mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-27 14:30:17 +00:00
124 lines
2.6 KiB
C#
124 lines
2.6 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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using SanAndreasUnity.Behaviours;
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using SanAndreasUnity.Behaviours.World;
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using SanAndreasUnity.Utilities;
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namespace SanAndreasUnity.UI {
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public class TeleportWindow : PauseMenuWindow {
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// spawn locations
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private List<TransformDataStruct> _spawns = new List<TransformDataStruct>();
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public List<TransformDataStruct> Spawns { get { return this._spawns; } }
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private List<string> _spawnNames = new List<string>();
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TeleportWindow() {
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// set default parameters
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this.windowName = "Teleport";
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this.useScrollView = true;
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}
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void OnSceneChanged (SceneChangedMessage msg) {
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_spawns.Clear ();
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_spawnNames.Clear();
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if (!GameManager.IsInStartupScene)
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FindSpawnPlacesInternal();
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this.AdjustWindowRect ();
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}
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void Start () {
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this.RegisterButtonInPauseMenu ();
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this.AdjustWindowRect ();
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}
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protected override void OnLoaderFinished()
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{
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base.OnLoaderFinished();
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if (_spawns.Count < 1)
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{
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this.FindSpawnPlacesInternal();
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this.AdjustWindowRect();
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}
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}
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private void FindSpawnPlacesInternal()
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{
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_spawns.Clear();
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_spawnNames.Clear();
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// if exterior is not loaded, then use enexes from loaded interiors
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if (Cell.Instance != null && ! Cell.Instance.HasExterior)
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{
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foreach(var enex in Cell.Instance.GetEnexesFromLoadedInteriors())
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{
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_spawns.Add(Cell.GetEnexExitTransform(enex));
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_spawnNames.Add(enex.Name);
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}
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}
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else
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{
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var spawnPlaces = FindSpawnPlaces ();
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_spawns = spawnPlaces.Select(tr => new TransformDataStruct(tr)).ToList();
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_spawnNames = spawnPlaces.Select(tr => tr.name).ToList();
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}
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}
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public static Transform[] FindSpawnPlaces ()
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{
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var obj = GameObject.Find("Player Spawns");
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if (obj)
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return obj.transform.GetFirstLevelChildren().ToArray();
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return new Transform[0];
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}
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private void AdjustWindowRect ()
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{
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float width = 260;
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float height = Mathf.Min( 0.7f * Screen.height, 10 + 25 * _spawns.Count );
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this.windowRect = new Rect(Screen.width - width - 10, 10, width, height);
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}
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protected override void OnWindowGUI ()
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{
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if (null == Ped.Instance) {
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GUILayout.Label ("No local ped");
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return;
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}
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for (int i = 0; i < _spawns.Count; i++)
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{
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var spawnLocation = _spawns [i];
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if (GUILayout.Button (_spawnNames[i]))
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{
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if (Utilities.NetUtils.IsServer)
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Ped.Instance.Teleport (spawnLocation.position, spawnLocation.rotation);
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else if (Net.PlayerRequests.Local != null)
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Net.PlayerRequests.Local.RequestTeleport(spawnLocation.position, spawnLocation.rotation);
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}
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}
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}
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}
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}
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