mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 12:33:02 +00:00
187 lines
7.8 KiB
C#
187 lines
7.8 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using SanAndreasUnity.Behaviours;
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using SanAndreasUnity.Behaviours.Vehicles;
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using SanAndreasUnity.Utilities;
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namespace SanAndreasUnity.Stats
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{
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public class MiscStats : MonoBehaviour
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{
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void Start()
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{
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Utilities.Stats.RegisterStat(new Utilities.Stats.Entry(){category = "MISC", onGUI = OnStatGUI});
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}
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void OnStatGUI()
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{
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var sb = new System.Text.StringBuilder();
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sb.AppendFormat("num peds: {0}\n", Ped.NumPeds);
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sb.AppendFormat("num vehicles: {0}\n", Vehicle.NumVehicles);
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sb.AppendFormat("num ped state changes received: {0}\n", Ped.NumStateChangesReceived);
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sb.AppendLine();
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// info about local ped
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var ped = Ped.Instance;
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if (ped != null)
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{
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sb.AppendFormat("Local ped:\n");
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sb.AppendFormat("position: {0}\n", ped.transform.position);
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sb.AppendFormat("net id: {0}\n", ped.netId);
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sb.AppendFormat("sync interval: {0}\n", ped.NetTransform.syncInterval);
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sb.AppendFormat("state: {0}\n", ped.CurrentState != null ? ped.CurrentState.GetType().Name : "");
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sb.AppendFormat("velocity: {0}\n", ped.Velocity);
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sb.AppendFormat("is grounded: {0}\n", ped.IsGrounded);
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sb.AppendFormat("vehicle offset: {0}\n", ped.PlayerModel.VehicleParentOffset);
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sb.AppendFormat("model id: {0}\n", ped.PedDef != null ? ped.PedDef.Id.ToString() : "");
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sb.AppendFormat("model name: {0}\n", ped.PedDef != null ? ped.PedDef.ModelName : "");
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sb.AppendFormat("\n");
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// info about current vehicle
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var vehicle = ped.CurrentVehicle;
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if (vehicle != null)
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{
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List<System.Object> objects = new List<System.Object>(){
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vehicle.Velocity,
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vehicle.Accelerator,
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vehicle.Braking,
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vehicle.Steering,
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vehicle.AverageWheelHeight,
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vehicle.NetTransform.netId,
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vehicle.NetTransform.syncInterval,
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vehicle.NetTransform.ComponentIndex,
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};
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var texts = new List<string>() {"velocity", "accelerator", "braking", "steering", "average wheel height",
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"net id", "sync interval", "component index"};
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texts.Add("wheels");
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objects.Add("");
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foreach (var w in vehicle.Wheels)
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{
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texts.Add("\t" + w.Alignment);
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objects.Add( string.Format("travel {0} rpm {1} radius {2} motor torque {3} mass {4} is grounded {5}",
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w.Travel, w.Collider.rpm, w.Collider.radius, w.Collider.motorTorque, w.Collider.mass, w.Collider.isGrounded) );
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}
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if (vehicle.Definition != null)
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{
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var def = vehicle.Definition;
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texts.Add("game name");
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texts.Add("type");
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objects.Add(def.GameName);
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objects.Add(def.VehicleType);
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}
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texts.Add("rigid body");
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objects.Add("");
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if (vehicle.RigidBody != null)
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{
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var rb = vehicle.RigidBody;
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texts.AddRange(new string[]{"\tmass", "\tvelocity", "\tangular velocity"});
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objects.AddRange(new object[]{rb.mass, rb.velocity, rb.angularVelocity});
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}
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texts.Add("seats");
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objects.Add("");
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foreach(var seat in vehicle.Seats)
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{
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texts.Add("\t" + seat.Alignment);
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var p = seat.OccupyingPed;
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objects.Add(p != null ? ("ped: net id " + p.netId) : "empty");
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}
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var closestSeat = vehicle.FindClosestSeatTransform(ped.transform.position);
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if (closestSeat != null)
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{
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texts.Add("distance to closest seat");
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objects.Add(Vector3.Distance(closestSeat.position, ped.transform.position));
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}
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// damage
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texts.Add("damage");
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objects.Add("");
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texts.AddRange(new string[] { "\thealth", "\tmax health", "\tis under flame", "\tis under smoke", "\ttime since became under flame" });
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objects.AddRange(new object[] { vehicle.Health, vehicle.MaxHealth, vehicle.IsUnderFlame, vehicle.IsUnderSmoke, vehicle.TimeSinceBecameUnderFlame });
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// radio
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texts.Add("radio");
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objects.Add("");
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texts.AddRange(new string[] { "\tis playing", "\tstation index", "\tis waiting for new sound" });
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objects.AddRange(new object[] { vehicle.IsPlayingRadio, vehicle.CurrentRadioStationIndex, vehicle.IsWaitingForNewRadioSound });
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if (vehicle.RadioAudioSource != null && vehicle.RadioAudioSource.clip != null)
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{
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var clip = vehicle.RadioAudioSource.clip;
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texts.AddRange(new string[] { "\tclip time", "\tclip length", "\tclip size" });
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objects.AddRange(new object[] { vehicle.RadioAudioSource.time, clip.length, (Utilities.F.GetAudioClipSizeInBytes(clip) / 1024.0f) + " KB" });
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}
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sb.AppendFormat("Current vehicle:\n");
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for (int i = 0; i < objects.Count; i++)
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{
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sb.AppendFormat("{0}: {1}\n", texts[i], objects[i]);
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}
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sb.AppendFormat("\n");
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}
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// info about current weapon
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var weapon = ped.CurrentWeapon;
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if (weapon != null)
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{
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sb.AppendFormat("Current weapon:\n");
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sb.AppendFormat("net id: {0}\n", weapon.NetWeapon.netId);
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var def = weapon.Definition;
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if (def != null)
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{
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sb.AppendFormat("model id: {0}\n", def.Id);
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sb.AppendFormat("name: {0}\n", def.ModelName);
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}
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sb.AppendFormat("max range: {0}\n", weapon.MaxRange);
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sb.AppendFormat("damage: {0}\n", weapon.Damage);
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sb.AppendFormat("ammo clip size: {0}\n", weapon.AmmoClipSize);
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sb.AppendFormat("ammo: {0} / {1}\n", weapon.AmmoInClip, weapon.AmmoOutsideOfClip);
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sb.AppendFormat("slot: {0}\n", weapon.SlotIndex);
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sb.AppendLine();
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}
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// info about all weapons
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sb.AppendFormat("All weapons:\n");
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foreach (var w in ped.WeaponHolder.AllWeapons)
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{
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sb.AppendFormat("\tslot: {0} name: {1}\n", w.SlotIndex, w.Definition.ModelName);
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}
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sb.AppendLine();
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}
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// on-screen messages
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sb.AppendFormat("num on-screen messages: {0}\n", OnScreenMessageManager.Instance.Messages.Count);
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sb.AppendFormat("num pooled on-screen messages: {0}\n", OnScreenMessageManager.Instance.NumPooledMessages);
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GUILayout.Label(sb.ToString());
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}
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}
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}
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