mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-30 07:50:22 +00:00
56 lines
1.2 KiB
C#
56 lines
1.2 KiB
C#
using UnityEngine;
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using SanAndreasUnity.Importing.Animation;
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namespace SanAndreasUnity.Behaviours.Weapons
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{
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public class RLauncher : Weapon
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{
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public override AnimId IdleAnim {
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get {
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return new AnimId (AnimGroup.Rocket, AnimIndex.idle_rocket);
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}
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}
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public override AnimId WalkAnim {
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get {
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return new AnimId (AnimGroup.Rocket, AnimIndex.walk_rocket);
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}
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}
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public override AnimId RunAnim {
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get {
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return new AnimId (AnimGroup.Rocket, AnimIndex.run_rocket);
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}
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}
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public override AnimId AimAnim {
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get {
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return new AnimId (AnimGroup.Rocket, AnimIndex.RocketFire);
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}
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}
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public override void UpdateAnimWhileHolding ()
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{
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Ped ped = m_ped;
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if (ped.IsSprintOn) {
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// because anim reports incorrect velocity (it gives positive velocity, but it should give 0),
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// we have to make some fixes
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ped.PlayerModel.PlayAnim (this.IdleAnim);
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//state.normalizedTime = 0f;
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//player.AnimComponent.Sample ();
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//state.enabled = false;
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ped.PlayerModel.RootFrame.LocalVelocity = Vector3.zero;
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} else {
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base.UpdateAnimWhileHolding ();
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}
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}
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}
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}
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