mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 20:43:04 +00:00
56 lines
No EOL
1.6 KiB
C#
56 lines
No EOL
1.6 KiB
C#
using System;
|
|
using System.IO;
|
|
|
|
namespace SanAndreasUnity.Importing.RenderWareStream
|
|
{
|
|
[SectionType(TypeId)]
|
|
public class Clump : SectionData
|
|
{
|
|
public const Int32 TypeId = 16;
|
|
|
|
public readonly UInt32 AtomicCount;
|
|
public readonly UInt32 LightCount;
|
|
public readonly UInt32 CameraCount;
|
|
|
|
public readonly FrameList FrameList;
|
|
public readonly GeometryList GeometryList;
|
|
public readonly Atomic[] Atomics;
|
|
|
|
public readonly Collision.CollisionFile Collision;
|
|
|
|
public Clump(SectionHeader header, Stream stream)
|
|
: base(header, stream)
|
|
{
|
|
var data = ReadSection<Data>(); // Struct
|
|
if (data == null) return;
|
|
|
|
var reader = new BinaryReader(new MemoryStream(data.Value));
|
|
|
|
AtomicCount = reader.ReadUInt32();
|
|
LightCount = reader.ReadUInt32();
|
|
CameraCount = reader.ReadUInt32();
|
|
|
|
FrameList = ReadSection<FrameList>(); // Frame List
|
|
GeometryList = ReadSection<GeometryList>(); // Geometry List
|
|
|
|
Atomics = new Atomic[AtomicCount];
|
|
|
|
for (int i = 0; i < AtomicCount; ++i)
|
|
{
|
|
Atomics[i] = ReadSection<Atomic>(); // Atomic
|
|
}
|
|
|
|
var section = ReadSection<SectionData>();
|
|
var extension = section as Extension;
|
|
|
|
if (extension != null)
|
|
{
|
|
var collision = extension.FirstOrDefault<CollisionModel>();
|
|
if (collision != null)
|
|
{
|
|
Collision = collision.Collision;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |