mirror of
https://github.com/FelixKratz/SketchyBar
synced 2024-11-23 03:43:02 +00:00
started animation implementation
This commit is contained in:
parent
985d51c930
commit
4d860a8c9c
9 changed files with 179 additions and 11 deletions
3
makefile
3
makefile
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@ -5,7 +5,8 @@ SRC = src
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_OBJ = alias.o background.o bar_item.o custom_events.o event.o graph.o \
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_OBJ = alias.o background.o bar_item.o custom_events.o event.o graph.o \
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image.o mouse.o shadow.o text.o message.o mouse.o ax.o bar.o window.o \
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image.o mouse.o shadow.o text.o message.o mouse.o ax.o bar.o window.o \
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bar_manager.o display.o event_loop.o group.o mach.o popup.o workspace.om
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bar_manager.o display.o event_loop.o group.o mach.o popup.o \
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animation.o workspace.om
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OBJ = $(patsubst %, $(ODIR)/%, $(_OBJ))
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OBJ = $(patsubst %, $(ODIR)/%, $(_OBJ))
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.PHONY: all clean arm x86 profile leak universal
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.PHONY: all clean arm x86 profile leak universal
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113
src/animation.c
Normal file
113
src/animation.c
Normal file
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@ -0,0 +1,113 @@
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#include "animation.h"
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#include "event.h"
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uint32_t function_linear(uint32_t x, double m, uint32_t b) {
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return ((double)m)*((int)x) + (int)b;
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}
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static ANIMATOR_CALLBACK(animator_handler) {
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struct event *event = event_create(&g_event_loop, ANIMATOR_REFRESH, NULL);
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event_loop_post(&g_event_loop, event);
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}
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struct animation* animation_create() {
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struct animation* animation = malloc(sizeof(struct animation));
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memset(animation, 0, sizeof(struct animation));
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return animation;
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}
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void animation_destroy(struct animation* animation) {
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if (animation) free(animation);
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}
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void animation_setup(struct animation* animation, uint32_t* property, uint32_t final_value, uint32_t duration) {
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animation->counter = 1;
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animation->duration = duration;
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animation->initial_value = *property;
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animation->final_value = final_value;
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animation->target = property;
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}
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bool animation_update(struct animation* animation) {
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if (!animation->target || animation->counter > animation->duration) {
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return false;
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}
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*animation->target = function_linear(animation->counter,
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((double)(animation->final_value)
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- ((double)animation->initial_value))
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/ ((double)animation->duration),
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animation->initial_value );
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animation->counter++;
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return animation->counter <= animation->duration;
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}
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void animator_init(struct animator* animator) {
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animator->animations = NULL;
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animator->animation_count = 0;
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}
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void animator_add(struct animator* animator, struct animation* animation) {
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animator->animations = realloc(animator->animations,
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sizeof(struct animaton*)
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* ++animator->animation_count);
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animator->animations[animator->animation_count - 1] = animation;
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if (animator->animation_count == 1) {
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animator->clock = CFRunLoopTimerCreate(NULL,
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CFAbsoluteTimeGetCurrent()+1./60.,
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1./60.,
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0,
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0,
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animator_handler,
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NULL );
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CFRunLoopAddTimer(CFRunLoopGetMain(),
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animator->clock,
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kCFRunLoopCommonModes);
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}
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}
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void animator_remove(struct animator* animator, struct animation* animation) {
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if (animator->animation_count == 1) {
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free(animator->animations);
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animator->animations = NULL;
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animator->animation_count = 0;
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} else {
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struct animation* tmp[animator->animation_count - 1];
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int count = 0;
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for (int i = 0; i < animator->animation_count; i++) {
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if (animator->animations[i] == animation) continue;
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tmp[count++] = animator->animations[i];
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}
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animator->animation_count--;
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animator->animations = realloc(animator->animations,
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sizeof(struct animation*)
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*animator->animation_count);
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memcpy(animator->animations,
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tmp,
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sizeof(struct animation*)*animator->animation_count);
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}
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animation_destroy(animation);
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if (animator->animation_count == 0) {
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CFRunLoopRemoveTimer(CFRunLoopGetMain(),
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animator->clock,
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kCFRunLoopCommonModes);
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CFRelease(animator->clock);
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}
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}
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void animator_update(struct animator* animator) {
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for (uint32_t i = 0; i < animator->animation_count; i++) {
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if (!animation_update(animator->animations[i])) {
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animator_remove(animator, animator->animations[i]);
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i--;
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}
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}
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}
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35
src/animation.h
Normal file
35
src/animation.h
Normal file
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@ -0,0 +1,35 @@
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#pragma once
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#include "misc/helpers.h"
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struct animation {
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uint32_t duration;
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uint32_t counter;
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uint32_t initial_value;
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uint32_t final_value;
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uint32_t* target;
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};
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struct animation* animation_create();
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void animation_destroy(struct animation* animation);
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void animation_setup(struct animation* animation, uint32_t* property, uint32_t final_value, uint32_t duration);
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bool animation_update(struct animation* animation);
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extern struct event_loop g_event_loop;
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#define ANIMATOR_CALLBACK(name) void name(CFRunLoopTimerRef timer, void *context)
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typedef ANIMATOR_CALLBACK(animator_callback);
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struct animator {
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CFRunLoopTimerRef clock;
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struct animation** animations;
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uint32_t animation_count;
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};
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void animator_init(struct animator* animator);
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void animator_add(struct animator* animator, struct animation* animation);
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void animator_remove(struct animator* animator, struct animation* animation);
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void animator_update(struct animator* animator);
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@ -106,6 +106,9 @@ void bar_draw(struct bar* bar) {
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void bar_calculate_bounds(struct bar* bar) {
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void bar_calculate_bounds(struct bar* bar) {
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if (bar->hidden) return;
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if (bar->hidden) return;
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if (bar->sid == 0) return;
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if (bar->sid == 0) return;
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uint32_t notch_width = CGDisplayIsBuiltin(bar->did)
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? g_bar_manager.notch_width
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: 0;
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uint32_t center_length = bar_manager_length_for_bar_side(&g_bar_manager,
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uint32_t center_length = bar_manager_length_for_bar_side(&g_bar_manager,
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bar,
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bar,
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@ -120,10 +123,10 @@ void bar_calculate_bounds(struct bar* bar) {
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- center_length) / 2 - 1;
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- center_length) / 2 - 1;
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uint32_t bar_center_right_first_item_x = (bar->window.frame.size.width
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uint32_t bar_center_right_first_item_x = (bar->window.frame.size.width
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+ bar->notch_width) / 2 - 1;
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+ notch_width) / 2 - 1;
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uint32_t bar_center_left_first_item_x = (bar->window.frame.size.width
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uint32_t bar_center_left_first_item_x = (bar->window.frame.size.width
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- bar->notch_width) / 2 - 1;
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- notch_width) / 2 - 1;
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uint32_t* next_position = NULL;
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uint32_t* next_position = NULL;
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uint32_t y = bar->window.frame.size.height / 2;
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uint32_t y = bar->window.frame.size.height / 2;
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@ -231,7 +234,6 @@ struct bar *bar_create(uint32_t did) {
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bar->hidden = false;
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bar->hidden = false;
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bar->did = did;
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bar->did = did;
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bar->sid = mission_control_index(display_space_id(did));
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bar->sid = mission_control_index(display_space_id(did));
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bar->notch_width = CGDisplayIsBuiltin(did) ? g_bar_manager.notch_width : 0;
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bar->shown = true;
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bar->shown = true;
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bar_create_window(bar);
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bar_create_window(bar);
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return bar;
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return bar;
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@ -17,7 +17,6 @@ struct bar {
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uint32_t did;
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uint32_t did;
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uint32_t sid;
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uint32_t sid;
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uint32_t adid;
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uint32_t adid;
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uint32_t notch_width;
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struct window window;
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struct window window;
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};
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};
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bar_item_init(&bar_manager->default_item, NULL);
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bar_item_init(&bar_manager->default_item, NULL);
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bar_item_set_name(&bar_manager->default_item, string_copy("defaults"));
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bar_item_set_name(&bar_manager->default_item, string_copy("defaults"));
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custom_events_init(&bar_manager->custom_events);
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custom_events_init(&bar_manager->custom_events);
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animator_init(&bar_manager->animator);
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int shell_refresh_frequency = 1;
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int shell_refresh_frequency = 1;
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@ -195,11 +197,8 @@ bool bar_manager_set_shadow(struct bar_manager* bar_manager, bool shadow) {
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bool bar_manager_set_notch_width(struct bar_manager* bar_manager, uint32_t width) {
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bool bar_manager_set_notch_width(struct bar_manager* bar_manager, uint32_t width) {
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if (bar_manager->notch_width == width) return false;
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if (bar_manager->notch_width == width) return false;
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bar_manager->notch_width = width;
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for (int i = 0; i < bar_manager->bar_count; ++i)
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bar_destroy(bar_manager->bars[i]);
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bar_manager_begin(bar_manager);
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bar_manager->notch_width = width;
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return true;
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return true;
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}
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}
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@ -374,6 +373,11 @@ void bar_manager_update_space_components(struct bar_manager* bar_manager, bool f
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}
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}
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}
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}
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void bar_manager_animator_refresh(struct bar_manager* bar_manager) {
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animator_update(&bar_manager->animator);
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bar_manager_refresh(bar_manager, true);
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}
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void bar_manager_update(struct bar_manager* bar_manager, bool forced) {
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void bar_manager_update(struct bar_manager* bar_manager, bool forced) {
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if ((bar_manager->frozen && !forced) || bar_manager->sleeps) return;
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if ((bar_manager->frozen && !forced) || bar_manager->sleeps) return;
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bool needs_refresh = false;
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bool needs_refresh = false;
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@ -1,6 +1,7 @@
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#pragma once
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#pragma once
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#include "bar.h"
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#include "bar.h"
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#include "bar_item.h"
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#include "bar_item.h"
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#include "animation.h"
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#define CLOCK_CALLBACK(name) void name(CFRunLoopTimerRef timer, void *context)
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#define CLOCK_CALLBACK(name) void name(CFRunLoopTimerRef timer, void *context)
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typedef CLOCK_CALLBACK(clock_callback);
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typedef CLOCK_CALLBACK(clock_callback);
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@ -27,14 +28,16 @@ struct bar_manager {
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uint32_t window_level;
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uint32_t window_level;
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struct bar** bars;
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struct bar** bars;
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int bar_count;
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uint32_t bar_count;
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struct bar_item** bar_items;
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struct bar_item** bar_items;
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struct bar_item default_item;
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struct bar_item default_item;
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int bar_item_count;
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uint32_t bar_item_count;
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struct background background;
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struct background background;
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struct custom_events custom_events;
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struct custom_events custom_events;
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struct animator animator;
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};
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};
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struct bar_manager g_bar_manager;
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struct bar_manager g_bar_manager;
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@ -46,6 +49,7 @@ void bar_manager_remove_item(struct bar_manager* bar_manager, struct bar_item* b
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void bar_manager_move_item(struct bar_manager* bar_manager, struct bar_item* item, struct bar_item* reference, bool before);
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void bar_manager_move_item(struct bar_manager* bar_manager, struct bar_item* item, struct bar_item* reference, bool before);
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void bar_manager_handle_notification(struct bar_manager* bar_manager, struct notification* notification);
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void bar_manager_handle_notification(struct bar_manager* bar_manager, struct notification* notification);
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void bar_manager_animator_refresh(struct bar_manager* bar_manager);
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void bar_manager_update(struct bar_manager* bar_manager, bool forced);
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void bar_manager_update(struct bar_manager* bar_manager, bool forced);
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void bar_manager_update_space_components(struct bar_manager* bar_manager, bool forced);
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void bar_manager_update_space_components(struct bar_manager* bar_manager, bool forced);
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bool bar_manager_set_background_blur(struct bar_manager* bar_manager, uint32_t radius);
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bool bar_manager_set_background_blur(struct bar_manager* bar_manager, uint32_t radius);
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@ -96,6 +96,12 @@ EVENT_CALLBACK(EVENT_HANDLER_SHELL_REFRESH) {
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return EVENT_SUCCESS;
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return EVENT_SUCCESS;
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}
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}
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EVENT_CALLBACK(EVENT_HANDLER_ANIMATOR_REFRESH) {
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debug("%s\n", __FUNCTION__);
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bar_manager_animator_refresh(&g_bar_manager);
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return EVENT_SUCCESS;
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}
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EVENT_CALLBACK(EVENT_HANDLER_MACH_MESSAGE) {
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EVENT_CALLBACK(EVENT_HANDLER_MACH_MESSAGE) {
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debug("%s\n", __FUNCTION__);
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debug("%s\n", __FUNCTION__);
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@ -24,6 +24,7 @@ EVENT_CALLBACK(EVENT_HANDLER_MENU_BAR_HIDDEN_CHANGED);
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EVENT_CALLBACK(EVENT_HANDLER_SYSTEM_WOKE);
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EVENT_CALLBACK(EVENT_HANDLER_SYSTEM_WOKE);
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EVENT_CALLBACK(EVENT_HANDLER_SYSTEM_WILL_SLEEP);
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EVENT_CALLBACK(EVENT_HANDLER_SYSTEM_WILL_SLEEP);
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EVENT_CALLBACK(EVENT_HANDLER_SHELL_REFRESH);
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EVENT_CALLBACK(EVENT_HANDLER_SHELL_REFRESH);
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EVENT_CALLBACK(EVENT_HANDLER_ANIMATOR_REFRESH);
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EVENT_CALLBACK(EVENT_HANDLER_MACH_MESSAGE);
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EVENT_CALLBACK(EVENT_HANDLER_MACH_MESSAGE);
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EVENT_CALLBACK(EVENT_HANDLER_MOUSE_UP);
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EVENT_CALLBACK(EVENT_HANDLER_MOUSE_UP);
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EVENT_CALLBACK(EVENT_HANDLER_MOUSE_ENTERED);
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EVENT_CALLBACK(EVENT_HANDLER_MOUSE_ENTERED);
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@ -53,6 +54,7 @@ enum event_type {
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SYSTEM_WOKE,
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SYSTEM_WOKE,
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SYSTEM_WILL_SLEEP,
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SYSTEM_WILL_SLEEP,
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SHELL_REFRESH,
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SHELL_REFRESH,
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ANIMATOR_REFRESH,
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MACH_MESSAGE,
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MACH_MESSAGE,
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MOUSE_UP,
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MOUSE_UP,
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MOUSE_ENTERED,
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MOUSE_ENTERED,
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@ -76,6 +78,7 @@ static const char *event_type_str[] = {
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[SYSTEM_WOKE] = "system_woke",
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[SYSTEM_WOKE] = "system_woke",
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[SYSTEM_WILL_SLEEP] = "system_will_sleep",
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[SYSTEM_WILL_SLEEP] = "system_will_sleep",
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[SHELL_REFRESH] = "shell_refresh",
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[SHELL_REFRESH] = "shell_refresh",
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[ANIMATOR_REFRESH] = "animator_refresh",
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[MACH_MESSAGE] = "mach_message",
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[MACH_MESSAGE] = "mach_message",
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[MOUSE_UP] = "mouse_up",
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[MOUSE_UP] = "mouse_up",
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[MOUSE_ENTERED] = "mouse_entered",
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[MOUSE_ENTERED] = "mouse_entered",
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@ -102,6 +105,7 @@ static event_callback *event_handler[] = {
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[SYSTEM_WOKE] = EVENT_HANDLER_SYSTEM_WOKE,
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[SYSTEM_WOKE] = EVENT_HANDLER_SYSTEM_WOKE,
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[SYSTEM_WILL_SLEEP] = EVENT_HANDLER_SYSTEM_WILL_SLEEP,
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[SYSTEM_WILL_SLEEP] = EVENT_HANDLER_SYSTEM_WILL_SLEEP,
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[SHELL_REFRESH] = EVENT_HANDLER_SHELL_REFRESH,
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[SHELL_REFRESH] = EVENT_HANDLER_SHELL_REFRESH,
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||||||
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[ANIMATOR_REFRESH] = EVENT_HANDLER_ANIMATOR_REFRESH,
|
||||||
[MACH_MESSAGE] = EVENT_HANDLER_MACH_MESSAGE,
|
[MACH_MESSAGE] = EVENT_HANDLER_MACH_MESSAGE,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue