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https://github.com/FelixKratz/SketchyBar
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perform required bit hacks to get float animations working properly
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1 changed files with 10 additions and 1 deletions
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@ -77,13 +77,22 @@ static bool animation_update(struct animation* animation, double time_scale) {
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} else if (animation->as_float) {
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} else if (animation->as_float) {
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*((float*)&value) = (1. - slider) * *(float*)&animation->initial_value
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*((float*)&value) = (1. - slider) * *(float*)&animation->initial_value
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+ slider * *(float*)&animation->final_value;
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+ slider * *(float*)&animation->final_value;
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} else {
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} else {
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value = (1. - slider) * animation->initial_value
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value = (1. - slider) * animation->initial_value
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+ slider * animation->final_value;
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+ slider * animation->final_value;
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}
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}
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bool needs_update;
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if (animation->as_float) {
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needs_update =
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((bool (*)(void*, float))animation->update_function)(animation->target,
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*((float*)&value) );
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} else {
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needs_update = animation->update_function(animation->target, value);
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}
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animation->counter += time_scale;
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animation->counter += time_scale;
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bool needs_update = animation->update_function(animation->target, value);
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bool found_item = false;
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bool found_item = false;
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for (int i = 0; i < g_bar_manager.bar_item_count; i++) {
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for (int i = 0; i < g_bar_manager.bar_item_count; i++) {
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