mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-26 22:10:17 +00:00
85 lines
1.6 KiB
C#
85 lines
1.6 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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using SanAndreasUnity.Behaviours;
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namespace SanAndreasUnity.UI {
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public class TeleportWindow : PauseMenuWindow {
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// spawn locations
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private List<Transform> _spawns = new List<Transform>();
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public List<Transform> Spawns { get { return this._spawns; } }
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TeleportWindow() {
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// set default parameters
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this.windowName = "Teleport";
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this.useScrollView = true;
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}
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void OnSceneChanged (SceneChangedMessage msg) {
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_spawns.Clear ();
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if (!GameManager.IsInStartupScene)
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_spawns = FindSpawnPlaces ().ToList ();
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this.AdjustWindowRect ();
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}
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void Start () {
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this.RegisterButtonInPauseMenu ();
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this.AdjustWindowRect ();
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}
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public static Transform[] FindSpawnPlaces ()
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{
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var obj = GameObject.Find("Player Spawns");
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if (obj)
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return obj.GetComponentsInChildren<Transform> ();
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return new Transform[0];
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}
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private void AdjustWindowRect ()
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{
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float width = 260;
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float height = Mathf.Min( 0.7f * Screen.height, 10 + 25 * _spawns.Count );
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this.windowRect = new Rect(Screen.width - width - 10, 10, width, height);
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}
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protected override void OnWindowGUI ()
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{
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if (null == Ped.Instance) {
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GUILayout.Label ("Player object not found");
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return;
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}
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for (int i = 1; i < _spawns.Count; i++)
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{
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var spawnLocation = _spawns [i];
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if (null == spawnLocation)
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continue;
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if (GUILayout.Button (spawnLocation.name))
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{
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Ped.Instance.Teleport (spawnLocation.position, spawnLocation.rotation);
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}
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}
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}
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}
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}
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