mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-26 22:10:17 +00:00
36 lines
837 B
C#
36 lines
837 B
C#
using UnityEngine;
|
|
|
|
namespace SanAndreasUnity.Utilities
|
|
{
|
|
|
|
public struct TransformDataStruct
|
|
{
|
|
public Vector3 position;
|
|
public Quaternion rotation;
|
|
public Vector3 scale;
|
|
|
|
public TransformDataStruct(Vector3 position, Quaternion rotation, Vector3 scale)
|
|
{
|
|
this.position = position;
|
|
this.rotation = rotation;
|
|
this.scale = scale;
|
|
}
|
|
|
|
public TransformDataStruct(Vector3 position, Quaternion rotation) : this(position, rotation, Vector3.one)
|
|
{
|
|
|
|
}
|
|
|
|
public TransformDataStruct(Vector3 position) : this(position, Quaternion.identity)
|
|
{
|
|
|
|
}
|
|
|
|
public TransformDataStruct(Transform tr) : this(tr.position, tr.rotation, tr.lossyScale)
|
|
{
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|