mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 20:43:04 +00:00
116 lines
2.4 KiB
C#
116 lines
2.4 KiB
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
namespace SanAndreasUnity.Behaviours {
|
|
|
|
public class SceneChangedMessage {
|
|
public Scene s1;
|
|
public Scene s2;
|
|
}
|
|
|
|
public class GameManager : MonoBehaviour {
|
|
|
|
public static GameManager Instance { get ; private set ; }
|
|
|
|
public static bool CursorLocked { get ; private set ; }
|
|
|
|
public Texture2D logoTexture = null;
|
|
|
|
public GameObject barPrefab;
|
|
|
|
[SerializeField] [Range(10, 100)] private int m_defaultMaxFps = 60;
|
|
|
|
public Vector2 cursorSensitivity = new Vector2(2f, 2f);
|
|
|
|
|
|
/// <summary> Are we in a startup scene ? </summary>
|
|
public static bool IsInStartupScene { get { return UnityEngine.SceneManagement.SceneManager.GetActiveScene ().buildIndex == 0; } }
|
|
|
|
|
|
|
|
private void Awake() {
|
|
|
|
if (null == Instance)
|
|
Instance = this;
|
|
|
|
SetMaxFps(m_defaultMaxFps);
|
|
|
|
}
|
|
|
|
void OnEnable ()
|
|
{
|
|
SceneManager.activeSceneChanged += this.OnSceneChangedInternal;
|
|
}
|
|
|
|
void OnDisable ()
|
|
{
|
|
SceneManager.activeSceneChanged -= this.OnSceneChangedInternal;
|
|
}
|
|
|
|
void OnSceneChangedInternal (Scene s1, Scene s2)
|
|
{
|
|
Utilities.F.SendMessageToObjectsOfType<MonoBehaviour>("OnSceneChanged", new SceneChangedMessage() {s1 = s1, s2 = s2});
|
|
}
|
|
|
|
void Start () {
|
|
|
|
}
|
|
|
|
void Update () {
|
|
|
|
|
|
// Fix cursor state if it has been 'broken', happens eg. with zoom gestures in the editor in macOS
|
|
if (CursorLocked && ((Cursor.lockState != CursorLockMode.Locked) || (Cursor.visible)))
|
|
{
|
|
Cursor.lockState = CursorLockMode.Locked;
|
|
Cursor.visible = false;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
public static bool CanPlayerReadInput() {
|
|
|
|
return Loader.HasLoaded && !UI.PauseMenu.IsOpened;
|
|
|
|
}
|
|
|
|
public static void ChangeCursorState(bool locked)
|
|
{
|
|
CursorLocked = locked;
|
|
Cursor.lockState = locked ? CursorLockMode.Locked : CursorLockMode.None;
|
|
Cursor.visible = !locked;
|
|
}
|
|
|
|
public static void ExitApplication() {
|
|
|
|
#if UNITY_EDITOR
|
|
UnityEditor.EditorApplication.isPlaying = false;
|
|
#else
|
|
Application.Quit ();
|
|
#endif
|
|
|
|
}
|
|
|
|
public static void SetMaxFps (int maxFps)
|
|
{
|
|
QualitySettings.vSyncCount = 0;
|
|
Application.targetFrameRate = maxFps;
|
|
}
|
|
|
|
public static int GetMaxFps ()
|
|
{
|
|
if (!IsFpsLimited ())
|
|
return 0;
|
|
return Application.targetFrameRate;
|
|
}
|
|
|
|
public static bool IsFpsLimited ()
|
|
{
|
|
return QualitySettings.vSyncCount == 0;
|
|
}
|
|
|
|
}
|
|
|
|
}
|