mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-30 00:10:36 +00:00
80 lines
2.6 KiB
C#
80 lines
2.6 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Reflection;
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namespace Toolbox
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{
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static class Program
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{
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main()
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{
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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Switch_Toolbox.Library.Runtime.ExecutableDir = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetEntryAssembly().Location);
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string[] args = Environment.GetCommandLineArgs();
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List<string> Files = new List<string>();
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foreach (var arg in args)
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{
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if (arg != Application.ExecutablePath)
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Files.Add(arg);
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}
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var domain = AppDomain.CurrentDomain;
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domain.AssemblyResolve += LoadAssembly;
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MainForm form = new MainForm();
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form.openedFiles = Files;
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Application.Run(form);
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}
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///
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/// Include externals dlls
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///
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private static Assembly LoadAssembly(object sender, ResolveEventArgs args)
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{
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Assembly result = null;
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if (args != null && !string.IsNullOrEmpty(args.Name))
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{
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//Get current exe fullpath
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FileInfo info = new FileInfo(Assembly.GetExecutingAssembly().Location);
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//Get folder of the executing .exe
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var folderPath = Path.Combine(info.Directory.FullName, "Lib");
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//Build potential fullpath to the loading assembly
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var assemblyName = args.Name.Split(new string[] { "," }, StringSplitOptions.None)[0];
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var assemblyExtension = "dll";
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var assemblyPath = Path.Combine(folderPath, string.Format("{0}.{1}", assemblyName, assemblyExtension));
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//Check if the assembly exists in our "Libs" directory
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if (File.Exists(assemblyPath))
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{
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Console.WriteLine("Loading .dll " + assemblyPath);
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//Load the required assembly using our custom path
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result = Assembly.LoadFrom(assemblyPath);
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}
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else
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{
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//Keep default loading
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return args.RequestingAssembly;
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}
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}
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return result;
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}
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}
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}
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