mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-27 14:30:17 +00:00
32 lines
886 B
C#
32 lines
886 B
C#
using UnityEngine;
|
|
|
|
namespace SanAndreasUnity.Behaviours.Vehicles
|
|
{
|
|
|
|
public class VehicleManager : MonoBehaviour
|
|
{
|
|
public static VehicleManager Instance { get; private set; }
|
|
|
|
public GameObject vehiclePrefab;
|
|
|
|
public float cameraDistanceFromVehicle = 6f;
|
|
|
|
public bool syncLinearVelocity = true;
|
|
public bool syncAngularVelocity = true;
|
|
public Utilities.WhenOnClient whenToDisableRigidBody = Utilities.WhenOnClient.OnlyOnOtherClients;
|
|
public bool syncPedTransformWhileInVehicle = false;
|
|
public bool syncVehicleTransformUsingSyncVars = false;
|
|
public bool controlInputOnLocalPlayer = true;
|
|
public bool controlWheelsOnLocalPlayer = true;
|
|
|
|
public float vehicleSyncRate = 20;
|
|
|
|
|
|
void Awake()
|
|
{
|
|
Instance = this;
|
|
}
|
|
|
|
}
|
|
|
|
}
|