mirror of
https://github.com/GTA-ASM/SanAndreasUnity
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43 lines
No EOL
1.5 KiB
C#
43 lines
No EOL
1.5 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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namespace System.Reflection
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{
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public static class ReflectionEx
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{
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public static bool Matches(this MethodInfo method, MethodInfo delegateInfo)
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{
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if (!delegateInfo.ReturnType.IsAssignableFrom(method.ReturnType)) return false;
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var mParams = method.GetParameters();
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var dParams = delegateInfo.GetParameters();
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if (mParams.Length != dParams.Length) return false;
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for (var i = 0; i < mParams.Length; ++i)
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{
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if (!dParams[i].ParameterType.IsAssignableFrom(mParams[i].ParameterType)) return false;
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}
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return true;
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}
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public static bool HasAttribute<TAttribute>(this ICustomAttributeProvider obj, bool inherit)
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where TAttribute : Attribute
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{
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return obj.GetCustomAttributes(typeof(TAttribute), inherit).Any();
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}
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public static TAttribute GetAttribute<TAttribute>(this ICustomAttributeProvider obj, bool inherit)
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where TAttribute : Attribute
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{
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return (TAttribute)obj.GetCustomAttributes(typeof(TAttribute), inherit).FirstOrDefault();
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}
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public static IEnumerable<TAttribute> GetAttributes<TAttribute>(this ICustomAttributeProvider obj, bool inherit)
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where TAttribute : Attribute
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{
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return obj.GetCustomAttributes(typeof(TAttribute), inherit).Cast<TAttribute>();
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}
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}
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} |