mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-15 16:48:00 +00:00
104 lines
2.2 KiB
C#
104 lines
2.2 KiB
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using SanAndreasUnity.Utilities;
|
|
using SanAndreasUnity.Net;
|
|
|
|
namespace SanAndreasUnity.UI
|
|
{
|
|
|
|
public class JoinGameWindow : PauseMenuWindow
|
|
{
|
|
string m_ipStr = "127.0.0.1";
|
|
string m_portStr = NetManager.defaultListenPortNumber.ToString();
|
|
|
|
|
|
JoinGameWindow()
|
|
{
|
|
|
|
// set default parameters
|
|
|
|
this.windowName = "Join Game";
|
|
this.useScrollView = true;
|
|
|
|
}
|
|
|
|
void Start ()
|
|
{
|
|
// adjust rect
|
|
this.windowRect = GUIUtils.GetCenteredRect(new Vector2(550, 300));
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
if (PauseMenu.IsOpened)
|
|
this.IsOpened = false;
|
|
}
|
|
|
|
|
|
protected override void OnWindowGUI ()
|
|
{
|
|
|
|
GUILayout.Label ("IP:");
|
|
m_ipStr = GUILayout.TextField(m_ipStr, GUILayout.Width(200));
|
|
|
|
GUILayout.Label ("Port:");
|
|
m_portStr = GUILayout.TextField(m_portStr, GUILayout.Width(100));
|
|
|
|
GUILayout.Space(40);
|
|
|
|
// label with status
|
|
string strStatus = "Disconnected";
|
|
if (NetStatus.IsClientConnecting())
|
|
{
|
|
strStatus = "Connecting.";
|
|
for (int i = 0; i < ((int)Time.realtimeSinceStartup) % 3; i++)
|
|
strStatus += ".";
|
|
}
|
|
else if (NetStatus.IsClientConnected())
|
|
{
|
|
strStatus = "Connected";
|
|
}
|
|
GUILayout.Label("Status: " + strStatus);
|
|
|
|
// button for connecting/disconnecting
|
|
|
|
string buttonText = "Connect";
|
|
System.Action buttonAction = this.Connect;
|
|
if (NetStatus.IsClientConnecting())
|
|
{
|
|
buttonText = "Disconnect";
|
|
buttonAction = this.Disconnect;
|
|
}
|
|
else if (NetStatus.IsClientConnected())
|
|
{
|
|
GUI.enabled = false;
|
|
buttonText = "Connected";
|
|
buttonAction = () => {};
|
|
}
|
|
|
|
if (GUILayout.Button(buttonText, GUILayout.MinWidth(80), GUILayout.Height(30), GUILayout.ExpandWidth(false)))
|
|
buttonAction();
|
|
|
|
}
|
|
|
|
void Connect()
|
|
{
|
|
try
|
|
{
|
|
NetManager.StartClient(m_ipStr, ushort.Parse(m_portStr));
|
|
}
|
|
catch (System.Exception ex)
|
|
{
|
|
Debug.LogException(ex);
|
|
MessageBox.Show("Error", ex.ToString());
|
|
}
|
|
}
|
|
|
|
void Disconnect()
|
|
{
|
|
NetManager.StopNetwork();
|
|
}
|
|
|
|
}
|
|
|
|
}
|