mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-15 08:47:13 +00:00
229 lines
5.6 KiB
C#
229 lines
5.6 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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using SanAndreasUnity.Importing.Items;
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using SanAndreasUnity.Importing.Items.Definitions;
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using SanAndreasUnity.Behaviours;
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using SanAndreasUnity.Behaviours.Vehicles;
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using SanAndreasUnity.Importing.Vehicles;
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using SanAndreasUnity.Utilities;
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namespace SanAndreasUnity.UI {
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public class VehicleSpawnerWindow : PauseMenuWindow {
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private List<IGrouping<VehicleType, VehicleDef>> vehicleGroupings = null;
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private int[] columnWidths = new int[] { 150, 120, 30, 70 };
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private string m_searchText = "";
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private static GUIStyle s_colorBoxStyle = null;
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private static GUIStyle ColorBoxStyle
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{
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get
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{
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if (s_colorBoxStyle != null)
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return s_colorBoxStyle;
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s_colorBoxStyle = new GUIStyle { normal = new GUIStyleState { background = Texture2D.whiteTexture } };
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return s_colorBoxStyle;
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}
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}
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VehicleSpawnerWindow() {
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// set default parameters
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this.windowName = "Vehicle Spawner";
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this.useScrollView = true;
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}
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void Start () {
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this.RegisterButtonInPauseMenu ();
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// adjust rect
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//float windowWidth = 400;
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//float windowHeight = Mathf.Min (700, Screen.height * 0.7f);
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//this.windowRect = Utilities.GUIUtils.GetCornerRect (SanAndreasUnity.Utilities.ScreenCorner.TopRight,
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// new Vector2 (windowWidth, windowHeight), new Vector2 (20, 20));
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this.windowRect = Utilities.GUIUtils.GetCenteredRectPerc( new Vector2(0.4f, 0.8f) );
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}
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void SendCommand(string command)
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{
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Chat.ChatManager.SendChatMessageToAllPlayersAsLocalPlayer(command);
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}
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void GetVehicleDefs() {
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// get all vehicle definitions
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var allVehicles = Item.GetDefinitions<VehicleDef> ();
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// group them by type
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var groupings = allVehicles.GroupBy (v => v.VehicleType);
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this.vehicleGroupings = groupings.ToList ();
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}
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protected override void OnWindowGUIBeforeContent()
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{
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// current vehicle info
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if (Ped.Instance != null && Ped.Instance.CurrentVehicle != null)
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{
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var vehicle = Ped.Instance.CurrentVehicle;
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GUILayout.Label("Current vehicle:");
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GUILayout.Label(vehicle.Definition.GameName, GUILayout.Width(this.columnWidths[0]));
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GUILayout.Label("Change paintjob:");
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var oldBackgroundColor = GUI.backgroundColor;
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GUILayout.BeginHorizontal();
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if (GUIUtils.ButtonWithCalculatedSize("Random"))
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OnPaintjobPressed(null);
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var defaultClrs = CarColors.GetCarDefaults(vehicle.Definition.ModelName);
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if (defaultClrs != null)
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{
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var colors = defaultClrs.GetAllColorIndices()
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.Select(indices => CarColors.FromIndices(indices));
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foreach (var colorArray in colors)
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{
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if (colorArray.Length == 0)
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continue;
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DisplayPaintjob(colorArray);
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GUILayout.Space(5);
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}
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}
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GUILayout.EndHorizontal();
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GUI.backgroundColor = oldBackgroundColor;
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GUILayout.Space(15);
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}
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// search box
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GUILayout.BeginHorizontal();
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GUILayout.Label("Search:");
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GUILayout.Space(5);
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m_searchText = GUILayout.TextField(m_searchText, GUILayout.Width(120));
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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GUILayout.Space(10);
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}
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protected override void OnWindowGUI ()
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{
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if (Behaviours.Loader.HasLoaded && null == this.vehicleGroupings) {
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GetVehicleDefs ();
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}
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if (null == this.vehicleGroupings)
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return;
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GUILayout.Space(10);
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// for each vehicle, display a button which spawns it
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string nameFilter = m_searchText.Trim();
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foreach (var grouping in this.vehicleGroupings) {
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GUILayout.Label (grouping.Key.ToString ());
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GUILayout.Space (10);
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// table columns
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// GUILayout.BeginHorizontal();
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// GUILayout.Label ("Game name", GUILayout.Width (this.columnWidths [0]));
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// GUILayout.Label ("Class name", GUILayout.Width (this.columnWidths [1]));
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// GUILayout.Label ("Id", GUILayout.Width (this.columnWidths [2]));
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// GUILayout.Label ("Frequency", GUILayout.Width (this.columnWidths [3]));
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// GUILayout.EndHorizontal ();
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//
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// GUILayout.Space (10);
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// display all vehicles of this type
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foreach (var v in grouping) {
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if (!string.IsNullOrWhiteSpace(nameFilter))
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{
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if (v.GameName.IndexOf(nameFilter, System.StringComparison.InvariantCultureIgnoreCase) < 0)
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continue;
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}
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//GUILayout.BeginHorizontal ();
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if (GUILayout.Button (v.GameName, GUILayout.Width(this.columnWidths[0]))) {
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if (Net.Player.Local != null)
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{
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SendCommand($"/veh {v.Id}");
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}
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}
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//GUILayout.Label (v.ClassName, GUILayout.Width (this.columnWidths [1]));
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//GUILayout.Label (v.Id.ToString(), GUILayout.Width (this.columnWidths [2]));
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//GUILayout.Label (v.Frequency.ToString(), GUILayout.Width (this.columnWidths [3]));
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//GUILayout.EndHorizontal ();
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}
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GUILayout.Space (10);
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}
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GUILayout.Space (20);
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}
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private void DisplayPaintjob(Color32[] colors)
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{
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int width = 30 / colors.Length;
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foreach (var color in colors)
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{
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DisplaySingleColor(color, width, colors);
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}
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}
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private void DisplaySingleColor(Color32 color, int width, Color32[] allColors)
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{
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GUI.backgroundColor = color;
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if (GUILayout.Button(GUIContent.none, ColorBoxStyle, GUILayout.Width(width), GUILayout.Height(30)))
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OnPaintjobPressed(allColors);
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}
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private void OnPaintjobPressed(Color32[] colors)
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{
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SendCommand("/paintjob " + (colors != null ? string.Join(" ", colors.Select(c => GetColorString(c))) : ""));
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}
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private string GetColorString(Color32 color)
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{
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return "#" + ColorUtility.ToHtmlStringRGBA(color);
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}
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}
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}
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