mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-15 16:48:00 +00:00
226 lines
6.2 KiB
C#
226 lines
6.2 KiB
C#
using UnityEngine;
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using Mirror;
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using SanAndreasUnity.Utilities;
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using SanAndreasUnity.Behaviours;
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using SanAndreasUnity.Behaviours.Vehicles;
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using System.Linq;
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using System.Collections.Generic;
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namespace SanAndreasUnity.Net
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{
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public class PlayerRequests : NetworkBehaviour
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{
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Player m_player;
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Ped m_ped => m_player.OwnedPed;
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public static PlayerRequests Local { get; private set; }
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float m_timeWhenSpawnedVehicle = 0f;
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float m_timeWhenMadePedRequest = 0f;
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float m_timeWhenMadeWeaponRequest = 0f;
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List<Vehicle> m_myVehicles = new List<Vehicle>();
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void Awake()
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{
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m_player = this.GetComponentOrThrow<Player>();
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}
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public override void OnStartLocalPlayer()
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{
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base.OnStartLocalPlayer();
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Local = this;
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}
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public bool CanPlayerSpawnVehicle()
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{
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if (null == m_player.OwnedPed)
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return false;
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if (Time.time - m_timeWhenSpawnedVehicle < 3f)
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return false;
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m_myVehicles.RemoveDeadObjects();
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if (m_myVehicles.Count >= 3)
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return false;
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return true;
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}
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bool CanMakePedRequest()
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{
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bool bCan = (NetStatus.IsServer && this.isLocalPlayer) || (Time.time - m_timeWhenMadePedRequest > 2f);
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bCan &= (m_ped != null);
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m_timeWhenMadePedRequest = Time.time;
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return bCan;
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}
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public void RequestVehicleSpawn(int vehicleId) => this.CmdRequestVehicleSpawn(vehicleId);
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[Command]
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void CmdRequestVehicleSpawn(int vehicleId)
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{
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if (!this.CanPlayerSpawnVehicle())
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return;
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m_timeWhenSpawnedVehicle = Time.time;
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F.RunExceptionSafe( () => m_myVehicles.Add( Vehicle.CreateInFrontOf(vehicleId, m_ped.transform) ) );
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}
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public void RequestPedModelChange()
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{
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this.CmdRequestPedModelChange();
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}
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[Command]
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void CmdRequestPedModelChange()
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{
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if (!this.CanMakePedRequest())
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return;
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F.RunExceptionSafe( () => m_player.OwnedPed.PlayerModel.Load(Ped.RandomPedId) );
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}
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public void SpawnPedStalker() => this.CmdSpawnPedStalker();
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[Command]
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void CmdSpawnPedStalker()
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{
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if (!this.CanMakePedRequest())
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return;
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F.RunExceptionSafe( () => Ped.SpawnPedStalker(Ped.RandomPedId, m_ped.transform, m_ped) );
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}
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public void RequestSuicide()
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{
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this.CmdRequestSuicide();
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}
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[Command]
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void CmdRequestSuicide()
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{
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if (m_player.OwnedPed != null)
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Destroy(m_player.OwnedPed.gameObject);
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}
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public void RequestToDestroyMyVehicles() => this.CmdRequestToDestroyMyVehicles();
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[Command]
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void CmdRequestToDestroyMyVehicles()
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{
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F.RunExceptionSafe( () => {
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m_myVehicles.RemoveDeadObjects();
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foreach (var v in m_myVehicles)
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{
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Destroy(v.gameObject);
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}
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});
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}
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public void RequestTeleport(Vector3 pos, Quaternion rot)
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{
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this.CmdRequestTeleport(pos, rot);
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}
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[Command]
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void CmdRequestTeleport(Vector3 pos, Quaternion rot)
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{
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if (m_player.OwnedPed != null)
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{
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F.RunExceptionSafe( () => m_player.OwnedPed.Teleport(pos, rot) );
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}
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}
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#region weapons
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bool CanMakeWeaponRequest
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{
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get
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{
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bool bCan = (NetStatus.IsServer && this.isLocalPlayer) || Time.time - m_timeWhenMadeWeaponRequest > 2f;
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m_timeWhenMadeWeaponRequest = Time.time;
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return bCan;
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}
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}
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public void AddRandomWeapons() => this.CmdAddRandomWeapons();
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[Command]
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void CmdAddRandomWeapons()
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{
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if (!this.CanMakeWeaponRequest)
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return;
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if (m_ped != null)
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F.RunExceptionSafe( () => m_ped.WeaponHolder.AddRandomWeapons() );
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}
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public void RemoveAllWeapons() => this.CmdRemoveAllWeapons();
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[Command]
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void CmdRemoveAllWeapons()
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{
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if (!this.CanMakeWeaponRequest)
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return;
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if (m_ped != null)
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F.RunExceptionSafe( () => m_ped.WeaponHolder.RemoveAllWeapons() );
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}
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public void RemoveCurrentWeapon() => this.CmdRemoveCurrentWeapon();
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[Command]
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void CmdRemoveCurrentWeapon()
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{
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if (!this.CanMakeWeaponRequest)
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return;
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if (m_ped != null && m_ped.CurrentWeapon != null)
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F.RunExceptionSafe( () => Object.Destroy(m_ped.CurrentWeapon.gameObject) );
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}
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public void GiveAmmo() => this.CmdGiveAmmo();
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[Command]
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void CmdGiveAmmo()
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{
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if (!this.CanMakeWeaponRequest)
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return;
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if (m_ped != null)
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{
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F.RunExceptionSafe( () => {
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foreach (var w in m_ped.WeaponHolder.AllWeapons)
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WeaponHolder.AddRandomAmmoAmountToWeapon(w);
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} );
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}
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}
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public void GiveWeapon(int modelId) => this.CmdGiveWeapon(modelId);
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[Command]
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void CmdGiveWeapon(int modelId)
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{
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if (!this.CanMakeWeaponRequest)
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return;
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if (m_ped != null)
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{
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F.RunExceptionSafe( () => {
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var w = m_ped.WeaponHolder.SetWeaponAtSlot(modelId, 0);
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m_ped.WeaponHolder.SwitchWeapon(w.SlotIndex);
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WeaponHolder.AddRandomAmmoAmountToWeapon(w);
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} );
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}
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}
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#endregion
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}
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}
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