mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-12-20 09:23:10 +00:00
68 lines
2.4 KiB
C#
68 lines
2.4 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using SanAndreasUnity.Behaviours;
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using SanAndreasUnity.UI;
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namespace SanAndreasUnity.Settings {
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public class PlayerSettings : MonoBehaviour {
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OptionsWindow.FloatInput m_jumpSpeedInput = new OptionsWindow.FloatInput() {
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description = "Jump speed",
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minValue = 3,
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maxValue = 30,
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isAvailable = () => Ped.Instance != null,
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getValue = () => Ped.Instance.jumpSpeed,
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setValue = (value) => { Ped.Instance.jumpSpeed = value; },
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};
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OptionsWindow.FloatInput m_turnSpeedInput = new OptionsWindow.FloatInput() {
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description = "Turn speed",
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minValue = 3,
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maxValue = 30,
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isAvailable = () => Ped.Instance != null,
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getValue = () => Ped.Instance.TurnSpeed,
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setValue = (value) => { Ped.Instance.TurnSpeed = value; },
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};
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OptionsWindow.FloatInput m_enterVehicleRadiusInput = new OptionsWindow.FloatInput() {
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description = "Enter vehicle radius",
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minValue = 1,
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maxValue = 15,
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isAvailable = () => Ped.Instance != null,
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getValue = () => Ped.Instance.EnterVehicleRadius,
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setValue = (value) => { Ped.Instance.EnterVehicleRadius = value; },
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};
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OptionsWindow.BoolInput m_showSpeedometerInput = new OptionsWindow.BoolInput() {
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description = "Show speedometer",
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isAvailable = () => PlayerController.Instance != null,
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getValue = () => PlayerController._showVel,
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setValue = (value) => { PlayerController._showVel = value; },
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};
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OptionsWindow.FloatInput m_mouseSensitivityXInput = new OptionsWindow.FloatInput() {
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description = "Mouse sensitivity x",
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minValue = 0.2f,
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maxValue = 10f,
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isAvailable = () => PlayerController.Instance != null,
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getValue = () => PlayerController.Instance.CursorSensitivity.x,
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setValue = (value) => { PlayerController.Instance.CursorSensitivity.x = value; },
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};
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OptionsWindow.FloatInput m_mouseSensitivityYInput = new OptionsWindow.FloatInput() {
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description = "Mouse sensitivity y",
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minValue = 0.2f,
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maxValue = 10f,
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isAvailable = () => PlayerController.Instance != null,
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getValue = () => PlayerController.Instance.CursorSensitivity.y,
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setValue = (value) => { PlayerController.Instance.CursorSensitivity.y = value; },
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};
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void Awake ()
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{
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OptionsWindow.RegisterInputs ("PLAYER", m_jumpSpeedInput, m_turnSpeedInput, m_enterVehicleRadiusInput,
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m_showSpeedometerInput, m_mouseSensitivityXInput, m_mouseSensitivityYInput);
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}
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}
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}
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