mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 20:43:04 +00:00
121 lines
2.9 KiB
C#
121 lines
2.9 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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using SanAndreasUnity.Importing.Items;
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using SanAndreasUnity.Importing.Items.Definitions;
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using SanAndreasUnity.Behaviours;
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using SanAndreasUnity.Behaviours.Vehicles;
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namespace SanAndreasUnity.UI {
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public class VehicleSpawnerWindow : PauseMenuWindow {
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private List<IGrouping<VehicleType, VehicleDef>> vehicleGroupings = null;
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private int[] columnWidths = new int[]{ 150, 120, 30, 70 };
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VehicleSpawnerWindow() {
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// set default parameters
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this.windowName = "Vehicle Spawner";
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this.useScrollView = true;
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}
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void Start () {
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this.RegisterButtonInPauseMenu ();
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// adjust rect
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//float windowWidth = 400;
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//float windowHeight = Mathf.Min (700, Screen.height * 0.7f);
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//this.windowRect = Utilities.GUIUtils.GetCornerRect (SanAndreasUnity.Utilities.ScreenCorner.TopRight,
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// new Vector2 (windowWidth, windowHeight), new Vector2 (20, 20));
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this.windowRect = Utilities.GUIUtils.GetCenteredRectPerc( new Vector2(0.4f, 0.8f) );
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}
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void GetVehicleDefs() {
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// get all vehicle definitions
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var allVehicles = Item.GetDefinitions<VehicleDef> ();
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// group them by type
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var groupings = allVehicles.GroupBy (v => v.VehicleType);
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this.vehicleGroupings = groupings.ToList ();
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}
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protected override void OnWindowGUI ()
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{
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if (Behaviours.Loader.HasLoaded && null == this.vehicleGroupings) {
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GetVehicleDefs ();
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}
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if (null == this.vehicleGroupings)
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return;
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GUILayout.Space (10);
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// for each vehicle, display a button which spawns it
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foreach (var grouping in this.vehicleGroupings) {
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GUILayout.Label (grouping.Key.ToString ());
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GUILayout.Space (10);
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// table columns
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// GUILayout.BeginHorizontal();
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// GUILayout.Label ("Game name", GUILayout.Width (this.columnWidths [0]));
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// GUILayout.Label ("Class name", GUILayout.Width (this.columnWidths [1]));
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// GUILayout.Label ("Id", GUILayout.Width (this.columnWidths [2]));
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// GUILayout.Label ("Frequency", GUILayout.Width (this.columnWidths [3]));
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// GUILayout.EndHorizontal ();
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//
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// GUILayout.Space (10);
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// display all vehicles of this type
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foreach (var v in grouping) {
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//GUILayout.BeginHorizontal ();
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if (GUILayout.Button (v.GameName, GUILayout.Width(this.columnWidths[0]))) {
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if (Utilities.NetUtils.IsServer)
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{
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if (Ped.Instance != null)
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Vehicle.CreateInFrontOf (v.Id, Ped.Instance.transform);
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}
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else if (Net.PlayerRequests.Local != null)
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{
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Net.PlayerRequests.Local.RequestVehicleSpawn(v.Id);
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}
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}
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//GUILayout.Label (v.ClassName, GUILayout.Width (this.columnWidths [1]));
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//GUILayout.Label (v.Id.ToString(), GUILayout.Width (this.columnWidths [2]));
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//GUILayout.Label (v.Frequency.ToString(), GUILayout.Width (this.columnWidths [3]));
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//GUILayout.EndHorizontal ();
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}
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GUILayout.Space (10);
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}
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GUILayout.Space (20);
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}
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}
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}
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