mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-22 10:53:08 +00:00
82 lines
2.6 KiB
C#
82 lines
2.6 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Switch_Toolbox.Library.Forms;
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using Bfres.Structs;
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namespace FirstPlugin.Forms
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{
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public partial class SubMeshEditor : STForm
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{
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public SubMeshEditor()
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{
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InitializeComponent();
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}
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FSHP.LOD_Mesh activeMesh;
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FSHP.LOD_Mesh.SubMesh activeSubMesh;
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FSHP activeShape;
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public void LoadMesh(FSHP.LOD_Mesh mesh, FSHP fshp)
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{
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activeShape = fshp;
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activeMesh = mesh;
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int index = 0;
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foreach (var subMesh in mesh.subMeshes)
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listViewCustom1.Items.Add($"Sub Mesh{index}");
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}
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private void listViewCustom1_SelectedIndexChanged(object sender, EventArgs e)
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{
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if (listViewCustom1.SelectedIndices.Count > 0 && activeMesh != null)
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{
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int index = listViewCustom1.SelectedIndices[0];
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activeSubMesh = activeMesh.subMeshes[index];
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FaceCountUD.Value = activeSubMesh.size;
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offsetUD.Value = activeSubMesh.offset;
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int MeshIndex = activeShape.lodMeshes.IndexOf(activeMesh);
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int boundIndex = MeshIndex;
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centerXUD.Value = (decimal)activeShape.boundingBoxes[boundIndex].Center.X;
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centerYUD.Value = (decimal)activeShape.boundingBoxes[boundIndex].Center.Y;
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centerZUD.Value = (decimal)activeShape.boundingBoxes[boundIndex].Center.Z;
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extendXUD.Value = (decimal)activeShape.boundingBoxes[boundIndex].Extend.X;
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extendYUD.Value = (decimal)activeShape.boundingBoxes[boundIndex].Extend.Y;
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extendZUD.Value = (decimal)activeShape.boundingBoxes[boundIndex].Extend.Z;
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if (activeShape.boundingRadius.Count > 1)
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radiusUD.Value = (decimal)activeShape.boundingRadius[MeshIndex];
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else
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radiusUD.Value = (decimal)activeShape.boundingRadius[0];
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}
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else
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{
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activeSubMesh = null;
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FaceCountUD.Value = 0;
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offsetUD.Value = 0;
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centerXUD.Value = 0;
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centerYUD.Value = 0;
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centerZUD.Value = 0;
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extendXUD.Value = 0 ;
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extendYUD.Value = 0;
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extendZUD.Value = 0;
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radiusUD.Value = 0;
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}
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}
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}
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}
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