mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-12-04 01:39:11 +00:00
230 lines
5.7 KiB
C#
230 lines
5.7 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using SanAndreasUnity.Importing.Animation;
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using SanAndreasUnity.Behaviours;
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using SanAndreasUnity.Utilities;
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using System.Linq;
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namespace SanAndreasUnity.UI {
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public class AnimationsWindow : PauseMenuWindow {
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private Vector2 m_scrollViewPos = Vector2.zero;
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private bool m_displayPackages = true;
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private bool m_displayWalkcycleAnims = false;
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private bool m_displayAnimStats = false;
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private float m_minScrollViewHeight = 200;
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private float m_maxScrollViewHeight = 600;
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private int m_selectedPackageIndex = 0;
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AnimationsWindow() {
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// set default parameters
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this.windowName = "Animations";
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this.useScrollView = false;
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}
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void Start () {
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this.RegisterButtonInPauseMenu ();
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// adjust rect
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this.windowRect = Utilities.GUIUtils.GetCenteredRect( new Vector2( 500, Screen.height * 0.85f ) );
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}
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protected override void OnWindowGUI ()
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{
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bool playerExists = Ped.Instance != null;
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// float headerHeight = m_displayAnimStats ? 300 : 100;
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// m_headerScrollViewPos = GUILayout.BeginScrollView (m_headerScrollViewPos, GUILayout.Height(headerHeight));
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if (NetUtils.IsServer)
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{
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if (playerExists)
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Ped.Instance.shouldPlayAnims = !GUILayout.Toggle( !Ped.Instance.shouldPlayAnims, "Override player anims" );
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}
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m_displayPackages = GUILayout.Toggle(m_displayPackages, "Display packages");
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m_displayWalkcycleAnims = GUILayout.Toggle( m_displayWalkcycleAnims, "Display walkcycle anims");
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m_displayAnimStats = GUILayout.Toggle( m_displayAnimStats, "Display anim stats");
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// display anim stats
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if (m_displayAnimStats && playerExists) {
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DisplayAnimStats ();
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}
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// GUILayout.EndScrollView ();
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GUILayout.Space (10);
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if (m_displayPackages)
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{
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// display loaded ifp packages and their anims
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this.DisplayPackages (playerExists);
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}
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else
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{
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// display anim groups and their anims
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this.DisplayAnimGroups (playerExists);
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}
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}
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private void DisplayAnimStats ()
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{
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GUILayout.Space (5);
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var model = Ped.Instance.PlayerModel;
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int numActiveClips = model.AnimComponent.OfType<AnimationState>().Where(a => a.enabled).Count();
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GUILayout.Label("Currently played anims [" + numActiveClips + "] :");
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// display all currently played clips
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foreach (AnimationState animState in model.AnimComponent) {
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if (!animState.enabled)
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continue;
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DisplayStatsForAnim (animState);
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}
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if (model.LastAnimState != null) {
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GUILayout.Space (3);
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GUILayout.Label ("Last played anim:");
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DisplayStatsForAnim (model.LastAnimState);
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}
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if (model.LastSecondaryAnimState != null) {
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GUILayout.Space (3);
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GUILayout.Label ("Last secondary played anim:");
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DisplayStatsForAnim (model.LastSecondaryAnimState);
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}
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GUILayout.Space (7);
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GUILayout.Label ("Root frame velocity: " + model.RootFrame.LocalVelocity);
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}
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private void DisplayStatsForAnim (AnimationState animState)
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{
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// GUILayout.BeginHorizontal ();
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var clip = animState.clip;
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GUILayout.Label (string.Format ("name: {0}, length: {1}, frame rate: {2}, wrap mode: {3}, speed: {4}, " +
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"normalized speed: {5}, time: {6}, normalized time: {7}, time perc: {8}",
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clip.name, animState.length, clip.frameRate, animState.wrapMode, animState.speed, animState.normalizedSpeed,
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animState.time, animState.normalizedTime, animState.GetTimePerc ()
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));
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// GUILayout.EndHorizontal ();
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}
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private void DisplayAnimGroups(bool playerExists)
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{
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m_scrollViewPos = GUILayout.BeginScrollView (m_scrollViewPos, GUILayout.MinHeight(m_minScrollViewHeight), GUILayout.MaxHeight(m_maxScrollViewHeight));
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float elementHeight = 25;
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foreach (var pair in Importing.Animation.AnimationGroup.AllLoadedGroups) {
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GUILayout.Space (5);
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GUILayout.Label ("Name: " + pair.Key);
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foreach (var pair2 in pair.Value) {
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if (!m_displayWalkcycleAnims && pair2.Key == AnimGroup.WalkCycle)
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continue;
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GUILayout.Label ("Type: " + pair2.Key);
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var animGroup = pair2.Value;
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for (int i=0; i < animGroup.Animations.Length; i++) {
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string animName = animGroup.Animations[i];
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if (playerExists) {
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// display button which will play the anim
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if (GUILayout.Button (animName, GUILayout.Height(elementHeight))) {
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this.PlayAnim(new AnimId(animGroup.Type, AnimIndexUtil.Get(i)));
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}
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} else {
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GUILayout.Label (animName, GUILayout.Height(elementHeight));
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}
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}
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}
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}
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GUILayout.EndScrollView();
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}
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void DisplayPackages(bool playerExists)
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{
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var packages = Importing.Conversion.Animation.Loaded.ToArray ();
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if (packages.Length < 1)
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{
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GUILayout.Label ("There are no loaded ifp packages");
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return;
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}
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float animHeight = 25;
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GUILayout.Label ("Ifp name:");
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m_selectedPackageIndex = GUILayout.Toolbar(m_selectedPackageIndex, packages.Select(p => p.Key).ToArray());
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var package = packages [m_selectedPackageIndex].Value.AnimPackage;
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var clips = package.Clips;
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GUILayout.Space (10);
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m_scrollViewPos = GUILayout.BeginScrollView (m_scrollViewPos, GUILayout.MinHeight(m_minScrollViewHeight), GUILayout.MaxHeight(m_maxScrollViewHeight));
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for (int i = 0; i < clips.Length; i++)
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{
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var clip = clips [i];
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if (playerExists)
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{
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if (GUILayout.Button (clip.Name, GUILayout.Height(animHeight)))
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{
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// play this anim
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this.PlayAnim(new AnimId (package.FileName, clip.Name));
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}
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}
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else
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{
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GUILayout.Label (clip.Name, GUILayout.Height(animHeight));
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}
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}
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GUILayout.EndScrollView ();
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}
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void PlayAnim(AnimId animId)
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{
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Ped.Instance.PlayerModel.ResetModelState ();
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var state = Ped.Instance.PlayerModel.PlayAnim (animId);
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state.wrapMode = WrapMode.Loop;
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}
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}
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}
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