mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-15 16:48:00 +00:00
45 lines
877 B
C#
45 lines
877 B
C#
using UnityEngine;
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namespace SanAndreasUnity.Utilities
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{
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public class StateMachine {
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IState m_currentState;
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public IState CurrentState { get { return m_currentState; } }
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bool m_isSwitchingState = false;
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public float TimeWhenSwitchedState { get; private set; }
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public long FrameWhenSwitchedState { get; private set; }
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public void SwitchState(IState newState) {
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if(m_isSwitchingState)
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throw new System.Exception("Already switching state");
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if (newState == m_currentState)
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return;
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m_isSwitchingState = true;
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IState oldState = m_currentState;
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m_currentState = newState;
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if(oldState != null)
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oldState.OnBecameInactive();
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m_isSwitchingState = false;
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this.TimeWhenSwitchedState = Time.time;
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this.FrameWhenSwitchedState = Time.frameCount;
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if(m_currentState != null)
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m_currentState.OnBecameActive();
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}
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}
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}
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