SanAndreasUnity/Assets/Resources/Data/auxanimgrp.dat
2020-05-31 19:09:46 +02:00

162 lines
2.3 KiB
Text
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#
# filename: auxanimgrp.dat
# description: This file describes additional anim association groups.
#
#format is
# name, filename, animtype, numanims
# animlist....
#end
#
# name: name of animation definition group
# filename: name of file in which these animations occur (minus the IFP extension)
# animtype: type of animations
# numanims: number of animations in groups
#
default, ped, car, 12
CAR_sit
CAR_sitp
Drive_L
Drive_R
CAR_getin_LHS
CAR_getin_RHS
CAR_getout_LHS
CAR_getout_RHS
CAR_closedoor_LHS
CAR_closedoor_RHS
CAR_close_LHS
CAR_close_RHS
end
default, ped, mywalkcycle, 4
IDLE_ARMED
FUCKU
GUN_STAND
sprint_civi
end
default, ped, gun, 23
GunCrouchBwd
GunCrouchFwd
GunMove_BWD
GunMove_FWD
GunMove_L
GunMove_R
Gun_2_IDLE
GUN_BUTT
GUN_BUTT_crouch
Gun_stand
IDLE_armed
run_1armed
run_armed
run_left
run_right
run_player
sprint_civi
WALK_armed
WALK_start_armed
SHOT_leftP
SHOT_partial
SHOT_partial_B
SHOT_rightP
end
default, weapons, weapons, 17
SHP_1H_Lift
SHP_1H_Lift_End
SHP_1H_Ret
SHP_1H_Ret_S
SHP_2H_Lift
SHP_2H_Lift_End
SHP_2H_Ret
SHP_2H_Ret_S
SHP_Ar_Lift
SHP_Ar_Lift_End
SHP_Ar_Ret
SHP_Ar_Ret_S
SHP_G_Lift_In
SHP_G_Lift_Out
SHP_Tray_In
SHP_Tray_Out
SHP_Tray_Pose
end
default, colt45, colt45, 7
colt45_fire
COLT45_RELOAD
colt45_crouchfire
colt45_fire_2hands
2guns_crouchfire
colt45_crouchreload
sawnoff_reload
end
default, silenced, silenced, 4
CrouchReload
SilenceCrouchfire
Silence_fire
Silence_reload
end
default, python, python, 5
python_crouchfire
python_crouchreload
python_fire
python_fire_poor
python_reload
end
default, shotgun, shotgun, 3
shotgun_crouchfire
shotgun_fire
shotgun_fire_poor
end
default, buddy, buddy, 5
buddy_crouchfire
buddy_crouchreload
buddy_fire
buddy_fire_poor
buddy_fire_reload
end
default, tec, tec, 4
TEC_crouchfire
TEC_crouchreload
TEC_fire
TEC_reload
end
default, uzi, uzi, 5
UZI_crouchfire
UZI_crouchreload
UZI_fire
UZI_fire_poor
UZI_reload
end
default, rifle, rifle, 5
RIFLE_crouchfire
RIFLE_crouchload
RIFLE_fire
RIFLE_fire_poor
RIFLE_load
end
default, rocket, rocket, 5
idle_rocket
RocketFire
run_rocket
walk_rocket
WALK_start_rocket
end
default, flame, flame, 1
FLAME_fire
end
default, grenade, grenade, 3
WEAPON_start_throw
WEAPON_throw
WEAPON_throwu
end