mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-18 08:53:08 +00:00
212 lines
6.2 KiB
C#
212 lines
6.2 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.IO;
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using BarsLib;
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using VGAudio.Formats;
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using VGAudio;
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using VGAudio.Containers.NintendoWare;
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using VGAudio.Containers.Wave;
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using NAudio.Wave;
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namespace FirstPlugin
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{
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public class BARS : TreeNodeFile, IFileFormat
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{
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Sound Archive" };
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public string[] Extension { get; set; } = new string[] { "*.bars" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(Stream stream)
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{
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using (var reader = new FileReader(stream, true))
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{
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return reader.CheckSignature(4, "BARS");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public class AudioEntry : TreeNodeCustom
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{
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public AudioType Type;
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public byte[] Data;
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public AudioEntry()
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{
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ContextMenu = new ContextMenu();
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MenuItem export = new MenuItem("Export");
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ContextMenu.MenuItems.Add(export);
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export.Click += Export;
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MenuItem replace = new MenuItem("Replace");
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ContextMenu.MenuItems.Add(replace);
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replace.Click += Replace;
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}
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public void SetupMusic()
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{
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if (Type == AudioType.Bfwav)
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{
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ImageKey = "bfwav";
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SelectedImageKey = "bfwav";
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}
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else if (Type == AudioType.Bfstp)
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{
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ImageKey = "bfstp";
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SelectedImageKey = "bfstp";
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}
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else
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{
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ImageKey = "fileBlank";
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SelectedImageKey = "fileBlank";
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}
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}
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public AudioData GetAudioData()
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{
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BCFstmReader reader = new BCFstmReader();
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return reader.Read(Data);
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}
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public byte[] BfwavToWav()
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{
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MemoryStream mem = new MemoryStream();
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WaveWriter writer = new WaveWriter();
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AudioData audioData = GetAudioData();
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writer.WriteToStream(audioData, mem);
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return mem.ToArray();
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}
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private void Export(object sender, EventArgs args)
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{
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SaveFileDialog sfd = new SaveFileDialog();
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sfd.FileName = Text;
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sfd.DefaultExt = Path.GetExtension(Text);
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sfd.Filter = "All files(*.*)|*.*";
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if (sfd.ShowDialog() == DialogResult.OK)
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{
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File.WriteAllBytes(sfd.FileName, Data);
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}
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}
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private void Replace(object sender, EventArgs args)
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{
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OpenFileDialog ofd = new OpenFileDialog();
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ofd.FileName = Text;
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ofd.DefaultExt = Path.GetExtension(Text);
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ofd.Filter = "All files(*.*)|*.*";
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if (ofd.ShowDialog() == DialogResult.OK)
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{
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Data = File.ReadAllBytes(ofd.FileName);
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UpdateEditor();
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}
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}
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public void UpdateEditor()
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{
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}
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public override void OnClick(TreeView treeview)
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{
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if (Type == AudioType.Bfwav)
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{
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// UpdateEditor();
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}
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}
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}
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public BarsLib.BARS bars;
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public void Load(Stream stream)
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{
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CanSave = true;
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Text = FileName;
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bars = new BarsLib.BARS(stream);
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Nodes.Add("AMTA");
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Nodes.Add("Audio");
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for (int i = 0; i < bars.AmtaList.Count; i++)
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{
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string audioName = bars.AmtaList[i].Name;
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Nodes[0].Nodes.Add(audioName + ".amta");
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BARSAudioFile audio = bars.audioList[i];
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AudioEntry node = new AudioEntry();
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node.Type = audio.AudioType;
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node.Data = audio.data;
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node.SetupMusic();
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if (audio.AudioType == AudioType.Bfwav)
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node.Text = audioName + ".bfwav";
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else if (audio.AudioType == AudioType.Bfstp)
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node.Text = audioName + ".bfstp";
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else
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node.Text = audioName + ".UNKOWN";
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Nodes[1].Nodes.Add(node);
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}
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ContextMenu = new ContextMenu();
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MenuItem save = new MenuItem("Save");
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ContextMenu.MenuItems.Add(save);
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save.Click += Save;
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}
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public void Unload()
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{
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}
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private void Save(object sender, EventArgs args)
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{
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List<IFileFormat> formats = new List<IFileFormat>();
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SaveFileDialog sfd = new SaveFileDialog();
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sfd.Filter = Utils.GetAllFilters(formats);
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sfd.FileName = FileName;
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if (sfd.ShowDialog() == DialogResult.OK)
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{
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STFileSaver.SaveFileFormat(this, sfd.FileName);
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}
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}
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public byte[] Save()
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{
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MemoryStream mem = new MemoryStream();
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foreach (TreeNode node in Nodes[1].Nodes)
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{
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for (int i = 0; i < bars.AmtaList.Count; i++)
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{
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string audioName = bars.AmtaList[i].Name;
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if (Path.GetFileNameWithoutExtension(node.Text) == audioName)
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{
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Console.WriteLine(audioName);
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bars.audioList[i].data = ((AudioEntry)node).Data;
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}
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}
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}
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bars.Save(mem);
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return mem.ToArray();
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}
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}
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}
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