappy now
Dae rigging fixed.
Dae bones can be imported.
Dae with textures can be imported and exported to a folder
Custom sampler editor for sampler data.
Texture refs, shader options, params, render info, and basically all material data can be added/removed and edited
User data editor
Update opengl framework by JuPaHe64 to the newest. Includes an origintation cube, multiple models in a scene, and many improvements
Skeleton can be viewed
GFPAK with some fixes in saving
NUTEXB has proper mip map viewing
PTCL Editor (Wii U and Switch). Can edit colors ( Wii U) and view textures. Also EFFN files in smash ultimate can be previewed
Files can be associated with the program and opened with on clicking them
ASTC textures can be viewed
UVs can be viewed. Includes wrap modes and also translating and scaling for some basic edits
Textures use a new editor. It includes channel viewing and some new editing options
Fixed black textures on some wii u bfres
Fixed saving sarcs in sarcs
Shortcut keys have been added in. CTRL + S can save the active file in the currently used window
Fix more issues with bfres crashing
File - New includes BNTX for creating new bntx files from scatch
Raw shader binaries can be extracted from bnsh and bfsha. Yuzu and Ryujinx can decompile these
Sharc files can have source data previewed and shader programs in XML
Aamp v1 and v2 data can be previewed. v1 can be edited and saved atm, v2 will be at a later update
Byaml uses it's own editor instead of a seperate window for easy saving within sarcs
Archives have a hex viewer
Dae exporting greatly improved and can export rigged meshes
Scene, shader param, srt, color, and texture pattern animations can all be previewed (in a list)
Memory usage is greatly improved
Narc (Nitro Archives) can be viewed and extracted.
Fixed importing TGA images
Support importing ASTC textures for bntx
Added in PBR lighting for bfres from my implimentaion in forge
Added gradient background for viewport. This can be edited in the settings
Added skybox background option for viewport. Can load cubemaps
Added grid with customizable cells for viewport.
DDS decompression no longer requires Direct X tex.
Zlib decompression has been improved for opening files that use it
Rigid bones are properly ordered on importing a mesh. May fix some exploding issues.
Endianness for KCL can be toggled for saving. Will be set to what it was using orignally
Tangents can be filled with a constant value. Will allow them to not cause seams nor flat lighting however normal maps may not work as good
Vertex buffers can be added and removed. Also re encoded
Parameters now use drop down panels with values for easier editing
Reworked the bone editor. Everything for a bone can be fully edited now besides the index, billboard index and parent index which get set automatically
Fixed animation scaling for skeletal animations finally!
Textures can be loaded in a tab now with thumbnail displaying for easy real time edits while previewing in the viewport
Fixed support for audio files to be big endian in BARS
Textures for switch now use their own folder. You can easily add textures to this and add textures to bfres that have no bntx. If there are no textures then the bfres will automatically not have one on save.
Animations are split into multiple sub sections for switch's material animation for easier access
Bfres for wii u has better binary exporting and is fully compatiable with Wexos Toolbox (to and from)
Every section can be added in as new for both wii u and switch.
Every section can be renamed properly and mostly everything can be edited. (Key frame editing and a more in depth curve editor later)
Added option to copy UV channel
Bone weights can be previewed
Tons of fixes for the switch bfres library with more games working. Splatoon 2 (more work now), BOTW, Kirby Star Allies, and more!
Fixed 3.3 Wii U bfres from not opening
Wii U Sharcfb files can have shader program data previewed (XML)
And possibly alot more things i missed! All this is still experimental but will improve over the next few weeks
2019-03-23 16:55:09 +00:00
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileLoader.Execute">
|
|
|
|
<summary>
|
|
|
|
Starts deserializing the data from the <see cref="P:BfshaLibrary.Core.BfshaFileLoader.BfshaFile"/> root.
|
|
|
|
</summary>
|
|
|
|
</member>
|
2019-06-26 23:53:09 +00:00
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileLoader.Load``1(System.Int64)">
|
|
|
|
<summary>
|
|
|
|
Reads and returns an <see cref="T:BfshaLibrary.Core.IResData"/> instance of type <typeparamref name="T"/> from the following
|
|
|
|
offset or returns <c>null</c> if the read offset is 0.
|
|
|
|
</summary>
|
|
|
|
<typeparam name="T">The type of the <see cref="T:BfshaLibrary.Core.IResData"/> to read.</typeparam>
|
|
|
|
<returns>The <see cref="T:BfshaLibrary.Core.IResData"/> instance or <c>null</c>.</returns>
|
|
|
|
</member>
|
Add files for the new one.
Rework UI from scratch with proper themes and custom controls. MDI windows are now used for workspaces, comparing docs, and multiple usages. Tabs organise multiple workspaces and you can keep mdi windows maximized if you want to only use tabs. Themes currently include dark and white theme but plan to have XML files with list of color and styles
Alot of things optimized. UI is very fast and snappy now
Dae rigging fixed.
Dae bones can be imported.
Dae with textures can be imported and exported to a folder
Custom sampler editor for sampler data.
Texture refs, shader options, params, render info, and basically all material data can be added/removed and edited
User data editor
Update opengl framework by JuPaHe64 to the newest. Includes an origintation cube, multiple models in a scene, and many improvements
Skeleton can be viewed
GFPAK with some fixes in saving
NUTEXB has proper mip map viewing
PTCL Editor (Wii U and Switch). Can edit colors ( Wii U) and view textures. Also EFFN files in smash ultimate can be previewed
Files can be associated with the program and opened with on clicking them
ASTC textures can be viewed
UVs can be viewed. Includes wrap modes and also translating and scaling for some basic edits
Textures use a new editor. It includes channel viewing and some new editing options
Fixed black textures on some wii u bfres
Fixed saving sarcs in sarcs
Shortcut keys have been added in. CTRL + S can save the active file in the currently used window
Fix more issues with bfres crashing
File - New includes BNTX for creating new bntx files from scatch
Raw shader binaries can be extracted from bnsh and bfsha. Yuzu and Ryujinx can decompile these
Sharc files can have source data previewed and shader programs in XML
Aamp v1 and v2 data can be previewed. v1 can be edited and saved atm, v2 will be at a later update
Byaml uses it's own editor instead of a seperate window for easy saving within sarcs
Archives have a hex viewer
Dae exporting greatly improved and can export rigged meshes
Scene, shader param, srt, color, and texture pattern animations can all be previewed (in a list)
Memory usage is greatly improved
Narc (Nitro Archives) can be viewed and extracted.
Fixed importing TGA images
Support importing ASTC textures for bntx
Added in PBR lighting for bfres from my implimentaion in forge
Added gradient background for viewport. This can be edited in the settings
Added skybox background option for viewport. Can load cubemaps
Added grid with customizable cells for viewport.
DDS decompression no longer requires Direct X tex.
Zlib decompression has been improved for opening files that use it
Rigid bones are properly ordered on importing a mesh. May fix some exploding issues.
Endianness for KCL can be toggled for saving. Will be set to what it was using orignally
Tangents can be filled with a constant value. Will allow them to not cause seams nor flat lighting however normal maps may not work as good
Vertex buffers can be added and removed. Also re encoded
Parameters now use drop down panels with values for easier editing
Reworked the bone editor. Everything for a bone can be fully edited now besides the index, billboard index and parent index which get set automatically
Fixed animation scaling for skeletal animations finally!
Textures can be loaded in a tab now with thumbnail displaying for easy real time edits while previewing in the viewport
Fixed support for audio files to be big endian in BARS
Textures for switch now use their own folder. You can easily add textures to this and add textures to bfres that have no bntx. If there are no textures then the bfres will automatically not have one on save.
Animations are split into multiple sub sections for switch's material animation for easier access
Bfres for wii u has better binary exporting and is fully compatiable with Wexos Toolbox (to and from)
Every section can be added in as new for both wii u and switch.
Every section can be renamed properly and mostly everything can be edited. (Key frame editing and a more in depth curve editor later)
Added option to copy UV channel
Bone weights can be previewed
Tons of fixes for the switch bfres library with more games working. Splatoon 2 (more work now), BOTW, Kirby Star Allies, and more!
Fixed 3.3 Wii U bfres from not opening
Wii U Sharcfb files can have shader program data previewed (XML)
And possibly alot more things i missed! All this is still experimental but will improve over the next few weeks
2019-03-23 16:55:09 +00:00
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileLoader.Load``1(System.Boolean)">
|
|
|
|
<summary>
|
|
|
|
Reads and returns an <see cref="T:BfshaLibrary.Core.IResData"/> instance of type <typeparamref name="T"/> from the following
|
|
|
|
offset or returns <c>null</c> if the read offset is 0.
|
|
|
|
</summary>
|
|
|
|
<typeparam name="T">The type of the <see cref="T:BfshaLibrary.Core.IResData"/> to read.</typeparam>
|
|
|
|
<returns>The <see cref="T:BfshaLibrary.Core.IResData"/> instance or <c>null</c>.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileLoader.LoadCustom``1(System.Func{``0},System.Nullable{System.Int64})">
|
|
|
|
<summary>
|
|
|
|
Reads and returns an instance of arbitrary type <typeparamref name="T"/> from the following offset with the
|
|
|
|
given <paramref name="callback"/> or returns <c>null</c> if the read offset is 0.
|
|
|
|
</summary>
|
|
|
|
<typeparam name="T">The type of the data to read.</typeparam>
|
|
|
|
<param name="callback">The callback to read the instance data with.</param>
|
|
|
|
<param name="offset">The optional offset to use instead of reading a following one.</param>
|
|
|
|
<returns>The data instance or <c>null</c>.</returns>
|
|
|
|
<remarks>Offset required for ExtFile header (offset specified before size).</remarks>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileLoader.LoadDict">
|
|
|
|
<summary>
|
|
|
|
Reads and returns an <see cref="!:ResDict<T>"/> instance with elements of type <typeparamref name="T"/> from
|
|
|
|
the following offset or returns an empty instance if the read offset is 0.
|
|
|
|
</summary>
|
|
|
|
<typeparam name="T">The type of the <see cref="T:BfshaLibrary.Core.IResData"/> elements.</typeparam>
|
|
|
|
<returns>The <see cref="!:ResDict<T>"/> instance.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileLoader.LoadList``1(System.Int32,System.Nullable{System.Int64})">
|
|
|
|
<summary>
|
|
|
|
Reads and returns an <see cref="T:System.Collections.Generic.IList`1"/> instance with <paramref name="count"/> elements of type
|
|
|
|
<typeparamref name="T"/> from the following offset or returns <c>null</c> if the read offset is 0.
|
|
|
|
</summary>
|
|
|
|
<typeparam name="T">The type of the <see cref="T:BfshaLibrary.Core.IResData"/> elements.</typeparam>
|
|
|
|
<param name="count">The number of elements to expect for the list.</param>
|
|
|
|
<param name="offset">The optional offset to use instead of reading a following one.</param>
|
|
|
|
<returns>The <see cref="T:System.Collections.Generic.IList`1"/> instance or <c>null</c>.</returns>
|
|
|
|
<remarks>Offset required for FMDL FVTX lists (offset specified before count).</remarks>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileLoader.LoadString(System.Text.Encoding)">
|
|
|
|
<summary>
|
|
|
|
Reads and returns a <see cref="T:System.String"/> instance from the following offset or <c>null</c> if the read
|
|
|
|
offset is 0.
|
|
|
|
</summary>
|
|
|
|
<param name="encoding">The optional encoding of the text.</param>
|
|
|
|
<returns>The read text.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileLoader.LoadStrings(System.Int32,System.Text.Encoding)">
|
|
|
|
<summary>
|
|
|
|
Reads and returns <paramref name="count"/> <see cref="T:System.String"/> instances from the following offsets.
|
|
|
|
</summary>
|
|
|
|
<param name="count">The number of instances to read.</param>
|
|
|
|
<param name="encoding">The optional encoding of the texts.</param>
|
|
|
|
<returns>The read texts.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileLoader.CheckSignature(System.String)">
|
|
|
|
<summary>
|
|
|
|
Reads a Bfsha signature consisting of 4 ASCII characters encoded as an <see cref="T:System.UInt32"/> and checks for
|
|
|
|
validity.
|
|
|
|
</summary>
|
|
|
|
<param name="validSignature">A valid signature.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileLoader.ReadOffset(System.Boolean)">
|
|
|
|
<summary>
|
|
|
|
Reads a Bfsha offset which is the absolute address.
|
|
|
|
</summary>
|
|
|
|
<returns>The absolute address of the offset.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileLoader.ReadOffsets(System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Reads Bfsha offsets which is the absolute addresses.
|
|
|
|
</summary>
|
|
|
|
<param name="count">The number of offsets to read.</param>
|
|
|
|
<returns>The absolute addresses of the offsets.</returns>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.Core.BfshaFileSaver">
|
|
|
|
<summary>
|
|
|
|
Saves the hierachy and data of a <see cref="!:Bfsha.BfshaFile"/>.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="F:BfshaLibrary.Core.BfshaFileSaver.AlignmentSmall">
|
|
|
|
<summary>
|
|
|
|
Gets or sets a data block alignment typically seen with <see cref="P:BfshaLibrary.Buffer.Data"/>.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileSaver.#ctor(BfshaLibrary.BfshaFile,System.IO.Stream,System.Boolean)">
|
|
|
|
<summary>
|
|
|
|
Initializes a new instance of the <see cref="T:BfshaLibrary.Core.BfshaFileSaver"/> class saving data from the given
|
|
|
|
<paramref name="BfshaFile"/> into the specified <paramref name="stream"/> which is optionally left open.
|
|
|
|
</summary>
|
|
|
|
<param name="BfshaFile">The <see cref="!:Bfsha.BfshaFile"/> instance to save data from.</param>
|
|
|
|
<param name="stream">The <see cref="T:System.IO.Stream"/> to save data into.</param>
|
|
|
|
<param name="leaveOpen"><c>true</c> to leave the stream open after writing, otherwise <c>false</c>.</param>
|
|
|
|
</member>
|
2019-06-26 23:53:09 +00:00
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileSaver.#ctor(BfshaLibrary.BnshFile,System.IO.Stream,System.Boolean)">
|
|
|
|
<summary>
|
|
|
|
Initializes a new instance of the <see cref="T:BfshaLibrary.Core.BfshaFileSaver"/> class saving data from the given
|
|
|
|
<paramref name="BfshaFile"/> into the specified <paramref name="stream"/> which is optionally left open.
|
|
|
|
</summary>
|
|
|
|
<param name="BfshaFile">The <see cref="!:Bfsha.BfshaFile"/> instance to save data from.</param>
|
|
|
|
<param name="stream">The <see cref="T:System.IO.Stream"/> to save data into.</param>
|
|
|
|
<param name="leaveOpen"><c>true</c> to leave the stream open after writing, otherwise <c>false</c>.</param>
|
|
|
|
</member>
|
Add files for the new one.
Rework UI from scratch with proper themes and custom controls. MDI windows are now used for workspaces, comparing docs, and multiple usages. Tabs organise multiple workspaces and you can keep mdi windows maximized if you want to only use tabs. Themes currently include dark and white theme but plan to have XML files with list of color and styles
Alot of things optimized. UI is very fast and snappy now
Dae rigging fixed.
Dae bones can be imported.
Dae with textures can be imported and exported to a folder
Custom sampler editor for sampler data.
Texture refs, shader options, params, render info, and basically all material data can be added/removed and edited
User data editor
Update opengl framework by JuPaHe64 to the newest. Includes an origintation cube, multiple models in a scene, and many improvements
Skeleton can be viewed
GFPAK with some fixes in saving
NUTEXB has proper mip map viewing
PTCL Editor (Wii U and Switch). Can edit colors ( Wii U) and view textures. Also EFFN files in smash ultimate can be previewed
Files can be associated with the program and opened with on clicking them
ASTC textures can be viewed
UVs can be viewed. Includes wrap modes and also translating and scaling for some basic edits
Textures use a new editor. It includes channel viewing and some new editing options
Fixed black textures on some wii u bfres
Fixed saving sarcs in sarcs
Shortcut keys have been added in. CTRL + S can save the active file in the currently used window
Fix more issues with bfres crashing
File - New includes BNTX for creating new bntx files from scatch
Raw shader binaries can be extracted from bnsh and bfsha. Yuzu and Ryujinx can decompile these
Sharc files can have source data previewed and shader programs in XML
Aamp v1 and v2 data can be previewed. v1 can be edited and saved atm, v2 will be at a later update
Byaml uses it's own editor instead of a seperate window for easy saving within sarcs
Archives have a hex viewer
Dae exporting greatly improved and can export rigged meshes
Scene, shader param, srt, color, and texture pattern animations can all be previewed (in a list)
Memory usage is greatly improved
Narc (Nitro Archives) can be viewed and extracted.
Fixed importing TGA images
Support importing ASTC textures for bntx
Added in PBR lighting for bfres from my implimentaion in forge
Added gradient background for viewport. This can be edited in the settings
Added skybox background option for viewport. Can load cubemaps
Added grid with customizable cells for viewport.
DDS decompression no longer requires Direct X tex.
Zlib decompression has been improved for opening files that use it
Rigid bones are properly ordered on importing a mesh. May fix some exploding issues.
Endianness for KCL can be toggled for saving. Will be set to what it was using orignally
Tangents can be filled with a constant value. Will allow them to not cause seams nor flat lighting however normal maps may not work as good
Vertex buffers can be added and removed. Also re encoded
Parameters now use drop down panels with values for easier editing
Reworked the bone editor. Everything for a bone can be fully edited now besides the index, billboard index and parent index which get set automatically
Fixed animation scaling for skeletal animations finally!
Textures can be loaded in a tab now with thumbnail displaying for easy real time edits while previewing in the viewport
Fixed support for audio files to be big endian in BARS
Textures for switch now use their own folder. You can easily add textures to this and add textures to bfres that have no bntx. If there are no textures then the bfres will automatically not have one on save.
Animations are split into multiple sub sections for switch's material animation for easier access
Bfres for wii u has better binary exporting and is fully compatiable with Wexos Toolbox (to and from)
Every section can be added in as new for both wii u and switch.
Every section can be renamed properly and mostly everything can be edited. (Key frame editing and a more in depth curve editor later)
Added option to copy UV channel
Bone weights can be previewed
Tons of fixes for the switch bfres library with more games working. Splatoon 2 (more work now), BOTW, Kirby Star Allies, and more!
Fixed 3.3 Wii U bfres from not opening
Wii U Sharcfb files can have shader program data previewed (XML)
And possibly alot more things i missed! All this is still experimental but will improve over the next few weeks
2019-03-23 16:55:09 +00:00
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileSaver.#ctor(BfshaLibrary.BfshaFile,System.String)">
|
|
|
|
<summary>
|
|
|
|
Initializes a new instance of the <see cref="T:BfshaLibrary.Core.BfshaFileSaver"/> class for the file with the given
|
|
|
|
<paramref name="fileName"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="BfshaFile">The <see cref="!:Bfsha.BfshaFile"/> instance to save.</param>
|
|
|
|
<param name="fileName">The name of the file to save the data into.</param>
|
|
|
|
</member>
|
2019-06-26 23:53:09 +00:00
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileSaver.#ctor(BfshaLibrary.BnshFile,System.String)">
|
|
|
|
<summary>
|
|
|
|
Initializes a new instance of the <see cref="T:BfshaLibrary.Core.BfshaFileSaver"/> class for the file with the given
|
|
|
|
<paramref name="fileName"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="BfshaFile">The <see cref="!:Bfsha.BnshFile"/> instance to save.</param>
|
|
|
|
<param name="fileName">The name of the file to save the data into.</param>
|
|
|
|
</member>
|
Add files for the new one.
Rework UI from scratch with proper themes and custom controls. MDI windows are now used for workspaces, comparing docs, and multiple usages. Tabs organise multiple workspaces and you can keep mdi windows maximized if you want to only use tabs. Themes currently include dark and white theme but plan to have XML files with list of color and styles
Alot of things optimized. UI is very fast and snappy now
Dae rigging fixed.
Dae bones can be imported.
Dae with textures can be imported and exported to a folder
Custom sampler editor for sampler data.
Texture refs, shader options, params, render info, and basically all material data can be added/removed and edited
User data editor
Update opengl framework by JuPaHe64 to the newest. Includes an origintation cube, multiple models in a scene, and many improvements
Skeleton can be viewed
GFPAK with some fixes in saving
NUTEXB has proper mip map viewing
PTCL Editor (Wii U and Switch). Can edit colors ( Wii U) and view textures. Also EFFN files in smash ultimate can be previewed
Files can be associated with the program and opened with on clicking them
ASTC textures can be viewed
UVs can be viewed. Includes wrap modes and also translating and scaling for some basic edits
Textures use a new editor. It includes channel viewing and some new editing options
Fixed black textures on some wii u bfres
Fixed saving sarcs in sarcs
Shortcut keys have been added in. CTRL + S can save the active file in the currently used window
Fix more issues with bfres crashing
File - New includes BNTX for creating new bntx files from scatch
Raw shader binaries can be extracted from bnsh and bfsha. Yuzu and Ryujinx can decompile these
Sharc files can have source data previewed and shader programs in XML
Aamp v1 and v2 data can be previewed. v1 can be edited and saved atm, v2 will be at a later update
Byaml uses it's own editor instead of a seperate window for easy saving within sarcs
Archives have a hex viewer
Dae exporting greatly improved and can export rigged meshes
Scene, shader param, srt, color, and texture pattern animations can all be previewed (in a list)
Memory usage is greatly improved
Narc (Nitro Archives) can be viewed and extracted.
Fixed importing TGA images
Support importing ASTC textures for bntx
Added in PBR lighting for bfres from my implimentaion in forge
Added gradient background for viewport. This can be edited in the settings
Added skybox background option for viewport. Can load cubemaps
Added grid with customizable cells for viewport.
DDS decompression no longer requires Direct X tex.
Zlib decompression has been improved for opening files that use it
Rigid bones are properly ordered on importing a mesh. May fix some exploding issues.
Endianness for KCL can be toggled for saving. Will be set to what it was using orignally
Tangents can be filled with a constant value. Will allow them to not cause seams nor flat lighting however normal maps may not work as good
Vertex buffers can be added and removed. Also re encoded
Parameters now use drop down panels with values for easier editing
Reworked the bone editor. Everything for a bone can be fully edited now besides the index, billboard index and parent index which get set automatically
Fixed animation scaling for skeletal animations finally!
Textures can be loaded in a tab now with thumbnail displaying for easy real time edits while previewing in the viewport
Fixed support for audio files to be big endian in BARS
Textures for switch now use their own folder. You can easily add textures to this and add textures to bfres that have no bntx. If there are no textures then the bfres will automatically not have one on save.
Animations are split into multiple sub sections for switch's material animation for easier access
Bfres for wii u has better binary exporting and is fully compatiable with Wexos Toolbox (to and from)
Every section can be added in as new for both wii u and switch.
Every section can be renamed properly and mostly everything can be edited. (Key frame editing and a more in depth curve editor later)
Added option to copy UV channel
Bone weights can be previewed
Tons of fixes for the switch bfres library with more games working. Splatoon 2 (more work now), BOTW, Kirby Star Allies, and more!
Fixed 3.3 Wii U bfres from not opening
Wii U Sharcfb files can have shader program data previewed (XML)
And possibly alot more things i missed! All this is still experimental but will improve over the next few weeks
2019-03-23 16:55:09 +00:00
|
|
|
<member name="P:BfshaLibrary.Core.BfshaFileSaver.BfshaFile">
|
|
|
|
<summary>
|
|
|
|
Gets the saved <see cref="!:Bfsha.BfshaFile"/> instance.
|
|
|
|
</summary>
|
|
|
|
</member>
|
2019-06-26 23:53:09 +00:00
|
|
|
<member name="P:BfshaLibrary.Core.BfshaFileSaver.BnshFile">
|
|
|
|
<summary>
|
|
|
|
Gets the saved <see cref="!:Bfsha.BnshFile"/> instance.
|
|
|
|
</summary>
|
|
|
|
</member>
|
Add files for the new one.
Rework UI from scratch with proper themes and custom controls. MDI windows are now used for workspaces, comparing docs, and multiple usages. Tabs organise multiple workspaces and you can keep mdi windows maximized if you want to only use tabs. Themes currently include dark and white theme but plan to have XML files with list of color and styles
Alot of things optimized. UI is very fast and snappy now
Dae rigging fixed.
Dae bones can be imported.
Dae with textures can be imported and exported to a folder
Custom sampler editor for sampler data.
Texture refs, shader options, params, render info, and basically all material data can be added/removed and edited
User data editor
Update opengl framework by JuPaHe64 to the newest. Includes an origintation cube, multiple models in a scene, and many improvements
Skeleton can be viewed
GFPAK with some fixes in saving
NUTEXB has proper mip map viewing
PTCL Editor (Wii U and Switch). Can edit colors ( Wii U) and view textures. Also EFFN files in smash ultimate can be previewed
Files can be associated with the program and opened with on clicking them
ASTC textures can be viewed
UVs can be viewed. Includes wrap modes and also translating and scaling for some basic edits
Textures use a new editor. It includes channel viewing and some new editing options
Fixed black textures on some wii u bfres
Fixed saving sarcs in sarcs
Shortcut keys have been added in. CTRL + S can save the active file in the currently used window
Fix more issues with bfres crashing
File - New includes BNTX for creating new bntx files from scatch
Raw shader binaries can be extracted from bnsh and bfsha. Yuzu and Ryujinx can decompile these
Sharc files can have source data previewed and shader programs in XML
Aamp v1 and v2 data can be previewed. v1 can be edited and saved atm, v2 will be at a later update
Byaml uses it's own editor instead of a seperate window for easy saving within sarcs
Archives have a hex viewer
Dae exporting greatly improved and can export rigged meshes
Scene, shader param, srt, color, and texture pattern animations can all be previewed (in a list)
Memory usage is greatly improved
Narc (Nitro Archives) can be viewed and extracted.
Fixed importing TGA images
Support importing ASTC textures for bntx
Added in PBR lighting for bfres from my implimentaion in forge
Added gradient background for viewport. This can be edited in the settings
Added skybox background option for viewport. Can load cubemaps
Added grid with customizable cells for viewport.
DDS decompression no longer requires Direct X tex.
Zlib decompression has been improved for opening files that use it
Rigid bones are properly ordered on importing a mesh. May fix some exploding issues.
Endianness for KCL can be toggled for saving. Will be set to what it was using orignally
Tangents can be filled with a constant value. Will allow them to not cause seams nor flat lighting however normal maps may not work as good
Vertex buffers can be added and removed. Also re encoded
Parameters now use drop down panels with values for easier editing
Reworked the bone editor. Everything for a bone can be fully edited now besides the index, billboard index and parent index which get set automatically
Fixed animation scaling for skeletal animations finally!
Textures can be loaded in a tab now with thumbnail displaying for easy real time edits while previewing in the viewport
Fixed support for audio files to be big endian in BARS
Textures for switch now use their own folder. You can easily add textures to this and add textures to bfres that have no bntx. If there are no textures then the bfres will automatically not have one on save.
Animations are split into multiple sub sections for switch's material animation for easier access
Bfres for wii u has better binary exporting and is fully compatiable with Wexos Toolbox (to and from)
Every section can be added in as new for both wii u and switch.
Every section can be renamed properly and mostly everything can be edited. (Key frame editing and a more in depth curve editor later)
Added option to copy UV channel
Bone weights can be previewed
Tons of fixes for the switch bfres library with more games working. Splatoon 2 (more work now), BOTW, Kirby Star Allies, and more!
Fixed 3.3 Wii U bfres from not opening
Wii U Sharcfb files can have shader program data previewed (XML)
And possibly alot more things i missed! All this is still experimental but will improve over the next few weeks
2019-03-23 16:55:09 +00:00
|
|
|
<member name="P:BfshaLibrary.Core.BfshaFileSaver.CurrentIndex">
|
|
|
|
<summary>
|
|
|
|
Gets the current index when writing lists or dicts.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileSaver.Execute">
|
|
|
|
<summary>
|
|
|
|
Starts serializing the data from the <see cref="P:BfshaLibrary.Core.BfshaFileSaver.BfshaFile"/> root.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileSaver.Save(BfshaLibrary.Core.IResData,System.Int32)">
|
|
|
|
<summary>
|
|
|
|
Reserves space for an offset to the <paramref name="resData"/> written later.
|
|
|
|
</summary>
|
|
|
|
<param name="resData">The <see cref="T:BfshaLibrary.Core.IResData"/> to save.</param>
|
|
|
|
<param name="index">The index of the element, used for instances referenced by a <see cref="T:BfshaLibrary.ResDict"/>.
|
|
|
|
</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileSaver.SaveFieldFileSize">
|
|
|
|
<summary>
|
|
|
|
Reserves space for the <see cref="!:Bfsha.BfshaFile"/> file size field which is automatically filled later.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileSaver.SaveFieldStringPool">
|
|
|
|
<summary>
|
|
|
|
Reserves space for the <see cref="!:Bfsha.BfshaFile"/> string pool size and offset fields which are automatically
|
|
|
|
filled later.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileSaver.SaveList``1(System.Collections.Generic.IEnumerable{``0},System.Boolean)">
|
|
|
|
<summary>
|
|
|
|
Reserves space for an offset to the <paramref name="list"/> written later.
|
|
|
|
</summary>
|
|
|
|
<typeparam name="T">The type of the <see cref="T:BfshaLibrary.Core.IResData"/> elements.</typeparam>
|
|
|
|
<param name="list">The <see cref="T:System.Collections.Generic.IList`1"/> to save.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileSaver.SaveDict(BfshaLibrary.ResDict,System.Int64)">
|
|
|
|
<summary>
|
|
|
|
Reserves space for an offset to the <paramref name="dict"/> written later.
|
|
|
|
</summary>
|
|
|
|
<typeparam name="T">The type of the <see cref="T:BfshaLibrary.Core.IResData"/> element values.</typeparam>
|
|
|
|
<param name="dict">The <see cref="!:ResDict<T>"/> to save.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileSaver.SaveCustom(System.Object,System.Action)">
|
|
|
|
<summary>
|
|
|
|
Reserves space for an offset to the <paramref name="data"/> written later with the
|
|
|
|
<paramref name="callback"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="data">The data to save.</param>
|
|
|
|
<param name="callback">The <see cref="T:System.Action"/> to invoke to write the data.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileSaver.SaveString(System.String,System.Text.Encoding)">
|
|
|
|
<summary>
|
|
|
|
Reserves space for an offset to the <paramref name="str"/> written later in the string pool with the
|
|
|
|
specified <paramref name="encoding"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="str">The name to save.</param>
|
|
|
|
<param name="encoding">The <see cref="T:System.Text.Encoding"/> in which the name will be stored.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileSaver.SaveStrings(System.Collections.Generic.IEnumerable{System.String},System.Text.Encoding)">
|
|
|
|
<summary>
|
|
|
|
Reserves space for offsets to the <paramref name="strings"/> written later in the string pool with the
|
|
|
|
specified <paramref name="encoding"/>
|
|
|
|
</summary>
|
|
|
|
<param name="strings">The names to save.</param>
|
|
|
|
<param name="encoding">The <see cref="T:System.Text.Encoding"/> in which the names will be stored.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileSaver.SaveBlock(System.Object,System.UInt32,System.Action)">
|
|
|
|
<summary>
|
|
|
|
Reserves space for an offset to the <paramref name="data"/> written later in the data block pool.
|
|
|
|
</summary>
|
|
|
|
<param name="data">The data to save.</param>
|
|
|
|
<param name="alignment">The alignment to seek to before invoking the callback.</param>
|
|
|
|
<param name="callback">The <see cref="T:System.Action"/> to invoke to write the data.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileSaver.SaveRelocateEntryToSection(System.Int64,System.UInt32,System.UInt32,System.UInt32,System.Int32,System.String)">
|
|
|
|
<summary>
|
|
|
|
Save pointer array to be relocated in section 1
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.Core.BfshaFileSaver.WriteSignature(System.String)">
|
|
|
|
<summary>
|
|
|
|
Writes a Bfsha signature consisting of 4 ASCII characters encoded as an <see cref="T:System.UInt32"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="value">A valid signature.</param>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.Core.ResStringComparer">
|
|
|
|
<summary>
|
|
|
|
Represents a <see cref="P:System.StringComparer.Ordinal"/> sorting empty strings to the end of lists.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.ResException">
|
|
|
|
<summary>
|
|
|
|
Represents an exception raised when handling <see cref="T:BfshaLibrary.BfshaFile"/> data.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.ResException.#ctor(System.String)">
|
|
|
|
<summary>
|
|
|
|
Initializes a new instance of the <see cref="T:BfshaLibrary.ResException"/> class with a specified error
|
|
|
|
<paramref name="message"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="message">The error message that explains the reason for the exception.</param>
|
|
|
|
</member>
|
|
|
|
<member name="M:BfshaLibrary.ResException.#ctor(System.String,System.Object[])">
|
|
|
|
<summary>
|
|
|
|
Initializes a new instance of the <see cref="T:BfshaLibrary.ResException"/> class with a specified error message created
|
|
|
|
from the given <paramref name="format"/> and <paramref name="args"/>.
|
|
|
|
</summary>
|
|
|
|
<param name="format">The format of the error message.</param>
|
|
|
|
<param name="args">The parameters to format the error message with.</param>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.Attribute">
|
|
|
|
<summary>
|
|
|
|
Represents an FMDL subfile in a <see cref="T:BfshaLibrary.ShaderModel"/>, storing model vertex data, skeletons and used materials.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.Sampler">
|
|
|
|
<summary>
|
|
|
|
Represents an FMDL subfile in a <see cref="T:BfshaLibrary.ShaderModel"/>, storing model vertex data, skeletons and used materials.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.ShaderModel">
|
|
|
|
<summary>
|
|
|
|
Represents an FMDL subfile in a <see cref="!:ResFile"/>, storing model vertex data, skeletons and used materials.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.ShaderModel.Name">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the name with which the instance can be referenced uniquely in <see cref="!:ResDict<Model>"/>
|
|
|
|
instances.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.ShaderModel.Path">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the path of the file which originally supplied the data of this instance.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.ShaderModel.BinaryShaderData">
|
|
|
|
<summary>
|
|
|
|
Gets or sets byte array of the BNSH file instance used to store programs, variations and binary data.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.ShaderModel.StaticOptions">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the stored <see cref="T:BfshaLibrary.ShaderOption"/> (FMDL) instances.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.ShaderModel.StaticOptionDict">
|
|
|
|
<summary>
|
|
|
|
Gets or sets attached <see cref="T:BfshaLibrary.ShaderOption"/> names
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.ShaderModel.DynamiOptions">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the stored <see cref="!:DynamiOption"/> (FMDL) instances.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.ShaderModel.DynamiOptionDict">
|
|
|
|
<summary>
|
|
|
|
Gets or sets attached <see cref="!:DynamiOption"/> names
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.ShaderModel.Attributes">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the stored <see cref="T:BfshaLibrary.Attribute"/> (FMDL) instances.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.ShaderModel.AttributeDict">
|
|
|
|
<summary>
|
|
|
|
Gets or sets attached <see cref="T:BfshaLibrary.Attribute"/> names
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.ShaderModel.Samplers">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the stored <see cref="T:BfshaLibrary.Sampler"/> (FMDL) instances.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.ShaderModel.SamplersDict">
|
|
|
|
<summary>
|
|
|
|
Gets or sets attached <see cref="T:BfshaLibrary.Sampler"/> names
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.ShaderModel.UniformBlocks">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the stored <see cref="T:BfshaLibrary.UniformBlock"/> (FMDL) instances.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.ShaderModel.UniformVars">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the stored <see cref="T:BfshaLibrary.UniformVar"/> (FMDL) instances.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.ShaderModel.UniformBlockDict">
|
|
|
|
<summary>
|
|
|
|
Gets or sets attached <see cref="T:BfshaLibrary.UniformBlock"/> names
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.ShaderOption">
|
|
|
|
<summary>
|
|
|
|
Represents an FMDL subfile in a <see cref="T:BfshaLibrary.ShaderModel"/>, storing model vertex data, skeletons and used materials.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.ShaderOption.Name">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the name with which the instance can be referenced uniquely in <see cref="!:ResDict<StaticOption>"/>
|
|
|
|
instances.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.ShaderOption.Choices">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the stored <see cref="T:BfshaLibrary.UniformBlock"/> (FMDL) instances.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.ShaderOption.ChoiceDict">
|
|
|
|
<summary>
|
|
|
|
Gets or sets attached <see cref="T:BfshaLibrary.UniformBlock"/> names
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.ShaderOption.choices">
|
|
|
|
<summary>
|
|
|
|
Gets or sets attached <see cref="T:BfshaLibrary.UniformBlock"/> names
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.ShaderOption.defaultChoice">
|
|
|
|
<summary>
|
|
|
|
Gets or sets attached <see cref="T:BfshaLibrary.UniformBlock"/> names
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.UniformBlock">
|
|
|
|
<summary>
|
|
|
|
Represents an FMDL subfile in a <see cref="T:BfshaLibrary.ShaderModel"/>, storing model vertex data, skeletons and used materials.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.UniformBlock.Uniforms">
|
|
|
|
<summary>
|
|
|
|
Gets or sets the stored <see cref="T:BfshaLibrary.UniformBlock"/> (FMDL) instances.
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="P:BfshaLibrary.UniformBlock.UniformDict">
|
|
|
|
<summary>
|
|
|
|
Gets or sets attached <see cref="T:BfshaLibrary.UniformBlock"/> names
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
<member name="T:BfshaLibrary.UniformVar">
|
|
|
|
<summary>
|
|
|
|
</summary>
|
|
|
|
</member>
|
|
|
|
</members>
|
|
|
|
</doc>
|