mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 20:43:04 +00:00
133 lines
No EOL
3.6 KiB
C#
133 lines
No EOL
3.6 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
|
|
namespace SanAndreasUnity.Importing.RenderWareStream
|
|
{
|
|
public enum HierarchyAnimationFlags
|
|
{
|
|
None = 0,
|
|
SubHierarchy = 1,
|
|
NoMatrices = 2,
|
|
UpdateLocalMatrices = 4096,
|
|
UpdateGlobalMatrices = 8192,
|
|
LocalSpaceMatrices = 16384,
|
|
}
|
|
|
|
public enum HierarchyAnimationNodeFlags
|
|
{
|
|
None = 0,
|
|
PopParentMatrix = 1,
|
|
PushParentMatrix = 2,
|
|
}
|
|
|
|
public class HierarchyAnimationNode : IEnumerable<HierarchyAnimationNode>
|
|
{
|
|
private readonly List<HierarchyAnimationNode> _children;
|
|
|
|
public readonly UInt32 NodeId;
|
|
public readonly UInt32 NodeIndex;
|
|
public readonly HierarchyAnimationNodeFlags Flags;
|
|
|
|
public bool Push
|
|
{
|
|
get
|
|
{
|
|
return (Flags & HierarchyAnimationNodeFlags.PushParentMatrix)
|
|
== HierarchyAnimationNodeFlags.PushParentMatrix;
|
|
}
|
|
}
|
|
|
|
public bool Pop
|
|
{
|
|
get
|
|
{
|
|
return (Flags & HierarchyAnimationNodeFlags.PopParentMatrix)
|
|
== HierarchyAnimationNodeFlags.PopParentMatrix;
|
|
}
|
|
}
|
|
|
|
public HierarchyAnimationNode(BinaryReader reader)
|
|
{
|
|
_children = new List<HierarchyAnimationNode>();
|
|
|
|
NodeId = reader.ReadUInt32();
|
|
NodeIndex = reader.ReadUInt32();
|
|
Flags = (HierarchyAnimationNodeFlags)reader.ReadUInt32();
|
|
}
|
|
|
|
public void AddChild(HierarchyAnimationNode child)
|
|
{
|
|
_children.Add(child);
|
|
}
|
|
|
|
public IEnumerator<HierarchyAnimationNode> GetEnumerator()
|
|
{
|
|
return _children.GetEnumerator();
|
|
}
|
|
|
|
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
|
|
{
|
|
return _children.GetEnumerator();
|
|
}
|
|
}
|
|
|
|
[SectionType(0x011e)]
|
|
public class HierarchyAnimation : SectionData
|
|
{
|
|
public readonly UInt32 Version;
|
|
public readonly UInt32 NodeId;
|
|
public readonly UInt32 NodeCount;
|
|
|
|
public readonly HierarchyAnimationNode Root;
|
|
public readonly HierarchyAnimationNode[] Nodes;
|
|
|
|
public readonly HierarchyAnimationFlags Flags;
|
|
public readonly UInt32 KeyFrameSize;
|
|
|
|
public HierarchyAnimation(SectionHeader header, Stream stream)
|
|
: base(header, stream)
|
|
{
|
|
var reader = new BinaryReader(stream);
|
|
|
|
Version = reader.ReadUInt32();
|
|
NodeId = reader.ReadUInt32();
|
|
NodeCount = reader.ReadUInt32();
|
|
|
|
Nodes = new HierarchyAnimationNode[NodeCount];
|
|
|
|
if (NodeCount > 0)
|
|
{
|
|
Flags = (HierarchyAnimationFlags)reader.ReadUInt32();
|
|
KeyFrameSize = reader.ReadUInt32();
|
|
|
|
for (int i = 0; i < NodeCount; ++i)
|
|
{
|
|
Nodes[i] = new HierarchyAnimationNode(reader);
|
|
}
|
|
|
|
var stack = new Stack<HierarchyAnimationNode>();
|
|
stack.Push(Root = Nodes[0]);
|
|
|
|
foreach (var node in Nodes.Skip(1))
|
|
{
|
|
stack.Peek().AddChild(node);
|
|
|
|
if (node.Push)
|
|
{
|
|
stack.Push(node);
|
|
}
|
|
else if (node.Pop)
|
|
{
|
|
var n = node;
|
|
do
|
|
{
|
|
n = stack.Pop();
|
|
} while (n.Pop);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |