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BaseAimMovementState.cs
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fire only on server
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2020-05-31 19:09:43 +02:00 |
BaseAimMovementState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
BaseFireMovementState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
BaseFireMovementState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
BaseMovementState.cs
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Fix sending submit button event
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2020-05-31 19:09:39 +02:00 |
BaseMovementState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
BaseScriptState.cs
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sync current weapon slot
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2020-05-31 19:09:43 +02:00 |
BaseScriptState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
BaseVehicleState.cs
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Improvements
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2020-05-31 19:09:41 +02:00 |
BaseVehicleState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
CrouchAimState.cs
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only on server or local player
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2020-05-31 19:09:43 +02:00 |
CrouchAimState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
CrouchFireState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
CrouchFireState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
CrouchMoveState.cs
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Send crouch button event
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2020-05-31 19:09:39 +02:00 |
CrouchMoveState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
CrouchState.cs
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Send crouch button event
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2020-05-31 19:09:39 +02:00 |
CrouchState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
FlyState.cs
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Fix sending submit button event
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2020-05-31 19:09:39 +02:00 |
FlyState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
IAimState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
IAimState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
IFireState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
IFireState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
IPedState.cs
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sync current weapon slot
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2020-05-31 19:09:43 +02:00 |
IPedState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
IVehicleState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
IVehicleState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
JumpState.cs
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Improvement
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2020-05-31 19:09:39 +02:00 |
JumpState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
RollState.cs
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only on server and local player
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2020-05-31 19:09:43 +02:00 |
RollState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
RunAimState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
RunAimState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
RunFireState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
RunFireState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
RunState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
RunState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
SprintState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
SprintState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
StandAimState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
StandAimState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
StandFireState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
StandFireState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
StandState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
StandState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
VehicleEnteringState.cs
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Converting vehicle states to new API 2
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2020-05-31 19:09:41 +02:00 |
VehicleEnteringState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
VehicleExitingState.cs
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Converting vehicle states to new API 2
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2020-05-31 19:09:41 +02:00 |
VehicleExitingState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
VehicleSittingState.cs
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Converting vehicle states to new API 3
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2020-05-31 19:09:41 +02:00 |
VehicleSittingState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
WalkAimState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
WalkAimState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
WalkFireState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
WalkFireState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
WalkState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
WalkState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |