SanAndreasUnity/Assets/Scripts/Behaviours/Ped/States
2020-05-31 19:09:45 +02:00
..
BaseAimMovementState.cs using fire direction from client when trying to fire 2020-05-31 19:09:45 +02:00
BaseAimMovementState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
BaseFireMovementState.cs Initial commit 2020-05-31 19:07:22 +02:00
BaseFireMovementState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
BaseMovementState.cs Fix sending submit button event 2020-05-31 19:09:39 +02:00
BaseMovementState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
BaseScriptState.cs send fire direction to server 2020-05-31 19:09:45 +02:00
BaseScriptState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
BaseVehicleState.cs move method to other class 2020-05-31 19:09:45 +02:00
BaseVehicleState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
CrouchAimState.cs only on server or local player 2020-05-31 19:09:43 +02:00
CrouchAimState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
CrouchFireState.cs Initial commit 2020-05-31 19:07:22 +02:00
CrouchFireState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
CrouchMoveState.cs Send crouch button event 2020-05-31 19:09:39 +02:00
CrouchMoveState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
CrouchState.cs Send crouch button event 2020-05-31 19:09:39 +02:00
CrouchState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
FlyState.cs Fix sending submit button event 2020-05-31 19:09:39 +02:00
FlyState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
IAimState.cs send fire direction to server 2020-05-31 19:09:45 +02:00
IAimState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
IFireState.cs Initial commit 2020-05-31 19:07:22 +02:00
IFireState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
IPedState.cs sync weapon fire event 2020-05-31 19:09:44 +02:00
IPedState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
IVehicleState.cs Initial commit 2020-05-31 19:07:22 +02:00
IVehicleState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
JumpState.cs Improvement 2020-05-31 19:09:39 +02:00
JumpState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
RollState.cs preserve movement input 2020-05-31 19:09:45 +02:00
RollState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
RunAimState.cs Initial commit 2020-05-31 19:07:22 +02:00
RunAimState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
RunFireState.cs Initial commit 2020-05-31 19:07:22 +02:00
RunFireState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
RunState.cs Initial commit 2020-05-31 19:07:22 +02:00
RunState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
SprintState.cs Initial commit 2020-05-31 19:07:22 +02:00
SprintState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
StandAimState.cs Initial commit 2020-05-31 19:07:22 +02:00
StandAimState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
StandFireState.cs Initial commit 2020-05-31 19:07:22 +02:00
StandFireState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
StandState.cs Initial commit 2020-05-31 19:07:22 +02:00
StandState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
VehicleEnteringState.cs vehicle states now wait for vehicle to be assigned before starting their stuff 2020-05-31 19:09:45 +02:00
VehicleEnteringState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
VehicleExitingState.cs vehicle states now wait for vehicle to be assigned before starting their stuff 2020-05-31 19:09:45 +02:00
VehicleExitingState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
VehicleSittingState.cs vehicle states now wait for vehicle to be assigned before starting their stuff 2020-05-31 19:09:45 +02:00
VehicleSittingState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
WalkAimState.cs Initial commit 2020-05-31 19:07:22 +02:00
WalkAimState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
WalkFireState.cs Initial commit 2020-05-31 19:07:22 +02:00
WalkFireState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
WalkState.cs Initial commit 2020-05-31 19:07:22 +02:00
WalkState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00