mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 04:23:04 +00:00
42 lines
1.7 KiB
C#
42 lines
1.7 KiB
C#
using SanAndreasUnity.Behaviours;
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using SanAndreasUnity.UI;
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using UnityEngine;
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namespace SanAndreasUnity.Settings
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{
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public class InputSettings : MonoBehaviour
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{
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OptionsWindow.FloatInput m_mouseSensitivityXInput = new OptionsWindow.FloatInput() {
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description = "Mouse sensitivity x",
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minValue = 0.2f,
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maxValue = 20f,
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isAvailable = () => GameManager.Instance != null,
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getValue = () => GameManager.Instance.cursorSensitivity.x,
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setValue = (value) => { GameManager.Instance.cursorSensitivity.x = value; },
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persistType = OptionsWindow.InputPersistType.OnStart,
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};
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OptionsWindow.FloatInput m_mouseSensitivityYInput = new OptionsWindow.FloatInput() {
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description = "Mouse sensitivity y",
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minValue = 0.2f,
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maxValue = 20f,
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isAvailable = () => GameManager.Instance != null,
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getValue = () => GameManager.Instance.cursorSensitivity.y,
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setValue = (value) => { GameManager.Instance.cursorSensitivity.y = value; },
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persistType = OptionsWindow.InputPersistType.OnStart,
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};
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OptionsWindow.BoolInput m_useTouchInput = new OptionsWindow.BoolInput ("Use touch input") {
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isAvailable = () => UIManager.Instance != null,
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getValue = () => UIManager.Instance.UseTouchInput,
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setValue = (value) => { UIManager.Instance.UseTouchInput = value; },
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persistType = OptionsWindow.InputPersistType.OnStart
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};
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private void Awake()
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{
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OptionsWindow.RegisterInputs ("INPUT",
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m_mouseSensitivityXInput,
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m_mouseSensitivityYInput,
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m_useTouchInput);
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}
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}
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}
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