mirror of
https://github.com/GTA-ASM/SanAndreasUnity
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43 lines
858 B
C#
43 lines
858 B
C#
using UnityEngine;
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using SanAndreasUnity.Importing.Animation;
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namespace SanAndreasUnity.Behaviours.Weapons
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{
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public class PistolSilenced : Weapon
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{
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protected override void InitWeapon ()
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{
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base.InitWeapon();
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this.CrouchAimAnim = new AnimId("SILENCED", "SilenceCrouchfire");
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this.CrouchSpineRotationOffset = WeaponsManager.Instance.crouchSpineRotationOffset2;
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}
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public override AnimId IdleAnim {
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get {
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return new AnimId (AnimGroup.WalkCycle, AnimIndex.Idle);
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}
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}
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public override AnimId WalkAnim {
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get {
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return new AnimId (AnimGroup.WalkCycle, AnimIndex.Walk);
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}
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}
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public override AnimId RunAnim {
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get {
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return new AnimId (AnimGroup.WalkCycle, AnimIndex.Run);
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}
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}
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public override AnimId AimAnim {
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get {
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return new AnimId (AnimGroup.Silenced, AnimIndex.Silence_fire);
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}
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}
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}
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}
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