mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 12:33:02 +00:00
422 lines
No EOL
9.5 KiB
C#
422 lines
No EOL
9.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
|
|
namespace SanAndreasUnity.UI
|
|
{
|
|
|
|
public class Console : PauseMenuWindow
|
|
{
|
|
|
|
#region Inspector Settings
|
|
|
|
/// <summary>
|
|
/// Whether to only keep a certain number of logs, useful if memory usage is a concern.
|
|
/// </summary>
|
|
public bool restrictLogCount = true;
|
|
|
|
/// <summary>
|
|
/// Number of logs to keep before removing old ones.
|
|
/// </summary>
|
|
public int maxLogCount = 1000;
|
|
|
|
#endregion
|
|
|
|
static readonly GUIContent s_clearLabel = new GUIContent("Clear", "Clear the contents of the console.");
|
|
static readonly GUIContent s_collapseLabel = new GUIContent("Collapse", "Hide repeated messages.");
|
|
|
|
private static readonly LogType[] s_allLogTypes = new LogType[] {
|
|
LogType.Log, LogType.Warning, LogType.Error, LogType.Exception, LogType.Assert
|
|
};
|
|
|
|
static readonly Dictionary<LogType, Color> s_logTypeColors = new Dictionary<LogType, Color>
|
|
{
|
|
{ LogType.Assert, Color.red },
|
|
{ LogType.Error, Color.red },
|
|
{ LogType.Exception, Color.red },
|
|
{ LogType.Log, Color.white },
|
|
{ LogType.Warning, Color.yellow },
|
|
};
|
|
|
|
bool m_isCollapsed;
|
|
public bool IsCollapsed { get { return this.m_isCollapsed; } set { this.m_isCollapsed = value; } }
|
|
|
|
bool ShowDetails { get; set; }
|
|
Vector2 m_detailsAreaScrollViewPos = Vector2.zero;
|
|
|
|
int m_selectedLogIndex = -1;
|
|
|
|
readonly List<Log> m_logs = new List<Log>();
|
|
readonly Utilities.ConcurrentQueue<Log> m_queuedLogs = new Utilities.ConcurrentQueue<Log>();
|
|
|
|
readonly Dictionary<LogType, bool> m_logTypeFilters = new Dictionary<LogType, bool>
|
|
{
|
|
{ LogType.Assert, true },
|
|
{ LogType.Error, true },
|
|
{ LogType.Exception, true },
|
|
{ LogType.Log, true },
|
|
{ LogType.Warning, true },
|
|
};
|
|
|
|
private Dictionary<LogType, int> m_numMessagesPerType = new Dictionary<LogType, int> ();
|
|
|
|
|
|
|
|
Console ()
|
|
{
|
|
this.windowName = "Console";
|
|
this.useScrollView = false;
|
|
}
|
|
|
|
internal static void OnEventSubscriberAwake()
|
|
{
|
|
var console = FindObjectOfType<Console>();
|
|
|
|
if (null == console)
|
|
{
|
|
Debug.LogError("Failed to find console object");
|
|
return;
|
|
}
|
|
|
|
console.OnEventSubscriberAwakeNonStatic();
|
|
}
|
|
|
|
void OnEventSubscriberAwakeNonStatic()
|
|
{
|
|
Application.logMessageReceivedThreaded += HandleLogThreaded;
|
|
}
|
|
|
|
|
|
#region MonoBehaviour Messages
|
|
|
|
protected override void OnDisable()
|
|
{
|
|
Application.logMessageReceivedThreaded -= HandleLogThreaded;
|
|
base.OnDisable();
|
|
}
|
|
|
|
void Start ()
|
|
{
|
|
|
|
this.RegisterButtonInPauseMenu ();
|
|
|
|
// adjust rect
|
|
this.windowRect = Utilities.GUIUtils.GetCenteredRectPerc( new Vector2(0.9f, 0.8f) );
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
UpdateQueuedLogs();
|
|
|
|
}
|
|
|
|
#endregion
|
|
|
|
static void RestoreContentColor ()
|
|
{
|
|
GUI.contentColor = Color.white;
|
|
}
|
|
|
|
void DrawCollapsedLog(Log log, int index)
|
|
{
|
|
bool isSelected = index == m_selectedLogIndex;
|
|
|
|
if (isSelected)
|
|
GUI.contentColor = Color.green;
|
|
|
|
GUILayout.BeginHorizontal();
|
|
|
|
if (GUILayout.Button(log.GetTruncatedMessage(), GUI.skin.label))
|
|
{
|
|
if(isSelected)
|
|
m_selectedLogIndex = -1;
|
|
else
|
|
m_selectedLogIndex = index;
|
|
}
|
|
GUILayout.FlexibleSpace();
|
|
GUILayout.Label(log.count.ToString(), GUI.skin.box);
|
|
|
|
GUILayout.EndHorizontal();
|
|
|
|
if (isSelected)
|
|
RestoreContentColor();
|
|
}
|
|
|
|
void DrawExpandedLog(Log log, int index)
|
|
{
|
|
bool isSelected = index == m_selectedLogIndex;
|
|
|
|
if (isSelected)
|
|
GUI.contentColor = Color.green;
|
|
|
|
for (var i = 0; i < log.count; i += 1)
|
|
{
|
|
if (GUILayout.Button(log.GetTruncatedMessage(), GUI.skin.label))
|
|
{
|
|
if(isSelected)
|
|
m_selectedLogIndex = -1;
|
|
else
|
|
m_selectedLogIndex = index;
|
|
}
|
|
}
|
|
|
|
if (isSelected)
|
|
RestoreContentColor();
|
|
}
|
|
|
|
void DrawLog(Log log, int index)
|
|
{
|
|
GUI.contentColor = s_logTypeColors[log.type];
|
|
|
|
if (m_isCollapsed)
|
|
{
|
|
DrawCollapsedLog(log, index);
|
|
}
|
|
else
|
|
{
|
|
DrawExpandedLog(log, index);
|
|
}
|
|
}
|
|
|
|
void DrawLogList()
|
|
{
|
|
scrollPos = GUILayout.BeginScrollView(scrollPos);
|
|
|
|
// Used to determine height of accumulated log labels.
|
|
GUILayout.BeginVertical();
|
|
|
|
foreach (LogType logType in s_allLogTypes)
|
|
m_numMessagesPerType [logType] = 0;
|
|
|
|
for (int i=0; i < m_logs.Count; i++)
|
|
{
|
|
Log log = m_logs[i];
|
|
|
|
if (IsLogVisible (log))
|
|
DrawLog (log, i);
|
|
|
|
m_numMessagesPerType [log.type] += (m_isCollapsed ? 1 : log.count);
|
|
}
|
|
|
|
GUILayout.EndVertical();
|
|
var innerScrollRect = GUILayoutUtility.GetLastRect();
|
|
GUILayout.EndScrollView();
|
|
var outerScrollRect = GUILayoutUtility.GetLastRect();
|
|
|
|
// If we're scrolled to bottom now, guarantee that it continues to be in next cycle.
|
|
if (Event.current.type == EventType.Repaint && IsScrolledToBottom(innerScrollRect, outerScrollRect))
|
|
{
|
|
ScrollToBottom();
|
|
}
|
|
|
|
// Ensure GUI colour is reset before drawing other components.
|
|
GUI.contentColor = Color.white;
|
|
}
|
|
|
|
void DrawDetails()
|
|
{
|
|
|
|
float height = Mathf.Max( this.windowRect.height / 4, 100 );
|
|
m_detailsAreaScrollViewPos = GUILayout.BeginScrollView(m_detailsAreaScrollViewPos, GUILayout.Height(height));
|
|
|
|
if (m_selectedLogIndex >= 0 && m_selectedLogIndex < this.m_logs.Count)
|
|
{
|
|
Log log = this.m_logs[m_selectedLogIndex];
|
|
GUILayout.Label(log.message);
|
|
GUILayout.Space(5);
|
|
GUILayout.Label(log.stackTrace);
|
|
}
|
|
|
|
GUILayout.EndScrollView();
|
|
|
|
}
|
|
|
|
void DrawToolbar()
|
|
{
|
|
GUILayout.BeginHorizontal();
|
|
|
|
foreach (LogType logType in s_allLogTypes)
|
|
{
|
|
bool currentState = m_logTypeFilters[logType];
|
|
int count = m_numMessagesPerType [logType];
|
|
string label = logType.ToString() + ( (count > 0) ? (" [" + count + "]") : "" );
|
|
|
|
GUI.contentColor = s_logTypeColors [logType];
|
|
m_logTypeFilters[logType] = GUILayout.Toggle (currentState, label, GUILayout.ExpandWidth(false));
|
|
GUILayout.Space(15);
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
|
|
RestoreContentColor ();
|
|
|
|
GUILayout.BeginHorizontal ();
|
|
|
|
if (Utilities.GUIUtils.ButtonWithCalculatedSize (s_clearLabel))
|
|
{
|
|
m_logs.Clear();
|
|
m_selectedLogIndex = -1;
|
|
}
|
|
|
|
GUILayout.Space (10);
|
|
|
|
m_isCollapsed = GUILayout.Toggle (m_isCollapsed, s_collapseLabel, GUILayout.ExpandWidth(false));
|
|
|
|
ShowDetails = GUILayout.Toggle (ShowDetails, "Show details", GUILayout.ExpandWidth(false));
|
|
|
|
GUILayout.Space (10);
|
|
|
|
GUILayout.Label("Cap: " + m_logs.Capacity);
|
|
GUILayout.Label("MT queue count: " + m_queuedLogs.Count);
|
|
|
|
GUILayout.EndHorizontal ();
|
|
}
|
|
|
|
void DrawWindow()
|
|
{
|
|
DrawLogList();
|
|
if (this.ShowDetails)
|
|
{
|
|
Utilities.GUIUtils.DrawHorizontalLine(2f, 3f, Color.black);
|
|
this.DrawDetails();
|
|
}
|
|
Utilities.GUIUtils.DrawHorizontalLine(2f, 3f, Color.black);
|
|
DrawToolbar();
|
|
}
|
|
|
|
protected override void OnWindowGUI ()
|
|
{
|
|
DrawWindow ();
|
|
}
|
|
|
|
|
|
Log? GetLastLog()
|
|
{
|
|
if (m_logs.Count == 0)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return m_logs[m_logs.Count - 1];
|
|
}
|
|
|
|
void UpdateQueuedLogs()
|
|
{
|
|
foreach (Log log in m_queuedLogs.DequeueAll())
|
|
{
|
|
ProcessLogItem(log);
|
|
}
|
|
}
|
|
|
|
void HandleLogThreaded(string message, string stackTrace, LogType type)
|
|
{
|
|
var log = new Log
|
|
{
|
|
count = 1,
|
|
message = message,
|
|
stackTrace = stackTrace,
|
|
type = type,
|
|
};
|
|
|
|
// Queue the log into a ConcurrentQueue to be processed later in the Unity main thread,
|
|
// so that we don't get GUI-related errors for logs coming from other threads
|
|
m_queuedLogs.Enqueue(log);
|
|
}
|
|
|
|
void ProcessLogItem(Log log)
|
|
{
|
|
var lastLog = GetLastLog();
|
|
var isDuplicateOfLastLog = lastLog.HasValue && log.Equals(lastLog.Value);
|
|
|
|
if (isDuplicateOfLastLog)
|
|
{
|
|
// Replace previous log with incremented count instead of adding a new one.
|
|
log.count = lastLog.Value.count + 1;
|
|
m_logs[m_logs.Count - 1] = log;
|
|
}
|
|
else
|
|
{
|
|
m_logs.Add(log);
|
|
TrimExcessLogs();
|
|
}
|
|
}
|
|
|
|
bool IsLogVisible(Log log)
|
|
{
|
|
return m_logTypeFilters[log.type];
|
|
}
|
|
|
|
bool IsScrolledToBottom(Rect innerScrollRect, Rect outerScrollRect)
|
|
{
|
|
var innerScrollHeight = innerScrollRect.height;
|
|
|
|
// Take into account extra padding added to the scroll container.
|
|
var outerScrollHeight = outerScrollRect.height - GUI.skin.box.padding.vertical;
|
|
|
|
// If contents of scroll view haven't exceeded outer container, treat it as scrolled to bottom.
|
|
if (outerScrollHeight > innerScrollHeight)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Scrolled to bottom (with error margin for float math)
|
|
return Mathf.Approximately(innerScrollHeight, scrollPos.y + outerScrollHeight);
|
|
}
|
|
|
|
void ScrollToBottom()
|
|
{
|
|
scrollPos = new Vector2(0, Int32.MaxValue);
|
|
}
|
|
|
|
void TrimExcessLogs()
|
|
{
|
|
if (!this.restrictLogCount)
|
|
{
|
|
return;
|
|
}
|
|
|
|
int amountToRemove = m_logs.Count - this.maxLogCount;
|
|
|
|
if (amountToRemove <= 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_logs.RemoveRange(0, amountToRemove);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A basic container for log details.
|
|
/// </summary>
|
|
struct Log
|
|
{
|
|
public int count;
|
|
public string message;
|
|
public string stackTrace;
|
|
public LogType type;
|
|
|
|
/// <summary>
|
|
/// The max string length supported by UnityEngine.GUILayout.Label without triggering this error:
|
|
/// "String too long for TextMeshGenerator. Cutting off characters."
|
|
/// </summary>
|
|
private const int MaxMessageLength = 16382;
|
|
|
|
public bool Equals(Log log)
|
|
{
|
|
return message == log.message && stackTrace == log.stackTrace && type == log.type;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Return a truncated message if it exceeds the max message length
|
|
/// </summary>
|
|
public string GetTruncatedMessage()
|
|
{
|
|
if (string.IsNullOrEmpty(message)) return message;
|
|
return message.Length <= MaxMessageLength ? message : message.Substring(0, MaxMessageLength);
|
|
}
|
|
}
|
|
|
|
|
|
} |