SanAndreasUnity/Assets/Scripts/Behaviours/PedAI
in0finite d834cf57ea ...
2021-10-10 20:36:45 +02:00
..
BaseState.cs split Recruit() 2021-09-26 20:02:17 +02:00
BaseState.cs.meta start refactoring into object-oriented state machine - walk around done 2021-09-19 22:04:06 +02:00
ChaseState.cs prevent flickering when chasing target 2021-10-10 19:45:34 +02:00
ChaseState.cs.meta chase state done 2021-09-19 22:17:46 +02:00
EscapeState.cs introduce IPathMovementState 2021-09-26 20:26:56 +02:00
EscapeState.cs.meta escape state done 2021-09-19 22:33:51 +02:00
FollowState.cs prevent flickering when chasing target 2021-10-10 19:45:34 +02:00
FollowState.cs.meta follow state almost done 2021-09-19 22:40:48 +02:00
IdleState.cs split Recruit() 2021-09-26 20:02:17 +02:00
IdleState.cs.meta start refactoring into object-oriented state machine - walk around done 2021-09-19 22:04:06 +02:00
IPathMovementState.cs move classes to separate files 2021-09-26 20:36:59 +02:00
IPathMovementState.cs.meta move classes to separate files 2021-09-26 20:36:59 +02:00
PathMovementData.cs move classes to separate files 2021-09-26 20:36:59 +02:00
PathMovementData.cs.meta move classes to separate files 2021-09-26 20:36:59 +02:00
PedAI.cs ... 2021-10-10 20:36:45 +02:00
PedAI.cs.meta move to other folder 2021-09-19 20:06:15 +02:00
WalkAroundState.cs move classes to separate files 2021-09-26 20:36:59 +02:00
WalkAroundState.cs.meta start refactoring into object-oriented state machine - walk around done 2021-09-19 22:04:06 +02:00