mirror of
https://github.com/GTA-ASM/SanAndreasUnity
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53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
/// <summary>
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/// GTA audio sharp namespace
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/// </summary>
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namespace GTAAudioSharp
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{
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/// <summary>
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/// GTA audio audio clip data structure
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/// </summary>
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public struct GTAAudioAudioClipData
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{
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/// <summary>
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/// Sound buffer offset
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/// </summary>
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public readonly uint SoundBufferOffset;
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/// <summary>
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/// Loop offset
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/// </summary>
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public readonly uint LoopOffset;
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/// <summary>
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/// Sample rate
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/// </summary>
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public readonly ushort SampleRate;
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/// <summary>
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/// Sound headroom
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/// </summary>
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public readonly ushort SoundHeadroom;
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/// <summary>
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/// Length
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/// </summary>
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public readonly uint Length;
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="soundBufferOffset">Sound buffer offset</param>
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/// <param name="loopOffset">Loop offset</param>
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/// <param name="sampleRate">Sample rate</param>
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/// <param name="soundHeadroom">Sound headroom</param>
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/// <param name="length">Length</param>
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internal GTAAudioAudioClipData(uint soundBufferOffset, uint loopOffset, ushort sampleRate, ushort soundHeadroom, uint length)
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{
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SoundBufferOffset = soundBufferOffset;
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LoopOffset = loopOffset;
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SampleRate = sampleRate;
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SoundHeadroom = soundHeadroom;
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Length = length;
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}
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}
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}
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