mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-15 08:47:13 +00:00
408 lines
10 KiB
C#
408 lines
10 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using SanAndreasUnity.Utilities;
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using SanAndreasUnity.Behaviours.Audio;
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using System.Linq;
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namespace SanAndreasUnity.UI {
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public class AudioWindow : PauseMenuWindow {
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public float toolbarAreaHeight = 40;
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public float timingAreaHeight = 40;
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public float sideBarWidthPerc = 0.25f;
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GTAAudioSharp.GTAAudioStreamsFile m_selectedStreamsFile;
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GTAAudioSharp.GTAAudioSFXFile m_selectedSfxFile;
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public GTAAudioSharp.AGTAAudioFile SelectedAudioFile => m_selectedStreamsFile != null ? (GTAAudioSharp.AGTAAudioFile) m_selectedStreamsFile : (GTAAudioSharp.AGTAAudioFile) m_selectedSfxFile;
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string m_bankIndexStr = "0";
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string m_audioIndexStr = "0";
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Vector2 m_sideBarScrollPos = Vector2.zero;
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AudioSource m_audioSource;
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bool m_isPaused = false;
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// GTAAudioSharp.GTAAudioStreamsFile m_playingStreamsFile;
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// int m_playingBankIndex = -1;
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bool m_playInterval = false;
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string m_playIntervalStartStr = "00:00.000";
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string m_playIntervalEndStr = "00:00.000";
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AudioWindow() {
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// set default parameters
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this.windowName = "Audio";
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this.useScrollView = true;
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}
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void Start () {
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this.RegisterButtonInPauseMenu ();
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// adjust rect
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float minWidth = 600, maxWidth = 1000, desiredWidth = Screen.width * 0.9f ;
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float minHeight = 400, maxHeight = 700, desiredHeight = Screen.height * 0.9f;
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this.windowRect = GUIUtils.GetCenteredRect (new Vector2 (Mathf.Clamp (desiredWidth, minWidth, maxWidth),
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Mathf.Clamp (desiredHeight, minHeight, maxHeight)));
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}
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protected override void OnWindowGUI ()
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{
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if (null == AudioManager.AudioFiles)
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{
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GUILayout.Label ("Audio not loaded");
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return;
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}
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// TOOLBAR AREA
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// buttons for: play, pause, stop
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int selectedButtonIndex = GUILayout.Toolbar (-1, new string[]{ "Play", "Pause", "Stop" }, GUILayout.Height(this.toolbarAreaHeight));
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if (0 == selectedButtonIndex)
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{
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// play button
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if (m_selectedStreamsFile != null)
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{
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int index;
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if (int.TryParse (m_bankIndexStr, out index))
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{
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StartPlaying (AudioManager.CreateAudioClipFromStream (m_selectedStreamsFile.Name, index));
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}
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}
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else if (m_selectedSfxFile != null)
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{
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int index;
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int audioIndex;
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if (int.TryParse (m_bankIndexStr, out index) && int.TryParse(m_audioIndexStr, out audioIndex))
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{
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StartPlaying (AudioManager.CreateAudioClipFromSfx (m_selectedSfxFile.Name, index, audioIndex));
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}
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}
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}
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else if (1 == selectedButtonIndex)
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{
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// pause button
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this.TogglePause ();
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}
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else if (2 == selectedButtonIndex)
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{
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// stop button
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this.StopPlaying (false);
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}
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// TIMINGS AREA
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GUILayout.Space (10);
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GUILayout.BeginHorizontal ();
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// elapsed time and total time of currently playing sound
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var timeSpanCurrent = System.TimeSpan.FromSeconds (this.CurrentClipTime);
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var timeSpanLength = System.TimeSpan.FromSeconds (this.CurrentClipLength);
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GUILayout.Label (string.Format ("{0:D2}:{1:D2} / {2:D2}:{3:D2}", timeSpanCurrent.Minutes, timeSpanCurrent.Seconds,
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timeSpanLength.Minutes, timeSpanLength.Seconds), GUILayout.Width(120), GUILayout.Height(this.timingAreaHeight));
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float newTime = GUILayout.HorizontalSlider (this.CurrentClipTimePerc, 0f, 1f, GUILayout.Height (this.timingAreaHeight));
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if (newTime != this.CurrentClipTimePerc)
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{
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this.CurrentClipTimePerc = newTime;
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}
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GUILayout.EndHorizontal ();
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// play interval
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GUILayout.BeginHorizontal ();
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m_playInterval = GUILayout.Toggle (m_playInterval, "Play interval", GUILayout.Height(20));
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GUILayout.FlexibleSpace ();
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if (m_playInterval)
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{
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// 2 text fields for start and end
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GUILayout.Label ("From:");
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m_playIntervalStartStr = GUILayout.TextField (m_playIntervalStartStr, 10, GUILayout.Width(120));
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GUILayout.Space (10);
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GUILayout.Label ("To:");
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m_playIntervalEndStr = GUILayout.TextField (m_playIntervalEndStr, 10, GUILayout.Width(120));
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GUILayout.FlexibleSpace ();
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}
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GUILayout.EndHorizontal ();
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GUILayout.Space (10);
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// the rest of the window will be split in 2 parts - left will be the list of all SFXs and streams, and
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// right will be the list of sounds in currently selected SFX/stream
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// float startingY = this.toolbarAreaHeight + this.timingAreaHeight + 40f;
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GUILayout.BeginHorizontal ();
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GUILayout.Space(1);
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// SIDEBAR
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// GUILayout.BeginArea (new Rect( 0, startingY, this.WindowSize.x * this.sideBarWidthPerc, this.WindowSize.y - startingY - 40));
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m_sideBarScrollPos = GUILayout.BeginScrollView (m_sideBarScrollPos, GUILayout.Width(this.WindowSize.x * this.sideBarWidthPerc));
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GUILayout.Label ("<b>Streams</b>");
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// Rect rect = StartHorizontal (400, 25, 2);
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// GUI.Label (rect, "Name");
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// rect = NextElement (rect);
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// GUI.Label (rect, "Num banks");
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foreach (var f in AudioManager.AudioFiles.StreamsAudioFiles)
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{
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// rect = StartHorizontal (400, 25, 2);
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//
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// GUI.Label (rect, f.Name);
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//
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// rect = NextElement (rect);
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// GUI.Label (rect, f.NumBanks.ToString ());
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GUI.enabled = (null == m_selectedStreamsFile || m_selectedStreamsFile.Name != f.Name);
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if (GUILayout.Button (string.Format ("{0} [{1}]", f.Name, f.NumBanks)))
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{
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// select this file
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SelectStreamFile (f);
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}
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GUI.enabled = true;
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}
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GUILayout.Space (20);
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GUILayout.Label ("<b>SFX</b>");
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// rect = StartHorizontal (400, 25, 3);
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// GUI.Label (rect, "Name");
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// rect = NextElement (rect);
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// GUI.Label (rect, "Num banks");
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// rect = NextElement (rect);
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// GUI.Label (rect, "Num audios");
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foreach (var f in AudioManager.AudioFiles.SFXAudioFiles)
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{
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// rect = StartHorizontal(400, 25, 3);
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//
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// GUI.Label (rect, f.Name);
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//
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// rect = NextElement (rect);
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// GUI.Label (rect, f.NumBanks.ToString ());
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//
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// rect = NextElement (rect);
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// GUI.Label (rect, f.NumAudios.ToString ());
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GUI.enabled = (null == m_selectedSfxFile || m_selectedSfxFile.Name != f.Name);
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if (GUILayout.Button (string.Format ("{0} [{1}]", f.Name, f.NumBanks)))
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{
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// select this file
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SelectSfxFile (f);
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}
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GUI.enabled = true;
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}
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GUILayout.EndScrollView ();
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// GUILayout.EndArea ();
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// LIST OF SOUNDS IN CURRENTLY SELECTED SFX/STREAM
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// GUILayout.BeginArea (new Rect( this.WindowSize.x * this.sideBarWidthPerc, startingY, this.WindowSize.x - this.WindowSize.x * this.sideBarWidthPerc,
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// this.WindowSize.y - startingY - 40));
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// we can't display a list, because there is no way to enumerate all sounds
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// for now, just display text field for bank index
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GUILayout.Space (15);
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GUILayout.BeginVertical();
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if (null == this.SelectedAudioFile)
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{
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GUILayout.Label("Select stream or SFX file");
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}
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if (this.SelectedAudioFile != null)
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{
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GUILayout.Label ("bank index [0 - " + (this.SelectedAudioFile.NumBanks - 1) + "]:", GUILayout.ExpandWidth(false));
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m_bankIndexStr = GUILayout.TextField (m_bankIndexStr, 6, GUILayout.Width (120));
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}
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// if SFX is selected, also display text field for audio index
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if (m_selectedSfxFile != null)
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{
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GUILayout.Space(5);
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uint bankIndex;
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bool isValidBankIndex = uint.TryParse(m_bankIndexStr, out bankIndex);
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bool displayAudioIndex = isValidBankIndex && bankIndex < m_selectedSfxFile.NumBanks;
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GUILayout.Label ("audio index " + (displayAudioIndex ? "[0 - " + (m_selectedSfxFile.GetNumAudioClipsFromBank(bankIndex) - 1).ToString() + "]" : "") + ":", GUILayout.ExpandWidth(false));
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m_audioIndexStr = GUILayout.TextField (m_audioIndexStr, 6, GUILayout.Width (120));
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}
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// display info about current clip
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if (m_audioSource != null && m_audioSource.clip != null)
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{
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GUILayout.Space(15);
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GUILayout.Label("Current clip info:");
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var clip = m_audioSource.clip;
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GUILayout.Label(string.Format("length {0} sec, num samples {1}, frequency {2}, num channels {3}, name {4}",
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clip.length, clip.samples, clip.frequency, clip.channels, clip.name));
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}
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// GUILayout.EndArea ();
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GUILayout.EndVertical();
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GUILayout.Space(1);
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GUILayout.EndHorizontal ();
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}
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static Rect StartHorizontal(float width, float height, int numElements)
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{
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Rect rect = GUILayoutUtility.GetRect (width, height);
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rect.width /= numElements;
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return rect;
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}
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static Rect NextElement(Rect rect)
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{
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rect.x += rect.width;
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return rect;
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}
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public void StartPlaying(AudioClip clip)
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{
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StopPlaying ();
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if (null == m_audioSource)
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{
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var go = new GameObject ("AudioWindowSound");
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go.hideFlags = HideFlags.HideInHierarchy;
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m_audioSource = go.AddComponent<AudioSource> ();
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}
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m_audioSource.clip = clip;
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if (m_playInterval)
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{
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System.TimeSpan timeSpanStart, timeSpanEnd;
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var fp = System.Globalization.CultureInfo.InvariantCulture;
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if (System.TimeSpan.TryParseExact (m_playIntervalStartStr, "mm\\:ss\\.fff", fp, out timeSpanStart)
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&& System.TimeSpan.TryParseExact (m_playIntervalEndStr, "mm\\:ss\\.fff", fp, out timeSpanEnd)
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&& timeSpanStart.CompareTo (timeSpanEnd) < 0)
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{
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m_audioSource.time = (float) timeSpanStart.TotalSeconds;
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m_audioSource.Play ();
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m_audioSource.SetScheduledEndTime (AudioSettings.dspTime + (timeSpanEnd.TotalSeconds - timeSpanStart.TotalSeconds));
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}
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}
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else
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{
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m_audioSource.time = 0f;
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m_audioSource.Play ();
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}
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}
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public void StopPlaying(bool destroyClip = true)
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{
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if (m_audioSource)
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{
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m_audioSource.Stop ();
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if (destroyClip)
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{
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Destroy (m_audioSource.clip);
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m_audioSource.clip = null;
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}
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}
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}
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public void TogglePause()
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{
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if (m_audioSource)
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{
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m_isPaused = !m_isPaused;
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if (m_isPaused)
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m_audioSource.Pause ();
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else
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m_audioSource.UnPause ();
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}
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}
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public void SelectSfxFile (GTAAudioSharp.GTAAudioSFXFile f)
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{
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m_selectedSfxFile = f;
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m_selectedStreamsFile = null;
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}
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public void SelectStreamFile (GTAAudioSharp.GTAAudioStreamsFile f)
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{
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m_selectedSfxFile = null;
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m_selectedStreamsFile = f;
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}
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public float CurrentClipTimePerc {
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get {
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if (m_audioSource && m_audioSource.clip)
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{
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return m_audioSource.time / m_audioSource.clip.length;
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}
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return 0f;
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}
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set {
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value = Mathf.Clamp01 (value);
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if (m_audioSource && m_audioSource.clip)
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{
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m_audioSource.time = value * m_audioSource.clip.length;
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}
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}
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}
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public float CurrentClipTime {
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get {
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return this.CurrentClipTimePerc * this.CurrentClipLength;
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}
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}
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public float CurrentClipLength {
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get {
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if (m_audioSource && m_audioSource.clip)
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{
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return m_audioSource.clip.length;
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}
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return 0f;
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}
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}
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}
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}
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