mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-30 07:50:22 +00:00
110 lines
No EOL
2.2 KiB
C#
110 lines
No EOL
2.2 KiB
C#
using Mirror;
|
|
|
|
namespace SanAndreasUnity.Net
|
|
{
|
|
|
|
public enum NetworkClientStatus
|
|
{
|
|
Disconnected = 0,
|
|
Connecting,
|
|
Connected
|
|
|
|
}
|
|
|
|
public enum NetworkServerStatus
|
|
{
|
|
Started = 1,
|
|
Starting = 2,
|
|
Stopped = 3
|
|
|
|
}
|
|
|
|
public class NetStatus
|
|
{
|
|
|
|
|
|
private static bool IsNetworkClientConnecting {
|
|
get {
|
|
return NetworkClient.active && !NetworkClient.isConnected;
|
|
}
|
|
}
|
|
|
|
public static NetworkClientStatus clientStatus {
|
|
get {
|
|
if (NetworkClient.isConnected)
|
|
return NetworkClientStatus.Connected;
|
|
|
|
if (IsNetworkClientConnecting)
|
|
return NetworkClientStatus.Connecting;
|
|
|
|
return NetworkClientStatus.Disconnected;
|
|
}
|
|
}
|
|
|
|
public static NetworkServerStatus serverStatus {
|
|
get {
|
|
if (!NetworkServer.active)
|
|
return NetworkServerStatus.Stopped;
|
|
|
|
return NetworkServerStatus.Started;
|
|
}
|
|
}
|
|
|
|
public static bool IsServerStarted => NetStatus.serverStatus == NetworkServerStatus.Started;
|
|
|
|
/// <summary>
|
|
/// Is server active ?
|
|
/// </summary>
|
|
public static bool IsServer => NetStatus.IsServerStarted;
|
|
|
|
/// <summary>
|
|
/// Is host active ?
|
|
/// </summary>
|
|
public static bool IsHost() {
|
|
|
|
if (!NetStatus.IsServer)
|
|
return false;
|
|
|
|
return NetworkServer.localClientActive;
|
|
}
|
|
|
|
public static bool IsClientConnected() {
|
|
|
|
return clientStatus == NetworkClientStatus.Connected;
|
|
}
|
|
|
|
public static bool IsClientConnecting() {
|
|
|
|
return clientStatus == NetworkClientStatus.Connecting;
|
|
}
|
|
|
|
public static bool IsClientDisconnected() {
|
|
|
|
return clientStatus == NetworkClientStatus.Disconnected;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Is client connected ?
|
|
/// TODO: This method should be corrected to return: is client active.
|
|
/// </summary>
|
|
public static bool IsClient() {
|
|
return NetStatus.IsClientConnected();
|
|
}
|
|
|
|
public static bool IsClientActive() {
|
|
return ! NetStatus.IsClientDisconnected ();
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Throws exception if server is not active.
|
|
/// </summary>
|
|
public static void ThrowIfNotOnServer()
|
|
{
|
|
if (!NetStatus.IsServer)
|
|
throw new System.Exception("Not on a server");
|
|
}
|
|
|
|
}
|
|
|
|
} |