SanAndreasUnity/Assets/Scripts/Behaviours/Ped/Ped_Damage.cs

108 lines
2.9 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using SanAndreasUnity.Utilities;
namespace SanAndreasUnity.Behaviours
{
public partial class Ped {
public Damageable Damageable { get; private set; }
public float Health { get { return this.Damageable.Health; } set { this.Damageable.Health = value; } }
[SerializeField] private float m_maxHealth = 100f;
public float MaxHealth { get { return m_maxHealth; } set { m_maxHealth = value; } }
public Bar HealthBar { get; private set; }
void AwakeForDamage ()
{
this.Damageable = this.GetComponentOrThrow<Damageable> ();
}
void StartForDamage ()
{
this.CreateHealthBar ();
}
void CreateHealthBar ()
{
this.HealthBar = Object.Instantiate (GameManager.Instance.barPrefab, this.transform).GetComponentOrThrow<Bar> ();
// this.HealthBar.SetBorderWidth (0.1f);
this.HealthBar.BackgroundColor = PedManager.Instance.healthBackgroundColor;
this.HealthBar.FillColor = PedManager.Instance.healthColor;
this.HealthBar.BorderColor = Color.black;
this.UpdateHealthBar ();
}
void UpdateDamageStuff ()
{
this.UpdateHealthBar ();
}
void UpdateHealthBar ()
{
bool shouldBeVisible = PedManager.Instance.displayHealthBarAbovePeds && !this.IsControlledByLocalPlayer;
this.HealthBar.gameObject.SetActive (shouldBeVisible);
if (shouldBeVisible)
{
this.HealthBar.BarSize = new Vector3 (PedManager.Instance.healthBarWorldWidth, PedManager.Instance.healthBarWorldHeight, 1.0f);
this.HealthBar.SetFillPerc (this.Health / this.MaxHealth);
this.HealthBar.transform.position = this.GetPosForHealthBar ();
this.HealthBar.MaxHeightOnScreen = PedManager.Instance.healthBarMaxScreenHeight;
}
}
public void DrawHealthBar ()
{
Vector3 pos = this.GetPosForHealthBar ();
Rect rect = GUIUtils.GetRectForBarAsBillboard (pos, PedManager.Instance.healthBarWorldWidth,
PedManager.Instance.healthBarWorldHeight, Camera.main);
// limit height
rect.height = Mathf.Min (rect.height, PedManager.Instance.healthBarMaxScreenHeight);
float borderWidth = Mathf.Min( 2f, rect.height / 4f );
GUIUtils.DrawBar( rect, this.Health / this.MaxHealth, PedManager.Instance.healthColor, PedManager.Instance.healthBackgroundColor, borderWidth );
}
private Vector3 GetPosForHealthBar ()
{
if (null == this.PlayerModel.Head)
return this.transform.position;
Vector3 pos = this.PlayerModel.Head.position;
pos += this.transform.up * PedManager.Instance.healthBarVerticalOffset;
return pos;
}
public void OnDamaged()
{
DamageInfo damageInfo = this.Damageable.LastDamageInfo;
float amount = this.PlayerModel.GetAmountOfDamageForBone(damageInfo.raycastHitTransform, damageInfo.amount);
this.Health -= amount;
if (this.Health <= 0)
{
Object.Destroy(this.gameObject);
}
}
}
}