mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-30 15:59:09 +00:00
61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using SanAndreasUnity.Behaviours;
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using UnityEngine;
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namespace SanAndreasUnity.Behaviours
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{
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public class UIVehicleSpawner : MonoBehaviour
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{
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public Vector3 spawnOffset = new Vector3(0, 2, 5);
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public KeyCode spawnKey = KeyCode.V;
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private void Start()
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{
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}
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private void Update()
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{
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if (Input.GetKeyDown(spawnKey))
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{
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if (Utilities.NetUtils.IsServer)
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SpawnVehicle();
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else if (Net.PlayerRequests.Local != null)
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Net.PlayerRequests.Local.RequestVehicleSpawn();
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}
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}
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public void SpawnVehicle()
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{
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var ped = Ped.Instance;
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if (null == ped)
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return;
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SpawnVehicle(ped);
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}
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public void SpawnVehicle(Ped ped)
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{
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Vector3 pos = ped.transform.position + ped.transform.forward * spawnOffset.z + ped.transform.up * spawnOffset.y
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+ ped.transform.right * spawnOffset.x;
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Quaternion rotation = Quaternion.LookRotation(-ped.transform.right, Vector3.up);
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SpawnVehicle(pos, rotation);
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}
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public void SpawnVehicle(Vector3 pos, Quaternion rotation)
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{
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// SanAndreasUnity.Behaviours.Vehicles.VehicleSpawner.Create ();
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var v = SanAndreasUnity.Behaviours.Vehicles.Vehicle.Create(-1, null, pos, rotation);
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Debug.Log("Spawned vehicle with id " + v.Definition.Id);
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}
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}
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}
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