SanAndreasUnity/Assets/Scripts/UI/MainMenu.cs
2020-05-31 19:09:53 +02:00

140 lines
3.3 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using SanAndreasUnity.Behaviours;
using UnityEngine.SceneManagement;
using SanAndreasUnity.Utilities;
using UnityEngine.UI;
namespace SanAndreasUnity.UI
{
public class MainMenu : MonoBehaviour {
public static MainMenu Instance { get; private set; }
public float minButtonHeight = 25f;
public float minButtonWidth = 70f;
public float spaceAtBottom = 15f;
public float spaceBetweenButtons = 5f;
public Color openedWindowTextColor = Color.green;
public bool drawLogo = false;
private static GUILayoutOption[] s_buttonOptions = new GUILayoutOption[0];
public static GUILayoutOption[] ButtonLayoutOptions { get { return s_buttonOptions; } }
static MenuEntry s_rootMenuEntry = new MenuEntry();
static bool s_hasMenuEntriesToAdd = false;
public RectTransform buttonsContainer;
public GameObject buttonPrefab;
void Awake()
{
if (null == Instance)
Instance = this;
}
void OnGUI ()
{
if (!GameManager.IsInStartupScene)
return;
// draw main menu gui
// logo
if (this.drawLogo)
{
if (GameManager.Instance.logoTexture != null)
{
GUI.DrawTexture (GUIUtils.GetCenteredRect (GameManager.Instance.logoTexture.GetSize ()), GameManager.Instance.logoTexture);
}
}
// draw menu entries at bottom of screen
s_buttonOptions = new GUILayoutOption[]{ GUILayout.MinWidth(minButtonWidth), GUILayout.MinHeight(minButtonHeight) };
GUILayout.BeginArea (new Rect (0f, Screen.height - (minButtonHeight + spaceAtBottom), Screen.width, minButtonHeight + spaceAtBottom));
// GUILayout.Space (5);
// GUILayout.FlexibleSpace ();
GUILayout.BeginHorizontal ();
GUILayout.Space (5);
GUILayout.FlexibleSpace ();
// draw registered menu items
foreach (var item in s_rootMenuEntry.children)
{
if (item.drawAction != null)
item.drawAction();
GUILayout.Space (this.spaceBetweenButtons);
}
if (MainMenu.DrawMenuEntry ("Exit"))
{
GameManager.ExitApplication ();
}
GUILayout.FlexibleSpace ();
GUILayout.Space (5);
GUILayout.EndHorizontal ();
// add some space below buttons
// GUILayout.Space (spaceAtBottom);
GUILayout.EndArea ();
}
public static bool DrawMenuEntry(string text)
{
return GUIUtils.ButtonWithCalculatedSize(text, Instance.minButtonWidth, Instance.minButtonHeight);
}
public static void RegisterMenuEntry (MenuEntry menuEntry)
{
int indexOfMenuEntry = s_rootMenuEntry.AddChild (menuEntry);
GameObject buttonGo = Instantiate(Instance.buttonPrefab);
buttonGo.GetComponentInChildren<Text>().text = menuEntry.name;
buttonGo.transform.SetParent(Instance.buttonsContainer.transform, false);
buttonGo.transform.SetSiblingIndex(indexOfMenuEntry);
buttonGo.GetComponent<Button>().onClick.AddListener(() => menuEntry.clickAction());
//Instance.buttonsContainer.GetComponent<HorizontalLayoutGroup>();
//MenuEntriesChanged();
}
static void MenuEntriesChanged()
{
if (s_hasMenuEntriesToAdd)
return;
s_hasMenuEntriesToAdd = true;
Instance.Invoke(nameof(UpdateMenuEntries), 0.0001f);
}
void UpdateMenuEntries()
{
s_hasMenuEntriesToAdd = false;
}
}
}