mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-26 14:00:17 +00:00
230 lines
6.3 KiB
C#
230 lines
6.3 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using SanAndreasUnity.Utilities;
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using SanAndreasUnity.Net;
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namespace SanAndreasUnity.Behaviours
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{
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public static class PedDamageInfoExtensions
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{
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public static Ped GetAttackerPed(this DamageInfo damageInfo)
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{
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return damageInfo.attacker as Ped;
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}
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}
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public partial class Ped {
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public Damageable Damageable { get; private set; }
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public float Health { get { return this.Damageable.Health; } set { this.Damageable.Health = value; } }
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[SerializeField] private float m_maxHealth = 100f;
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public float MaxHealth { get { return m_maxHealth; } set { m_maxHealth = value; } }
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public Bar HealthBar { get; private set; }
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/// <summary>
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/// Damage info that killed the ped.
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/// </summary>
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public DamageInfo KillingDamageInfo { get; set; }
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public float LastTimeWhenDamaged { get; private set; }
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public float TimeSinceDamaged => Time.time - this.LastTimeWhenDamaged;
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private bool m_alreadyKilled = false;
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public class DamageResult
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{
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public float DamageAmount { get; }
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public DamageResult()
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{
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}
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public DamageResult(float damageAmount)
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{
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DamageAmount = damageAmount;
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}
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}
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public static event System.Action<Ped, DamageInfo, DamageResult> onDamaged = delegate {};
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public struct UnderAimInfo
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{
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public DamageInfo damageInfo;
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public float time;
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public Ped ped;
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public UnderAimInfo(DamageInfo damageInfo, float time, Ped ped)
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{
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this.damageInfo = damageInfo;
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this.time = time;
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this.ped = ped;
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}
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}
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private List<UnderAimInfo> _underAimInfos = new List<UnderAimInfo>();
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public IReadOnlyList<UnderAimInfo> UnderAimInfos => _underAimInfos;
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void AwakeForDamage ()
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{
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this.Damageable = this.GetComponentOrThrow<Damageable> ();
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}
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void StartForDamage ()
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{
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this.CreateHealthBar ();
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}
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void CreateHealthBar ()
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{
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this.HealthBar = Object.Instantiate (GameManager.Instance.barPrefab, this.transform).GetComponentOrThrow<Bar> ();
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// this.HealthBar.SetBorderWidth (0.1f);
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this.HealthBar.BackgroundColor = PedManager.Instance.healthBackgroundColor;
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this.HealthBar.FillColor = PedManager.Instance.healthColor;
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this.HealthBar.BorderColor = Color.black;
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this.UpdateHealthBar ();
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}
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void UpdateDamageStuff ()
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{
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this.UpdateHealthBar ();
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// remove UnderAim info that is no longer valid
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_underAimInfos.RemoveAll(this.ShouldUnderAimInfoBeRemoved);
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}
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void UpdateHealthBar ()
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{
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bool shouldBeVisible = this.TimeSinceDamaged < PedManager.Instance.healthBarVisibleTimeAfterDamage && !this.IsControlledByLocalPlayer;
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this.HealthBar.gameObject.SetActive (shouldBeVisible);
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if (shouldBeVisible)
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{
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this.HealthBar.BarSize = new Vector3 (PedManager.Instance.healthBarWorldWidth, PedManager.Instance.healthBarWorldHeight, 1.0f);
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this.HealthBar.SetFillPerc (this.Health / this.MaxHealth);
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this.HealthBar.transform.position = this.GetPosForHealthBar ();
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this.HealthBar.MaxHeightOnScreen = PedManager.Instance.healthBarMaxScreenHeight;
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}
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}
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public void DrawHealthBar ()
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{
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Vector3 pos = this.GetPosForHealthBar ();
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Rect rect = GUIUtils.GetRectForBarAsBillboard (pos, PedManager.Instance.healthBarWorldWidth,
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PedManager.Instance.healthBarWorldHeight, Camera.main);
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// limit height
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rect.height = Mathf.Min (rect.height, PedManager.Instance.healthBarMaxScreenHeight);
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float borderWidth = Mathf.Min( 2f, rect.height / 4f );
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GUIUtils.DrawBar( rect, this.Health / this.MaxHealth, PedManager.Instance.healthColor, PedManager.Instance.healthBackgroundColor, borderWidth );
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}
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private Vector3 GetPosForHealthBar ()
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{
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if (null == this.PlayerModel.Head)
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return this.transform.position;
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Vector3 pos = this.PlayerModel.Head.position;
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pos += this.transform.up * PedManager.Instance.healthBarVerticalOffset;
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return pos;
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}
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public void OnDamaged()
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{
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if (!NetStatus.IsServer)
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return;
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if (this.Health <= 0)
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return;
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this.LastTimeWhenDamaged = Time.time;
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var damageInfo = this.Damageable.LastDamageInfo;
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var damageResult = this.CurrentState.OnDamaged(damageInfo);
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F.InvokeEventExceptionSafe(onDamaged, this, damageInfo, damageResult);
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}
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public void SendDamagedEventToClients(DamageInfo damageInfo, float damageAmount)
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{
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Ped attackingPed = damageInfo.GetAttackerPed();
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PedSync.SendDamagedEvent(this.gameObject, attackingPed != null ? attackingPed.gameObject : null, damageAmount);
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}
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public void OnReceivedDamageEventFromServer(float damageAmount, Ped attackingPed)
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{
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this.LastTimeWhenDamaged = Time.time;
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if (attackingPed != null && attackingPed.IsControlledByLocalPlayer && attackingPed != this)
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{
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this.DisplayInflictedDamageMessage(damageAmount);
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}
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}
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public void DisplayInflictedDamageMessage(float damageAmount)
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{
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var msg = OnScreenMessageManager.Instance.CreateMessage();
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msg.velocity = Random.insideUnitCircle.normalized * PedManager.Instance.inflictedDamageMessageVelocityInScreenPerc;
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msg.TextColor = PedManager.Instance.inflictedDamageMessageColor;
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msg.timeLeft = PedManager.Instance.inflictedDamageMessageLifetime;
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msg.Text = Mathf.RoundToInt(damageAmount).ToString();
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}
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public void Kill()
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{
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F.RunExceptionSafe(this.KillInternal);
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}
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void KillInternal()
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{
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if (m_alreadyKilled)
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return;
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m_alreadyKilled = true;
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this.CurrentState.KillPed();
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}
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public void OnUnderAimOfOtherPed(DamageInfo damageInfo)
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{
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Ped attackerPed = damageInfo.GetAttackerPed();
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if (null == attackerPed)
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throw new System.Exception("No attacker ped given");
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int index = _underAimInfos.FindIndex(_ => _.ped == attackerPed);
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if (index >= 0)
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{
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_underAimInfos[index] = new UnderAimInfo(damageInfo, Time.time, attackerPed);
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return;
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}
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_underAimInfos.Add(new UnderAimInfo(damageInfo, Time.time, attackerPed));
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}
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private bool ShouldUnderAimInfoBeRemoved(UnderAimInfo underAimInfo)
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{
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if (null == underAimInfo.ped)
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return true;
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return Time.time - underAimInfo.time > PedManager.Instance.timeIntervalToUpdateUnderAimStatus;
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}
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}
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}
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