mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-27 06:20:17 +00:00
66 lines
No EOL
1.5 KiB
C#
66 lines
No EOL
1.5 KiB
C#
using UnityEngine;
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namespace SanAndreasUnity.Behaviours.Vehicles
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{
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[RequireComponent(typeof(Renderer))]
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[DisallowMultipleComponent]
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[AddComponentMenu("RVP/Damage/Shatter Part", 2)]
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//Class for parts that shatter
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public class ShatterPart : MonoBehaviour
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{
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[System.NonSerialized]
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public Renderer rend;
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[System.NonSerialized]
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public bool shattered;
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public float breakForce = 5;
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[Tooltip("Transform used for maintaining seams when deformed after shattering")]
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public Transform seamKeeper;
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[System.NonSerialized]
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public Material initialMat;
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public Material brokenMaterial;
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public ParticleSystem shatterParticles;
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public AudioSource shatterSnd;
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private void Start()
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{
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rend = GetComponent<Renderer>();
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if (rend)
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{
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initialMat = rend.sharedMaterial;
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}
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}
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public void Shatter()
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{
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if (!shattered)
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{
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shattered = true;
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if (shatterParticles)
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{
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shatterParticles.Play();
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}
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if (brokenMaterial)
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{
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rend.sharedMaterial = brokenMaterial;
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}
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else
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{
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rend.enabled = false;
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}
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if (shatterSnd)
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{
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shatterSnd.Play();
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}
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}
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}
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}
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} |