mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-12-19 00:43:08 +00:00
43 lines
877 B
C#
43 lines
877 B
C#
using System.Collections.Generic;
|
|
|
|
namespace SanAndreasUnity.Utilities
|
|
{
|
|
|
|
/// <summary>
|
|
/// Alternative to System.Collections.Concurrent.ConcurrentQueue
|
|
/// (It's only available in .NET 4.0 and greater)
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// It's a bit slow (as it uses locks), and only provides a small subset of the interface
|
|
/// Overall, the implementation is intended to be simple & robust
|
|
/// </remarks>
|
|
public class ConcurrentQueue<T>
|
|
{
|
|
private readonly System.Object queueLock = new System.Object();
|
|
private readonly Queue<T> queue = new Queue<T>();
|
|
|
|
public void Enqueue(T item)
|
|
{
|
|
lock (queueLock)
|
|
{
|
|
queue.Enqueue(item);
|
|
}
|
|
}
|
|
|
|
public bool TryDequeue(out T result)
|
|
{
|
|
lock (queueLock)
|
|
{
|
|
if (queue.Count == 0)
|
|
{
|
|
result = default(T);
|
|
return false;
|
|
}
|
|
|
|
result = queue.Dequeue();
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|