mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-15 00:37:09 +00:00
49 lines
1.2 KiB
C#
49 lines
1.2 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using SanAndreasUnity.Utilities;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
namespace SanAndreasUnity.UI
|
|
{
|
|
|
|
public class ChatInputController : MonoBehaviour
|
|
{
|
|
public InputField inputField;
|
|
public Button sendButton;
|
|
|
|
|
|
void Start()
|
|
{
|
|
this.sendButton.onClick.AddListener(this.OnTextSubmitted);
|
|
this.inputField.onEndEdit.AddListener(this.OnEndEdit);
|
|
}
|
|
|
|
void OnTextSubmitted()
|
|
{
|
|
string msg = this.inputField.text;
|
|
|
|
this.inputField.text = "";
|
|
|
|
if (string.IsNullOrWhiteSpace(msg))
|
|
return;
|
|
|
|
Chat.ChatManager.SendChatMessageToAllPlayersAsLocalPlayer(msg);
|
|
}
|
|
|
|
void OnEndEdit (string value)
|
|
{
|
|
if (CustomInput.Instance.GetKeyDown (KeyCode.KeypadEnter) || CustomInput.Instance.GetKeyDown (KeyCode.Return))
|
|
{
|
|
// send chat message
|
|
this.OnTextSubmitted();
|
|
|
|
// set focus to input field
|
|
this.inputField.Select();
|
|
this.inputField.ActivateInputField ();
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
}
|