mirror of
https://github.com/GTA-ASM/SanAndreasUnity
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25 lines
571 B
C#
25 lines
571 B
C#
using UnityEngine;
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using SanAndreasUnity.Importing.Animation;
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namespace SanAndreasUnity.Behaviours.Peds.States
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{
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public class StandFireState : BaseFireMovementState
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{
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public override AnimId aimWithArm_LowerAnim { get { return m_ped.CurrentWeapon.IdleAnim; } }
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public override void OnBecameActive ()
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{
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base.OnBecameActive ();
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// m_ped.PlayerModel.Play2Anims (m_ped.CurrentWeapon.AimAnim, m_ped.CurrentWeapon.AimAnimLowerPart);
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}
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protected override AnimationState UpdateAnimsNonAWA ()
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{
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return StandAimState.UpdateAnimsNonAWA (m_ped);
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}
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}
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}
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