mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-12-20 17:33:12 +00:00
72 lines
1.4 KiB
C#
72 lines
1.4 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using SanAndreasUnity.Utilities;
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namespace SanAndreasUnity.UI {
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public class MessageBox : PauseMenuWindow
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{
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public string Title { get; set; }
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public string Text { get; set; }
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public bool UseTextField { get; set; }
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MessageBox() {
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// set default parameters
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this.windowName = "";
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this.useScrollView = true;
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this.DestroyOnClose = true;
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// adjust rect
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this.windowRect = GUIUtils.GetCenteredRect( new Vector2(400, 300) );
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}
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void Start () {
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}
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protected override void OnWindowGUI()
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{
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this.windowName = this.Title;
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if (this.UseTextField)
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GUILayout.TextField(this.Text);
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else
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GUILayout.Label(this.Text);
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}
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protected override void OnWindowGUIAfterContent()
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{
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// display OK button
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GUILayout.Space(4);
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GUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("OK", GUILayout.MinWidth(45), GUILayout.MinHeight(25)))
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{
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this.IsOpened = false;
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}
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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GUILayout.Space(4);
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}
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public static MessageBox Show(string title, string text, bool useTextField = false)
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{
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var msgBox = PauseMenuWindow.Create<MessageBox>();
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msgBox.Title = title;
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msgBox.Text = text;
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msgBox.UseTextField = useTextField;
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msgBox.IsOpened = true;
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return msgBox;
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}
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}
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}
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