mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-12-18 00:13:07 +00:00
55 lines
No EOL
1.6 KiB
C#
55 lines
No EOL
1.6 KiB
C#
//using Facepunch.Networking;
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using SanAndreasUnity.Importing.Items.Placements;
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using UnityEngine;
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namespace SanAndreasUnity.Behaviours.Vehicles
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{
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public class VehicleSpawner : MapObject
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{
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public static VehicleSpawner Create(ParkedVehicle info)
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{
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//Debug.Log("-333");
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var vs = new GameObject().AddComponent<VehicleSpawner>();
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vs.Initialize(info);
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return vs;
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}
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public ParkedVehicle Info { get; private set; }
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public void Initialize(ParkedVehicle info)
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{
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Info = info;
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name = string.Format("Vehicle Spawner ({0})", info.CarId);
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Initialize(info.Position, Quaternion.AngleAxis(info.Angle, Vector3.up));
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gameObject.SetActive(false);
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gameObject.isStatic = true;
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}
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private void OnDrawGizmos()
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{
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Gizmos.color = Color.red;
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Gizmos.DrawCube(transform.position + Vector3.up * 128f, new Vector3(1f, 256f, 1f));
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}
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protected override float OnRefreshLoadOrder(Vector3 from)
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{
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if (HasLoaded) return float.PositiveInfinity;
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var dist = Vector3.Distance(from, transform.position);
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if (dist > 100f) return float.PositiveInfinity;
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var ray = new Ray(transform.position, Vector3.down);
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if (!Physics.Raycast(ray, 2f)) return float.PositiveInfinity;
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return dist;
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}
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protected override void OnLoad()
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{
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//Debug.Log("-222");
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Vehicle.Create(this);
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}
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}
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} |